Commit Graph

253 Commits

Author SHA1 Message Date
Kae
8559a46df2 fix RPATH and object material spaces from old worlds getting stuck 2024-03-17 15:11:29 +11:00
Kae
53c7c3775f Lua: new Image userdata (& cursor mod fix) 2024-03-17 01:53:46 +11:00
Kae
6fa0afd758 experimental asset load scripts 2024-03-15 21:28:11 +11:00
Kae
696abcca71 fix late aimPosition 2024-03-15 16:26:12 +11:00
Kae
658fab846e change net debug logging to kB/s 2024-03-15 16:00:56 +11:00
Kae
6208636d69 Fixes 2024-03-15 15:26:38 +11:00
Kae
662b83ff92 Initial commit of experimental zstd network compression
currently a bit buggy
2024-03-14 21:41:53 +11:00
Kae
3534067801 Tile Prediction: make refunds silent 2024-03-11 17:03:09 +11:00
Kae
caf7abebfe change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
WasabiRaptor
e89a9af075 whoops 2024-03-09 18:58:25 -05:00
WasabiRaptor
21f9ab763e remove missing persistent effects 2024-03-09 16:26:13 -05:00
Kae
dc77061840 hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee minor code polish 2024-03-09 11:09:04 +11:00
Kae
52a6f200ed
Merge pull request #27 from WasabiRaptor/main
Inventory and Hotbar size mismatch fixes
2024-03-09 10:24:10 +11:00
WasabiRaptor
84fe2dfd4c Perfectly Generic Item improvements
spawnitem won't create generic items unless you intend to

generic items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed
2024-03-08 18:14:40 -05:00
Kae
6c562470f3 Merge launcher branch 2024-03-08 20:09:27 +11:00
WasabiRaptor
f8a6a3e57d inventory and hotbar size mismatch fixes
I realized why that was there

checking patch arrays in a more clean manner

also support for checking values in other files using a string in the patch arrays

Revert "checking patch arrays in a more clean manner"

sorry that wasn't supposed to be in this one
2024-03-07 19:18:28 -05:00
Niffe
4b4013e5c8 Dynamic sun image
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
28d486446c
Potential bugfix in quest coordinate matcher 2024-02-28 18:30:23 +01:00
Kae
a1addf1ec2
Merge pull request #22 from kblaschke/use-pragma-once
Use "#pragma once" instead of include guards
2024-02-26 13:57:22 +11:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
Kae
ae3ecabcea loadstring shouldn't accept bytecode 2024-02-22 17:25:46 +11:00
Kae
aa987a2177
Merge branch 'main' into small-fixes 2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
7c4fbad2ba
Removed some redundant std::move usages in return statements. 2024-02-19 18:39:01 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
yzh
1d23b7c1be
maybe fix the /run cmd 2024-02-14 22:39:35 +08:00
yzh
4e331c5404
fix memory leak 2024-02-13 14:49:00 +08:00
Kae
ddc64fb14c Fix up and add options menu slider 2024-01-03 20:08:57 +11:00
Bottinator22
91cf2d8251 Add fork changes (move instruments to their own audio group) 2024-01-02 23:08:51 -08:00
Kae
588065cfc3 Update StarRootLuaBindings.cpp 2023-11-30 21:48:43 +11:00
Kae
2a56c3f9e3 Fix constant tile entity space updates 2023-11-30 21:48:31 +11:00
Kae
2ffd83c283 Restore missing configuration keys from default 2023-11-29 13:37:08 +11:00
Kae
24c2820ce1 Update StarPlayerStorage.cpp 2023-11-27 10:13:21 +11:00
Kae
8181cff72e Hopefully fix the rare lightmap flicker 2023-11-25 23:36:36 +11:00
Kae
f3c7bd1d5e Directives fixes 2023-11-25 23:03:46 +11:00
Kae
9c7d35ee26 A TYPO!!!!! 2023-11-25 22:23:10 +11:00
Kae
1db9091f50 non-zero default for script.updateDt for cases when it's called outside update() 2023-11-24 20:44:43 +11:00
Kae
994b0fe3cf Fix TestUniverse 2023-11-24 20:35:45 +11:00
Kae
de53f8c7d7 fallback to hex string when a player UUID has no corresponding filename 2023-11-24 20:35:21 +11:00
Kae
74985240fc simplify necessary sbinit fields on Windows 2023-11-03 08:07:29 +11:00
Kae
5815a873a7 Add more root.asset* functions 2023-11-03 06:51:17 +11:00
Kae
1f5b954eb2 Fix (vanilla): Item disappearing from action bar after stacking identical item into it 2023-11-02 16:31:35 +11:00
Kae
f5c63fa189 Update StarInput.cpp 2023-11-02 11:13:12 +11:00
Kae
bea100bde9 Setting a configuration value to nil should actually erase it
also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
0497048b44 Add input.mousePosition 2023-11-02 08:12:21 +11:00
Kae
2cf97d763c add root configuration getters & setters 2023-11-02 08:09:51 +11:00
Zithia Satazaki
213ce4bc0f quick pickupToActionBar manipulation 2023-11-01 15:10:34 -04:00
Kae
508e8f4304 Use invis material to fix constant re-placement of falling blocks 2023-10-31 08:32:20 +11:00