osb/source/game/interfaces
Kae dc77061840 hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
..
StarActivatableItem.hpp everything everywhere 2023-06-20 14:33:09 +10:00
StarAggressiveEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAnchorableEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarAnchorableEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBeamItem.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarBeamItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChattyEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarContainerEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarContainerEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageBarEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarDamageBarEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDurabilityItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectSourceItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEmoteEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntity.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFireableItem.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarFireableItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInspectableEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInteractiveEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarInteractiveEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLoungingEntities.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarLoungingEntities.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNametagEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNonRotatedDrawablesItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPhysicsEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPhysicsEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPointableItem.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPointableItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPortraitEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPreviewableItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPreviewTileTool.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRenderableItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarScriptedEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusEffectEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusEffectItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSwingableItem.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarSwingableItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileEntity.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarTileEntity.hpp hopefully fix #33 2024-03-09 12:18:22 +11:00
StarToolUserEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarToolUserItem.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarToolUserItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWarpTargetEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWireEntity.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorld.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorld.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00