Kae
db42ccae71
fix Assets filesByExtension storing duplicate asset paths
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slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
Kae
929c75c364
fix macOS compilation
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dang
2024-04-25 10:05:19 +10:00
Kae
a81490c35c
reduce some Directives exceptions down to error strings for perf
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additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
7136c929ce
micro-opt NetworkedAnimator drawables
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sort before creating drawables
2024-04-23 11:48:51 +10:00
Kae
ca1426eabc
Lua chat callbacks + better font styling
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golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
63c9e3ec8b
only round vertices if AA is on
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[skip ci]
2024-04-15 17:46:44 +10:00
Kae
227e60ca4c
new object lighting toggle, log non-master entity render/update exceptions
2024-04-15 08:03:26 +10:00
Kae
b89b8d585e
oops - restore assets modification to load scripts
2024-04-08 18:10:09 +10:00
Kae
4a3ffadecb
Expose assets lua callbacks to patch contexts
2024-04-08 16:12:48 +10:00
Kae
8a8a050159
2 features: multi-sample anti-aliasing & Lua patches for images
2024-04-08 14:22:22 +10:00
Kae
55cc6d793d
wire interface: fetch render vars on init instead of every wire (wtf?)
2024-03-29 02:54:17 +11:00
Kae
53d4183ac3
Add a default brightness limit
2024-03-29 02:23:36 +11:00
Kae
c484fab32d
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
Kae
84a2d8f7f8
change fonts to woff2
2024-03-25 12:49:18 +11:00
Kae
5981880a99
title changes (moved quit button away) + better compressed all the pngs
2024-03-25 08:40:02 +11:00
Kae
8899a1d270
make tech parentOffset interpolated
2024-03-25 06:29:13 +11:00
Kae
560ae08424
Add support for directly setting image assets and processing Image userdata
2024-03-25 03:46:21 +11:00
ErodeesFleurs
443e6459b9
fix pushGlobalContext error
2024-03-22 15:56:20 +08:00
Kae
57ca6776e4
Lua patches
2024-03-21 00:57:49 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
983bb82a96
Async lighting improvements
2024-03-19 18:21:54 +11:00
Kae
faae6e715a
fix minor interp bug
2024-03-17 18:06:12 +11:00
Kae
53c7c3775f
Lua: new Image userdata (& cursor mod fix)
2024-03-17 01:53:46 +11:00
Kae
78a68b6a20
postLoad scripts too
2024-03-16 00:02:51 +11:00
Kae
7eec15098e
asset onLoad scripts can add and patch assets now
2024-03-15 22:47:02 +11:00
Kae
6fa0afd758
experimental asset load scripts
2024-03-15 21:28:11 +11:00
Kae
dc77061840
hopefully fix #33
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in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
Kae
a6a1cc7f42
Merge pull request #29 from WasabiRaptor/json-patching
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improvement to iterating through patch arrays
2024-03-09 09:54:23 +11:00
Kae
35dc974a8f
Merge pull request #28 from JamesTheMaker/main
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Added many new patch features
2024-03-09 06:25:55 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
WasabiRaptor
c5e568e47c
fine
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goodbye nice syntax highlighting
2024-03-07 18:56:13 -05:00
WasabiRaptor
f5400e5877
improvement to iterating through patch arrays
2024-03-07 18:06:30 -05:00
JamesTheMaker
f1e3f6791d
Multiple patch files
2024-03-06 12:40:38 -05:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Bottinator22
91cf2d8251
Add fork changes (move instruments to their own audio group)
2024-01-02 23:08:51 -08:00
Kae
5815a873a7
Add more root.asset* functions
2023-11-03 06:51:17 +11:00
Kae
bea100bde9
Setting a configuration value to nil should actually erase it
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also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
b4b2219aed
Log file path in libpng errors & warnings properly
2023-08-01 20:23:48 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
77e14b5941
cleanup
2023-07-14 18:29:36 +10:00
Kae
40223a5090
Initial work
2023-07-12 22:16:12 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
58678bfe9d
Attempt to fix rare crash writing configuration
2023-07-05 21:31:36 +10:00
Kae
e29a46d100
Fix text wrapping splitting inside of words with color codes in them
2023-07-01 14:01:27 +10:00
Kae
17daee680a
Hopefully fix rare config write race crash
2023-06-30 09:09:40 +10:00