6352e8e319
all at once
185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
#include "StarSystemWorldClient.hpp"
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#include "StarRoot.hpp"
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#include "StarCelestialDatabase.hpp"
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#include "StarClientContext.hpp"
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#include "StarPlayerUniverseMap.hpp"
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namespace Star {
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SystemWorldClient::SystemWorldClient(ClockConstPtr universeClock, CelestialDatabasePtr celestialDatabase, PlayerUniverseMapPtr universeMap)
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: SystemWorld(universeClock, celestialDatabase), m_universeMap(move(universeMap)) {}
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CelestialCoordinate SystemWorldClient::currentSystem() const {
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return CelestialCoordinate(m_location);
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}
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Maybe<Vec2F> SystemWorldClient::shipPosition() const {
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if (m_ship)
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return m_ship->position();
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else
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return {};
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}
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SystemLocation SystemWorldClient::shipLocation() const {
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if (m_ship)
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return m_ship->systemLocation();
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else
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return {};
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}
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SystemLocation SystemWorldClient::shipDestination() const {
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if (m_ship)
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return m_ship->destination();
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else
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return {};
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}
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// ship is flying if the system world is uninitialized or the ship doesn't have a location
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bool SystemWorldClient::flying() const {
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if (m_ship)
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return m_ship->systemLocation().empty();
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return true;
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}
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void SystemWorldClient::update() {
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if (!m_ship)
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return;
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m_ship->clientUpdate(WorldTimestep);
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auto location = m_ship->systemLocation();
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if (auto uuid = location.maybe<Uuid>()) {
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if (auto object = getObject(*uuid)) {
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Maybe<CelestialOrbit> orbit;
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if (object->permanent())
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m_universeMap->addMappedObject(CelestialCoordinate(m_location), *uuid, object->name(), object->orbit(), object->parameters());
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else
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m_universeMap->addMappedObject(CelestialCoordinate(m_location), *uuid, object->name());
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}
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} else if (auto coordinate = location.maybe<CelestialCoordinate>()) {
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if (coordinate->isPlanetaryBody() || coordinate->isSatelliteBody())
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m_universeMap->addMappedCoordinate(coordinate->planet());
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} else if (auto orbit = location.maybe<CelestialOrbit>()) {
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if (orbit->target.isPlanetaryBody() || orbit->target.isSatelliteBody())
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m_universeMap->addMappedCoordinate(orbit->target.planet());
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}
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for (auto p : m_clientShips)
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p.second->clientUpdate(WorldTimestep);
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for (auto p : m_objects)
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p.second->clientUpdate(WorldTimestep);
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if (currentSystem().isNull()) {
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m_objects.clear();
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m_clientShips.clear();
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m_ship = {};
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m_location = Vec3I();
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}
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}
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List<SystemObjectPtr> SystemWorldClient::objects() const {
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return m_objects.values();
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}
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SystemObjectPtr SystemWorldClient::getObject(Uuid const& uuid) const {
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return m_objects.maybe(uuid).value({});
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}
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List<SystemClientShipPtr> SystemWorldClient::ships() const
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{
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return m_clientShips.values();
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}
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SystemClientShipPtr SystemWorldClient::getShip(Uuid const & uuid) const
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{
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return m_clientShips.maybe(uuid).value({});
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}
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Uuid SystemWorldClient::spawnObject(String typeName, Maybe<Vec2F> position, Maybe<Uuid> const& uuid, JsonObject overrides) {
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Uuid objectUuid = uuid.value(Uuid());
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m_outgoingPackets.append(make_shared<SystemObjectSpawnPacket>(move(typeName), objectUuid, move(position), move(overrides)));
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return objectUuid;
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}
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bool SystemWorldClient::handleIncomingPacket(PacketPtr packet) {
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if (auto updatePacket = as<SystemWorldUpdatePacket>(packet)) {
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auto location = m_ship->systemLocation();
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for (auto p : updatePacket->shipUpdates) {
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if (m_ship && p.first == m_ship->uuid())
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m_ship->readNetState(p.second, SystemWorldTimestep);
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else
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m_clientShips[p.first]->readNetState(p.second, SystemWorldTimestep);
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}
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for (auto p : updatePacket->objectUpdates) {
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auto object = getObject(p.first);
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object->readNetState(p.second, SystemWorldTimestep);
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}
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} else if (auto createPacket = as<SystemObjectCreatePacket>(packet)) {
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auto object = netLoadObject(createPacket->objectStore);
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m_objects.set(object->uuid(), object);
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} else if (auto destroyPacket = as<SystemObjectDestroyPacket>(packet)) {
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m_objects.remove(destroyPacket->objectUuid);
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m_universeMap->removeMappedObject(CelestialCoordinate(m_location), destroyPacket->objectUuid);
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} else if (auto shipCreatePacket = as<SystemShipCreatePacket>(packet)) {
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auto ship = netLoadShip(shipCreatePacket->shipStore);
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m_clientShips.set(ship->uuid(), ship);
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} else if (auto shipDestroyPacket = as<SystemShipDestroyPacket>(packet)) {
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m_clientShips.remove(shipDestroyPacket->shipUuid);
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} else if (auto startPacket = as<SystemWorldStartPacket>(packet)) {
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m_objects.clear();
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m_clientShips.clear();
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m_location = startPacket->location;
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for (auto netStore: startPacket->objectStores) {
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auto object = netLoadObject(netStore);
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m_objects.set(object->uuid(), object);
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}
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for (auto netStore : startPacket->shipStores) {
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auto ship = netLoadShip(netStore);
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m_clientShips.set(ship->uuid(), ship);
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}
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m_ship = make_shared<SystemClientShip>(this, startPacket->clientShip.first, startPacket->clientShip.second);
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m_universeMap->addMappedCoordinate(CelestialCoordinate(m_location));
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m_universeMap->filterMappedObjects(CelestialCoordinate(m_location), m_objects.keys());
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} else {
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// packet type not handled by system world client
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return false;
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}
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// packet was handled
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return true;
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}
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List<PacketPtr> SystemWorldClient::pullOutgoingPackets() {
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return take(m_outgoingPackets);
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}
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SystemObjectPtr SystemWorldClient::netLoadObject(ByteArray netStore) {
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DataStreamBuffer ds(move(netStore));
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Uuid uuid = ds.read<Uuid>();
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String name = ds.read<String>();
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auto objectConfig = systemObjectConfig(name, uuid);
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Vec2F position = ds.read<Vec2F>();
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JsonObject parameters = ds.read<JsonObject>();
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return make_shared<SystemObject>(objectConfig, uuid, position, parameters);
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}
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SystemClientShipPtr SystemWorldClient::netLoadShip(ByteArray netStore)
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{
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DataStreamBuffer ds(move(netStore));
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Uuid uuid = ds.read<Uuid>();
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SystemLocation location = ds.read<SystemLocation>();
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return make_shared<SystemClientShip>(this, uuid, location);
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}
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}
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