osb/source/game/scripting
2024-07-01 19:18:40 +03:00
..
StarBehaviorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarBehaviorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarCelestialLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarConfigLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarConfigLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEntityLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFireableItemLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarFireableItemLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInputLuaBindings.cpp Removed some redundant std::move usages in return statements. 2024-02-19 18:39:01 +01:00
StarInputLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarItemLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaActorMovementComponent.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaAnimationComponent.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLuaComponents.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarLuaComponents.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaGameConverters.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarLuaGameConverters.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaRoot.cpp loadstring shouldn't accept bytecode 2024-02-22 17:25:46 +11:00
StarLuaRoot.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMovementControllerLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarMovementControllerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNetworkedAnimatorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarNetworkedAnimatorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerLuaBindings.cpp return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
StarPlayerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRootLuaBindings.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarRootLuaBindings.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarScriptedAnimatorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarScriptedAnimatorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusControllerLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarStatusControllerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseServerLuaBindings.cpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarUniverseServerLuaBindings.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarWorldLuaBindings.cpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarWorldLuaBindings.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00