osb/source/game/scripting/StarUtilityLuaBindings.hpp
2023-06-20 14:33:09 +10:00

29 lines
995 B
C++

#ifndef STAR_UTILITY_LUA_BINDINGS_HPP
#define STAR_UTILITY_LUA_BINDINGS_HPP
#include "StarLua.hpp"
namespace Star {
namespace LuaBindings {
LuaCallbacks makeUtilityCallbacks();
String formatLua(String const& string, List<LuaValue> const& args);
namespace UtilityCallbacks {
double nrand(Maybe<double> const& stdev, Maybe<double> const& mean);
String makeUuid();
void logInfo(String const& str, LuaVariadic<LuaValue> const& args);
void logWarn(String const& str, LuaVariadic<LuaValue> const& args);
void logError(String const& str, LuaVariadic<LuaValue> const& args);
void setLogMap(String const& key, String const& value, LuaVariadic<LuaValue> const& args);
String printJson(Json const& arg, Maybe<int> pretty);
String print(LuaValue const& arg);
LuaValue interpolateSinEase(LuaEngine& engine, double offset, LuaValue const& value1, LuaValue const& value2);
String replaceTags(String const& str, StringMap<String> const& tags);
}
}
}
#endif