osb/source/base
Kae db42ccae71 fix Assets filesByExtension storing duplicate asset paths
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
..
scripting Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
CMakeLists.txt Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
StarAnimatedPartSet.cpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarAnimatedPartSet.hpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarAssets.cpp fix Assets filesByExtension storing duplicate asset paths 2024-05-25 11:12:31 +10:00
StarAssets.hpp fix Assets filesByExtension storing duplicate asset paths 2024-05-25 11:12:31 +10:00
StarAssetSource.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBlocksAlongLine.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCellularLightArray.cpp new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
StarCellularLightArray.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarCellularLighting.cpp only round vertices if AA is on 2024-04-15 17:46:44 +10:00
StarCellularLighting.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarCellularLiquid.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarConfiguration.cpp Setting a configuration value to nil should actually erase it 2023-11-02 08:23:36 +11:00
StarConfiguration.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDirectoryAssetSource.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDirectoryAssetSource.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMemoryAssetSource.cpp only round vertices if AA is on 2024-04-15 17:46:44 +10:00
StarMemoryAssetSource.hpp Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
StarMixer.cpp oops - restore assets modification to load scripts 2024-04-08 18:10:09 +10:00
StarMixer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPackedAssetSource.cpp Log file path in libpng errors & warnings properly 2023-08-01 20:23:48 +10:00
StarPackedAssetSource.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRootBase.cpp Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
StarRootBase.hpp Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
StarVersion.cpp.in everything everywhere 2023-06-20 14:33:09 +10:00
StarVersion.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVersionOptionParser.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarVersionOptionParser.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldGeometry.cpp fix minor interp bug 2024-03-17 18:06:12 +11:00
StarWorldGeometry.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00