Kae
9edbe8cf2d
Add .patchlist
...
#73
2024-06-25 19:56:44 +10:00
Kae
5a99d7b245
fix crash with asset scripts that only manifested after MSVC update
2024-06-03 18:28:51 +10:00
Kae
db42ccae71
fix Assets filesByExtension storing duplicate asset paths
...
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
Kae
929c75c364
fix macOS compilation
...
dang
2024-04-25 10:05:19 +10:00
Kae
a81490c35c
reduce some Directives exceptions down to error strings for perf
...
additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
7136c929ce
micro-opt NetworkedAnimator drawables
...
sort before creating drawables
2024-04-23 11:48:51 +10:00
Kae
ca1426eabc
Lua chat callbacks + better font styling
...
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
63c9e3ec8b
only round vertices if AA is on
...
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
227e60ca4c
new object lighting toggle, log non-master entity render/update exceptions
2024-04-15 08:03:26 +10:00
Kae
b89b8d585e
oops - restore assets modification to load scripts
2024-04-08 18:10:09 +10:00
Kae
4a3ffadecb
Expose assets lua callbacks to patch contexts
2024-04-08 16:12:48 +10:00
Kae
8a8a050159
2 features: multi-sample anti-aliasing & Lua patches for images
2024-04-08 14:22:22 +10:00
Kae
55cc6d793d
wire interface: fetch render vars on init instead of every wire (wtf?)
2024-03-29 02:54:17 +11:00
Kae
53d4183ac3
Add a default brightness limit
2024-03-29 02:23:36 +11:00
Kae
c484fab32d
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
Kae
84a2d8f7f8
change fonts to woff2
2024-03-25 12:49:18 +11:00
Kae
5981880a99
title changes (moved quit button away) + better compressed all the pngs
2024-03-25 08:40:02 +11:00
Kae
8899a1d270
make tech parentOffset interpolated
2024-03-25 06:29:13 +11:00
Kae
560ae08424
Add support for directly setting image assets and processing Image userdata
2024-03-25 03:46:21 +11:00
ErodeesFleurs
443e6459b9
fix pushGlobalContext error
2024-03-22 15:56:20 +08:00
Kae
57ca6776e4
Lua patches
2024-03-21 00:57:49 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
983bb82a96
Async lighting improvements
2024-03-19 18:21:54 +11:00
Kae
faae6e715a
fix minor interp bug
2024-03-17 18:06:12 +11:00
Kae
53c7c3775f
Lua: new Image userdata (& cursor mod fix)
2024-03-17 01:53:46 +11:00
Kae
78a68b6a20
postLoad scripts too
2024-03-16 00:02:51 +11:00
Kae
7eec15098e
asset onLoad scripts can add and patch assets now
2024-03-15 22:47:02 +11:00
Kae
6fa0afd758
experimental asset load scripts
2024-03-15 21:28:11 +11:00
Kae
dc77061840
hopefully fix #33
...
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
Kae
a6a1cc7f42
Merge pull request #29 from WasabiRaptor/json-patching
...
improvement to iterating through patch arrays
2024-03-09 09:54:23 +11:00
Kae
35dc974a8f
Merge pull request #28 from JamesTheMaker/main
...
Added many new patch features
2024-03-09 06:25:55 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
WasabiRaptor
c5e568e47c
fine
...
goodbye nice syntax highlighting
2024-03-07 18:56:13 -05:00
WasabiRaptor
f5400e5877
improvement to iterating through patch arrays
2024-03-07 18:06:30 -05:00
JamesTheMaker
f1e3f6791d
Multiple patch files
2024-03-06 12:40:38 -05:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
...
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
...
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
...
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Bottinator22
91cf2d8251
Add fork changes (move instruments to their own audio group)
2024-01-02 23:08:51 -08:00
Kae
5815a873a7
Add more root.asset* functions
2023-11-03 06:51:17 +11:00
Kae
bea100bde9
Setting a configuration value to nil should actually erase it
...
also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
b4b2219aed
Log file path in libpng errors & warnings properly
2023-08-01 20:23:48 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
...
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
77e14b5941
cleanup
2023-07-14 18:29:36 +10:00
Kae
40223a5090
Initial work
2023-07-12 22:16:12 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
58678bfe9d
Attempt to fix rare crash writing configuration
2023-07-05 21:31:36 +10:00