osb/source/windowing/StarCanvasWidget.cpp
2023-06-20 14:33:09 +10:00

239 lines
10 KiB
C++

#include "StarCanvasWidget.hpp"
namespace Star {
CanvasWidget::CanvasWidget() {
m_captureKeyboard = false;
m_captureMouse = false;
}
void CanvasWidget::setCaptureMouseEvents(bool captureMouse) {
m_captureMouse = captureMouse;
}
void CanvasWidget::setCaptureKeyboardEvents(bool captureKeyboard) {
m_captureKeyboard = captureKeyboard;
}
void CanvasWidget::clear() {
m_renderOps.clear();
}
void CanvasWidget::drawImage(String texName, Vec2F const& position, float scale, Vec4B const& color) {
m_renderOps.append(make_tuple(move(texName), position, scale, color, false));
}
void CanvasWidget::drawImageCentered(String texName, Vec2F const& position, float scale, Vec4B const& color) {
m_renderOps.append(make_tuple(move(texName), position, scale, color, true));
}
void CanvasWidget::drawImageRect(String texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
m_renderOps.append(make_tuple(move(texName), texCoords, screenCoords, color));
}
void CanvasWidget::drawDrawable(Drawable drawable, Vec2F const& screenPos) {
m_renderOps.append(make_tuple(move(drawable), screenPos));
}
void CanvasWidget::drawDrawables(List<Drawable> drawables, Vec2F const& screenPos) {
for (auto& drawable : drawables)
drawDrawable(move(drawable), screenPos);
}
void CanvasWidget::drawTiledImage(String texName, float textureScale, Vec2D const& offset, RectF const& screenCoords, Vec4B const& color) {
m_renderOps.append(make_tuple(move(texName), textureScale, offset, screenCoords, color));
}
void CanvasWidget::drawLine(Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
m_renderOps.append(make_tuple(begin, end, color, lineWidth));
}
void CanvasWidget::drawRect(RectF const& coords, Vec4B const& color) {
m_renderOps.append(make_tuple(coords, color));
}
void CanvasWidget::drawPoly(PolyF const& poly, Vec4B const& color, float lineWidth) {
m_renderOps.append(make_tuple(poly, color, lineWidth));
}
void CanvasWidget::drawTriangles(List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
m_renderOps.append(make_tuple(triangles, color));
}
void CanvasWidget::drawText(String s, TextPositioning position, unsigned fontSize, Vec4B const& color, FontMode mode, float lineSpacing) {
m_renderOps.append(make_tuple(move(s), move(position), fontSize, color, mode, lineSpacing));
}
Vec2I CanvasWidget::mousePosition() const {
return m_mousePosition;
}
List<CanvasWidget::ClickEvent> CanvasWidget::pullClickEvents() {
return take(m_clickEvents);
}
List<CanvasWidget::KeyEvent> CanvasWidget::pullKeyEvents() {
return take(m_keyEvents);
}
bool CanvasWidget::sendEvent(InputEvent const& event) {
if (!m_visible)
return false;
auto& context = GuiContext::singleton();
if (auto mouseButtonDown = event.ptr<MouseButtonDownEvent>()) {
if (inMember(*context.mousePosition(event)) && m_captureMouse) {
m_clickEvents.append({*context.mousePosition(event) - screenPosition(), mouseButtonDown->mouseButton, true});
m_clickEvents.limitSizeBack(MaximumEventBuffer);
return true;
}
} else if (auto mouseButtonUp = event.ptr<MouseButtonUpEvent>()) {
if (m_captureMouse) {
m_clickEvents.append({*context.mousePosition(event) - screenPosition(), mouseButtonUp->mouseButton, false});
m_clickEvents.limitSizeBack(MaximumEventBuffer);
return true;
}
} else if (event.is<MouseMoveEvent>()) {
m_mousePosition = *context.mousePosition(event) - screenPosition();
return false;
} else if (auto keyDown = event.ptr<KeyDownEvent>()) {
if (m_captureKeyboard) {
m_keyEvents.append({keyDown->key, true});
return true;
}
} else if (auto keyUp = event.ptr<KeyUpEvent>()) {
if (m_captureKeyboard) {
m_keyEvents.append({keyUp->key, false});
m_keyEvents.limitSizeBack(MaximumEventBuffer);
return true;
}
}
return Widget::sendEvent(event);
}
KeyboardCaptureMode CanvasWidget::keyboardCaptured() const {
return m_captureKeyboard ? KeyboardCaptureMode::KeyEvents : KeyboardCaptureMode::None;
}
void CanvasWidget::renderImpl() {
auto renderingOffset = Vec2F(screenPosition());
for (auto const& op : m_renderOps) {
if (auto args = op.ptr<ImageOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderImage, this, renderingOffset, _1, _2, _3, _4, _5), *args);
if (auto args = op.ptr<ImageRectOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderImageRect, this, renderingOffset, _1, _2, _3, _4), *args);
if (auto args = op.ptr<DrawableOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderDrawable, this, renderingOffset, _1, _2), *args);
if (auto args = op.ptr<TiledImageOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderTiledImage, this, renderingOffset, _1, _2, _3, _4, _5), *args);
if (auto args = op.ptr<LineOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderLine, this, renderingOffset, _1, _2, _3, _4), *args);
if (auto args = op.ptr<RectOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderRect, this, renderingOffset, _1, _2), *args);
if (auto args = op.ptr<PolyOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderPoly, this, renderingOffset, _1, _2, _3), *args);
