Kae
4b0bc220e4
Support for changing the game's timescale
...
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
da098c7b48
Support receiving SE voice data, resample per-speaker again because of positional delay
2023-07-16 20:44:15 +10:00
Kae
4e44a4ed75
Get transmission working
2023-07-15 14:01:44 +10:00
Kae
c3bf7a3c87
Add vanilla-compatible raw broadcasts
2023-07-13 17:58:35 +10:00
Kae
87f0e49341
Fix asynchronous lighting crash
...
This somehow only occurred on Linux
2023-07-10 19:01:39 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
e3461e9053
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
2023-07-04 19:27:16 +10:00
Kae
deb96742e0
Prevent particle copy, tweak debugging some more
...
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
7d847fcd6a
Fix rare world lighting thread race
2023-06-30 06:35:46 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
dc134e168b
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
...
unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
152af87655
Fix broken regex, make game timestep non-const
2023-06-28 00:20:22 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
...
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
d5d474c673
Fix particles finally
2023-06-26 16:09:40 +10:00
Kae
e2424b7dcf
Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
2023-06-25 16:10:57 +10:00
Kae
6832c10ed5
Split shaders into their own files
...
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
...
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
9b75bd8eb2
fix minor culling issues
...
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319
everything everywhere
...
all at once
2023-06-20 14:33:09 +10:00