osb/cmake/FindDirectX.cmake
2023-06-20 14:33:09 +10:00

116 lines
4.7 KiB
CMake

#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Find DirectX SDK
# Define:
# DirectX_FOUND
# DirectX_INCLUDE_DIR
# DirectX_LIBRARY
# DirectX_ROOT_DIR
if(WIN32) # The only platform it makes sense to check for DirectX SDK
include(FindPkgMacros)
findpkg_begin(DirectX)
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
getenv_path(DXSDK_DIR)
getenv_path(DIRECTX_HOME)
getenv_path(DIRECTX_ROOT)
getenv_path(DIRECTX_BASE)
# construct search paths
set(DirectX_PREFIX_PATH
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
"C:/apps_x86/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
create_search_paths(DirectX)
# redo search if prefix path changed
clear_if_changed(DirectX_PREFIX_PATH
DirectX_LIBRARY
DirectX_INCLUDE_DIR
DirectX_ROOT_DIR
)
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
if(${CMAKE_TARGET_ARCHITECTURE} STREQUAL "x86_64")
set(DirectX_LIBPATH_SUFFIX "x64")
else()
set(DirectX_LIBPATH_SUFFIX "x86")
endif()
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if(DirectX_INCLUDE_DIR)
set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
endif(DirectX_INCLUDE_DIR)
findpkg_finish(DirectX)
set(DirectX_LIBRARIES
${DirectX_LIBRARIES}
${DirectX_D3DX9_LIBRARY}
${DirectX_DXERR9_LIBRARY}
${DirectX_DXGUID_LIBRARY}
${DirectX_DINPUT8_LIBRARY}
${DirectX_DXGI_LIBRARY}
${DirectX_D3DCOMPILER_LIBRARY}
)
# look for D3D10.1 components
if (DirectX_FOUND)
find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY AND DirectX_D3DX10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR})
set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} ${DirectX_D3DX10_LIBRARY})
endif ()
endif ()
# look for D3D11 components
if (DirectX_FOUND)
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INCLUDE_DIR} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY AND DirectX_D3DX11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR})
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} ${DirectX_D3DX11_LIBRARY})
endif ()
endif ()
endif(WIN32)