Commit Graph

14 Commits

Author SHA1 Message Date
Kae
bf73fbc1ad cursed point lights everywhere (but god it looks good) 2024-03-20 15:29:26 +11:00
Kae
6d76a11e25 experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
38910aeead Skip generating tile pieces if a color variant is invalid 2023-11-01 12:41:02 +11:00
Kae
6e7c0498ef Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
Kae
fe99ec6966 Render the world in its own framebuffer 2023-07-06 23:59:18 +10:00
Kae
ced1ba32bb Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout 2023-07-04 05:09:48 +10:00
Kae
2cd0c3a0aa typo lol 2023-06-30 06:39:30 +10:00
Kae
94cf66a122 Update StarTilePainter.cpp 2023-06-30 06:39:07 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
9b75bd8eb2 fix minor culling issues
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00