osb/source/game/interfaces/StarTileEntity.cpp
2023-06-20 14:33:09 +10:00

102 lines
2.1 KiB
C++

#include "StarTileEntity.hpp"
#include "StarWorld.hpp"
#include "StarRoot.hpp"
#include "StarLiquidsDatabase.hpp"
#include "StarDataStreamExtra.hpp"
namespace Star {
DataStream& operator<<(DataStream& ds, MaterialSpace const& materialSpace) {
ds.write(materialSpace.space);
ds.write(materialSpace.material);
return ds;
}
DataStream& operator>>(DataStream& ds, MaterialSpace& materialSpace) {
ds.read(materialSpace.space);
ds.read(materialSpace.material);
return ds;
}
TileEntity::TileEntity() {
setPersistent(true);
}
Vec2F TileEntity::position() const {
return Vec2F(tilePosition());
}
List<Vec2I> TileEntity::spaces() const {
return {};
}
List<Vec2I> TileEntity::roots() const {
return {};
}
List<MaterialSpace> TileEntity::materialSpaces() const {
return {};
}
bool TileEntity::damageTiles(List<Vec2I> const&, Vec2F const&, TileDamage const&) {
return false;
}
bool TileEntity::isInteractive() const {
return false;
}
List<Vec2I> TileEntity::interactiveSpaces() const {
return spaces();
}
InteractAction TileEntity::interact(InteractRequest const& request) {
_unused(request);
return InteractAction();
}
List<QuestArcDescriptor> TileEntity::offeredQuests() const {
return {};
}
StringSet TileEntity::turnInQuests() const {
return StringSet();
}
Vec2F TileEntity::questIndicatorPosition() const {
return position();
}
bool TileEntity::anySpacesOccupied(List<Vec2I> const& spaces) const {
Vec2I tp = tilePosition();
for (auto pos : spaces) {
pos += tp;
if (isConnectableMaterial(world()->material(pos, TileLayer::Foreground)))
return true;
}
return false;
}
bool TileEntity::allSpacesOccupied(List<Vec2I> const& spaces) const {
Vec2I tp = tilePosition();
for (auto pos : spaces) {
pos += tp;
if (!isConnectableMaterial(world()->material(pos, TileLayer::Foreground)))
return false;
}
return true;
}
float TileEntity::spacesLiquidFillLevel(List<Vec2I> const& relativeSpaces) const {
float total = 0.0f;
for (auto pos : relativeSpaces) {
pos += tilePosition();
total += world()->liquidLevel(pos).level;
}
return total / relativeSpaces.size();
}
}