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README.md |
OpenStarbound
This is a fork of Starbound. You must own a copy of Starbound to use it. Base game assets are not provided for obvious reasons.
It is work-in-progress, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future.
However, a manually compiled client build (5/09/2023) is available here. Extract it to a new win_opensb
folder in your Starbound installation, adjacent to the win32 & win64 folders.
If you do decide to compile it anyways, you must also make sure it loads the game assets in /assets/opensb/
.
Changes:
-
You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple.
-
Some Lua functions like getters and setters for player identity values, but not every function from StarExtensions has been ported yet.
-
Character swapping (rewrite from StarExtensions, currently command-only:
/swap name
case-insensitive, only substring required) -
Custom user input support with a keybindings menu (rewrite from StarExtensions)
-
Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)
- Both menus are made available in the options menu in this fork rather than as a chat command.
-
Multiple font support (switch fonts inline with
^font=name;
, .ttf assets are auto-detected) -
Per-thread world lightmap generation moved off the main thread
-
Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes
- Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like generated clothing.
-
Client-side tile placement prediction (rewrite from StarExtensions)
- You can also resize the placement area of tiles on the fly.
-
Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)
- Additionally, objects can be placed under non-solid foreground tiles.
-
Some minor polish to UI