Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
dc134e168b
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
...
unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
152af87655
Fix broken regex, make game timestep non-const
2023-06-28 00:20:22 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
...
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
d5d474c673
Fix particles finally
2023-06-26 16:09:40 +10:00
Kae
e2424b7dcf
Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
2023-06-25 16:10:57 +10:00
Kae
6832c10ed5
Split shaders into their own files
...
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
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Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
9b75bd8eb2
fix minor culling issues
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also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319
everything everywhere
...
all at once
2023-06-20 14:33:09 +10:00