Kae
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6d76a11e25
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experiment: unclamped lighting
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2024-03-20 01:53:34 +11:00 |
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Kai Blaschke
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3073a88cd1
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
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Kai Blaschke
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d0099a6d79
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Fixed some uninitialized members
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
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2024-02-19 23:44:59 +01:00 |
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Kae
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fe99ec6966
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Render the world in its own framebuffer
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2023-07-06 23:59:18 +10:00 |
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Kae
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bda140ab73
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Renderer: Cache uniform and attribute locations
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2023-07-01 07:31:40 +10:00 |
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Kae
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1a861fb045
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Fix GL error
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2023-07-01 03:58:02 +10:00 |
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Kae
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fd5247321f
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Split world & interface shaders
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2023-06-30 05:55:41 +10:00 |
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Kae
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d5fbd2001b
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RenderPrimitive micro-optimizations
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2023-06-30 04:34:10 +10:00 |
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Kae
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6832c10ed5
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Split shaders into their own files
some unrelated directives thing too
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2023-06-23 23:01:25 +10:00 |
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Kae
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6352e8e319
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everything everywhere
all at once
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2023-06-20 14:33:09 +10:00 |
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