6352e8e319
all at once
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#ifndef STAR_BIOME_PLACEMENT_HPP
|
|
#define STAR_BIOME_PLACEMENT_HPP
|
|
|
|
#include "StarPerlin.hpp"
|
|
#include "StarWeightedPool.hpp"
|
|
#include "StarBiMap.hpp"
|
|
#include "StarPlant.hpp"
|
|
#include "StarTreasure.hpp"
|
|
#include "StarStrongTypedef.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(BiomeItemDistribution);
|
|
|
|
STAR_EXCEPTION(BiomeException, StarException);
|
|
|
|
typedef pair<TreeVariant, TreeVariant> TreePair;
|
|
|
|
// Weighted pairs of object name / parameters.
|
|
typedef WeightedPool<pair<String, Json>> ObjectPool;
|
|
|
|
strong_typedef(String, TreasureBoxSet);
|
|
strong_typedef(StringSet, MicroDungeonNames);
|
|
|
|
typedef Variant<GrassVariant, BushVariant, TreePair, ObjectPool, TreasureBoxSet, MicroDungeonNames> BiomeItem;
|
|
BiomeItem variantToBiomeItem(Json const& store);
|
|
Json variantFromBiomeItem(BiomeItem const& biomeItem);
|
|
|
|
enum class BiomePlacementArea { Surface, Underground };
|
|
enum class BiomePlacementMode { Floor, Ceiling, Background, Ocean };
|
|
extern EnumMap<BiomePlacementMode> const BiomePlacementModeNames;
|
|
|
|
struct BiomeItemPlacement {
|
|
BiomeItemPlacement(BiomeItem item, Vec2I position, float priority);
|
|
|
|
// Orders by priority
|
|
bool operator<(BiomeItemPlacement const& rhs) const;
|
|
|
|
BiomeItem item;
|
|
Vec2I position;
|
|
float priority;
|
|
};
|
|
|
|
class BiomeItemDistribution {
|
|
public:
|
|
struct PeriodicWeightedItem {
|
|
BiomeItem item;
|
|
PerlinF weight;
|
|
};
|
|
|
|
static Maybe<BiomeItem> createItem(Json const& itemSettings, RandomSource& rand, float biomeHueShift);
|
|
|
|
BiomeItemDistribution();
|
|
BiomeItemDistribution(Json const& config, uint64_t seed, float biomeHueShift = 0.0f);
|
|
BiomeItemDistribution(Json const& store);
|
|
|
|
Json toJson() const;
|
|
|
|
BiomePlacementMode mode() const;
|
|
List<BiomeItem> allItems() const;
|
|
|
|
// Returns the best BiomeItem for this position out of the weighted item set,
|
|
// if the density function specifies that an item should go in this position.
|
|
Maybe<BiomeItemPlacement> itemToPlace(int x, int y) const;
|
|
|
|
private:
|
|
enum class DistributionType {
|
|
// Pure random distribution
|
|
Random,
|
|
// Uses perlin noise to morph a periodic function into a less predictable
|
|
// periodic clumpy noise.
|
|
Periodic
|
|
};
|
|
static EnumMap<DistributionType> const DistributionTypeNames;
|
|
|
|
BiomePlacementMode m_mode;
|
|
DistributionType m_distribution;
|
|
float m_priority;
|
|
|
|
// Used if the distribution type is Random
|
|
|
|
float m_blockProbability;
|
|
uint64_t m_blockSeed;
|
|
List<BiomeItem> m_randomItems;
|
|
|
|
// Used if the distribution type is Periodic
|
|
|
|
PerlinF m_densityFunction;
|
|
PerlinF m_modulusDistortion;
|
|
int m_modulus;
|
|
int m_modulusOffset;
|
|
// Pairs items with a periodic weight. Weight will vary over the space of
|
|
// the distribution, If multiple items are present, this can be used to
|
|
// select one of the items (with the highest weight) out of a list of items,
|
|
// causing items to be grouped spatially in a way determined by the shape of
|
|
// each weight function.
|
|
List<pair<BiomeItem, PerlinF>> m_weightedItems;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|