6352e8e319
all at once
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "StarSwingableItem.hpp"
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namespace Star {
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SwingableItem::SwingableItem() {
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m_swingAimFactor = 0;
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m_swingStart = 0;
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m_swingFinish = 0;
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}
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SwingableItem::SwingableItem(Json const& params) : FireableItem(params) {
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setParams(params);
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}
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void SwingableItem::setParams(Json const& params) {
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m_swingStart = params.getFloat("swingStart", 60) * Constants::pi / 180;
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m_swingFinish = params.getFloat("swingFinish", -40) * Constants::pi / 180;
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m_swingAimFactor = params.getFloat("swingAimFactor", 1);
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m_coolingDownAngle = params.optFloat("coolingDownAngle").apply([](float angle) { return angle * Constants::pi / 180; });
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FireableItem::setParams(params);
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}
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float SwingableItem::getAngleDir(float angle, Direction) {
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return getAngle(angle);
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}
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float SwingableItem::getAngle(float aimAngle) {
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if (!ready()) {
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if (coolingDown()) {
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if (m_coolingDownAngle)
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return *m_coolingDownAngle + aimAngle * m_swingAimFactor;
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else
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return -Constants::pi / 2;
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}
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if (m_timeFiring < windupTime())
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return m_swingStart + (m_swingFinish - m_swingStart) * m_timeFiring / windupTime() + aimAngle * m_swingAimFactor;
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return m_swingFinish + (m_swingStart - m_swingFinish) * fireTimer() / (cooldownTime() + windupTime()) + aimAngle * m_swingAimFactor;
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}
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return -Constants::pi / 2;
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}
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float SwingableItem::getItemAngle(float aimAngle) {
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return getAngle(aimAngle);
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}
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String SwingableItem::getArmFrame() {
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return "rotation";
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}
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}
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