6352e8e319
all at once
45 lines
967 B
C++
45 lines
967 B
C++
#ifndef STAR_EFFECT_EMITTER_HPP
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#define STAR_EFFECT_EMITTER_HPP
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#include "StarNetElementSystem.hpp"
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#include "StarEffectSourceDatabase.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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STAR_CLASS(RenderCallback);
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STAR_CLASS(EffectEmitter);
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class EffectEmitter : public NetElementGroup {
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public:
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EffectEmitter();
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void addEffectSources(String const& position, StringSet effectSources);
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void setSourcePosition(String name, Vec2F const& position);
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void setDirection(Direction direction);
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void setBaseVelocity(Vec2F const& velocity);
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void tick(EntityMode mode);
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void reset();
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void render(RenderCallback* renderCallback);
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Json toJson() const;
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void fromJson(Json const& diskStore);
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private:
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Set<pair<String, String>> m_newSources;
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List<EffectSourcePtr> m_sources;
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NetElementData<Set<pair<String, String>>> m_activeSources;
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StringMap<Vec2F> m_positions;
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Direction m_direction;
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Vec2F m_baseVelocity;
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bool m_renders;
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};
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}
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#endif
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