if (auto args = op.ptr<TrianglesOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderTriangles, this, renderingOffset, _1, _2), *args);
if (auto args = op.ptr<TextOp>())
tupleUnpackFunction(bind(&CanvasWidget::renderText, this, renderingOffset, _1, _2, _3, _4, _5, _6), *args);
}
}
void CanvasWidget::renderImage(Vec2F const& renderingOffset, String const& texName, Vec2F const& position, float scale, Vec4B const& color, bool centered) {
auto& context = GuiContext::singleton();
auto texSize = Vec2F(context.textureSize(texName));
if (centered) {
auto screenCoords = RectF::withSize(renderingOffset * context.interfaceScale() + (position - scale * texSize / 2.0f) * context.interfaceScale(), texSize * scale * context.interfaceScale());
context.drawQuad(texName, screenCoords, color);
} else {
auto screenCoords = RectF::withSize(renderingOffset * context.interfaceScale() + position * context.interfaceScale(), texSize * scale * context.interfaceScale());
context.drawQuad(texName, screenCoords, color);
}
}
void CanvasWidget::renderImageRect(Vec2F const& renderingOffset, String const& texName, RectF const& texCoords, RectF const& screenCoords, Vec4B const& color) {
auto& context = GuiContext::singleton();
context.drawQuad(texName, texCoords, screenCoords.scaled(context.interfaceScale()).translated(renderingOffset * context.interfaceScale()), color);
}
void CanvasWidget::renderDrawable(Vec2F const& renderingOffset, Drawable drawable, Vec2F const& screenPos) {
auto& context = GuiContext::singleton();
drawable.scale(context.interfaceScale());
context.drawDrawable(move(drawable), renderingOffset * context.interfaceScale() + screenPos * context.interfaceScale(), 1);
}
void CanvasWidget::renderTiledImage(Vec2F const& renderingOffset, String const& texName, float textureScale, Vec2D const& offset, RectF const& screenCoords, Vec4B const& color) {
auto& context = GuiContext::singleton();
Vec2F texSize = Vec2F(context.textureSize(texName));
Vec2F texScaledSize = texSize * textureScale;
Vec2I textureCount = Vec2I::ceil(screenCoords.size().piecewiseDivide(texScaledSize)) + Vec2I(2, 2);
Vec2F screenLowerLeft = screenCoords.min() - Vec2F(pfmod<double>(texScaledSize[0] - offset[0], texScaledSize[0]), pfmod<double>(texScaledSize[1] - offset[1], texScaledSize[1]));
for (int x = 0; x < textureCount[0]; ++x) {
for (int y = 0; y < textureCount[1]; ++y) {
Vec2F screenPos = screenLowerLeft + texScaledSize.piecewiseMultiply({(float)x, (float)y});
RectF screenRect = RectF::withSize(screenPos, texScaledSize);
RectF limitedScreenRect;
limitedScreenRect.setXMin(max(screenRect.xMin(), screenCoords.xMin()));
limitedScreenRect.setYMin(max(screenRect.yMin(), screenCoords.yMin()));
limitedScreenRect.setXMax(min(screenRect.xMax(), screenCoords.xMax()));
limitedScreenRect.setYMax(min(screenRect.yMax(), screenCoords.yMax()));
RectF limitedTexRect = limitedScreenRect.translated(-screenPos).scaled(1 / textureScale);
if (limitedScreenRect.isEmpty())
continue;
context.drawQuad(texName, limitedTexRect, limitedScreenRect.translated(renderingOffset).scaled(context.interfaceScale()), color);
}
}
}
void CanvasWidget::renderLine(Vec2F const& renderingOffset, Vec2F const& begin, Vec2F const end, Vec4B const& color, float lineWidth) {
auto& context = GuiContext::singleton();
context.drawLine(
renderingOffset * context.interfaceScale() + begin * context.interfaceScale(),
renderingOffset * context.interfaceScale() + end * context.interfaceScale(),
color, lineWidth);
}
void CanvasWidget::renderRect(Vec2F const& renderingOffset, RectF const& coords, Vec4B const& color) {
auto& context = GuiContext::singleton();
context.drawQuad(coords.scaled(context.interfaceScale()).translated(renderingOffset * context.interfaceScale()), color);
}
void CanvasWidget::renderPoly(Vec2F const& renderingOffset, PolyF poly, Vec4B const& color, float lineWidth) {
auto& context = GuiContext::singleton();
poly.translate(renderingOffset);
context.drawInterfacePolyLines(poly, color, lineWidth);
}
void CanvasWidget::renderTriangles(Vec2F const& renderingOffset, List<tuple<Vec2F, Vec2F, Vec2F>> const& triangles, Vec4B const& color) {
auto& context = GuiContext::singleton();
auto translated = triangles.transformed([&renderingOffset](tuple<Vec2F, Vec2F, Vec2F> const& poly) {
return tuple<Vec2F, Vec2F, Vec2F>(get<0>(poly) + renderingOffset,
get<1>(poly) + renderingOffset,
get<2>(poly) + renderingOffset);
});
context.drawInterfaceTriangles(translated, color);
}
void CanvasWidget::renderText(Vec2F const& renderingOffset, String const& s, TextPositioning const& position, unsigned fontSize, Vec4B const& color, FontMode mode, float lineSpacing) {
auto& context = GuiContext::singleton();
context.setFontSize(fontSize);
context.setFontColor(color);
context.setFontMode(mode);
context.setLineSpacing(lineSpacing);
TextPositioning translatedPosition = position;
translatedPosition.pos += renderingOffset;
context.renderInterfaceText(s, translatedPosition);
context.setDefaultLineSpacing();
}
}