Kae
|
2dc10fa5ad
|
Tile Prediction improvements
each tile modification is now validated and then added to prediction one-by-one
|
2023-07-31 17:31:02 +10:00 |
|
Kae
|
610dc72c6d
|
Tile Prediction
|
2023-07-31 02:40:06 +10:00 |
|
Kae
|
35fc2679de
|
Allow desired entity ID to be specified in addEntity
|
2023-07-29 00:52:56 +10:00 |
|
Kae
|
cb19eef701
|
Add character swapping (no GUI yet)
|
2023-07-22 22:31:04 +10:00 |
|
Kae
|
4b0bc220e4
|
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
|
2023-07-21 00:58:49 +10:00 |
|
Kae
|
4e44a4ed75
|
Get transmission working
|
2023-07-15 14:01:44 +10:00 |
|
Kae
|
c3bf7a3c87
|
Add vanilla-compatible raw broadcasts
|
2023-07-13 17:58:35 +10:00 |
|
Kae
|
87f0e49341
|
Fix asynchronous lighting crash
This somehow only occurred on Linux
|
2023-07-10 19:01:39 +10:00 |
|
Kae
|
e3461e9053
|
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
|
2023-07-04 19:27:16 +10:00 |
|
Kae
|
7d847fcd6a
|
Fix rare world lighting thread race
|
2023-06-30 06:35:46 +10:00 |
|
Kae
|
d5fbd2001b
|
RenderPrimitive micro-optimizations
|
2023-06-30 04:34:10 +10:00 |
|
Kae
|
624c7aaaf1
|
Move lighting calculation to separate thread
|
2023-06-29 10:11:19 +10:00 |
|
Kae
|
152af87655
|
Fix broken regex, make game timestep non-const
|
2023-06-28 00:20:22 +10:00 |
|
Kae
|
6352e8e319
|
everything everywhere
all at once
|
2023-06-20 14:33:09 +10:00 |
|