osb/source/game/StarTechController.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

544 lines
16 KiB
C++

#include "StarTechController.hpp"
#include "StarStatusController.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarJsonExtra.hpp"
#include "StarLuaGameConverters.hpp"
#include "StarWorldLuaBindings.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarPlayerLuaBindings.hpp"
#include "StarPlayer.hpp"
#include "StarNetworkedAnimatorLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarRoot.hpp"
#include "StarScriptedEntity.hpp"
#include "StarLoungingEntities.hpp"
#include "StarWorld.hpp"
#include "StarLogging.hpp"
namespace Star {
EnumMap<TechController::ParentState> const TechController::ParentStateNames{
{TechController::ParentState::Stand, "Stand"},
{TechController::ParentState::Fly, "Fly"},
{TechController::ParentState::Fall, "Fall"},
{TechController::ParentState::Sit, "Sit"},
{TechController::ParentState::Lay, "Lay"},
{TechController::ParentState::Duck, "Duck"},
{TechController::ParentState::Walk, "Walk"},
{TechController::ParentState::Run, "Run"},
{TechController::ParentState::Swim, "Swim"},
{TechController::ParentState::SwimIdle, "SwimIdle"}
};
TechController::TechController() {
m_parentEntity = nullptr;
m_movementController = nullptr;
m_statusController = nullptr;
m_moveRun = false;
m_movePrimaryFire = false;
m_moveAltFire = false;
m_moveUp = false;
m_moveDown = false;
m_moveLeft = false;
m_moveRight = false;
m_moveJump = false;
m_moveSpecial1 = false;
m_moveSpecial2 = false;
m_moveSpecial3 = false;
addNetElement(&m_techAnimators);
addNetElement(&m_parentState);
addNetElement(&m_parentDirectives);
addNetElement(&m_xParentOffset);
addNetElement(&m_yParentOffset);
addNetElement(&m_parentHidden);
addNetElement(&m_toolUsageSuppressed);
m_xParentOffset.setFixedPointBase(0.003125);
m_yParentOffset.setFixedPointBase(0.003125);
}
Json TechController::diskStore() {
if (m_overriddenTech) {
auto modules = JsonArray();
for (String moduleName : *m_overriddenTech)
modules.append(JsonObject{{"module", moduleName}, {"scriptData", JsonObject()}});
return JsonObject{{"techModules", modules}};
} else {
return JsonObject{{"techModules", transform<JsonArray>(m_techModules, [](TechModule const& tm) {
return JsonObject{
{"module", tm.config.name},
{"scriptData", tm.scriptComponent.getScriptStorage()}
};
})
}};
}
}
void TechController::diskLoad(Json const& store) {
setupTechModules( store.getArray("techModules", {}).transformed([](Json const& v) {
return make_tuple(v.getString("module"), v.getObject("scriptData", {}));
}));
}
void TechController::init(Entity* parentEntity, ActorMovementController* movementController, StatusController* statusController) {
m_parentEntity = parentEntity;
m_movementController = movementController;
m_statusController = statusController;
m_moveRun = false;
m_movePrimaryFire = false;
m_moveAltFire = false;
resetMoves();
if (m_parentEntity->isMaster())
initializeModules();
}
void TechController::uninit() {
m_parentEntity = nullptr;
m_movementController = nullptr;
m_statusController = nullptr;
for (auto& module : m_techModules)
unloadModule(module);
}
void TechController::setLoadedTech(StringList const& techModules, bool forceLoad) {
if (forceLoad || loadedTech() != techModules) {
setupTechModules(techModules.transformed([](String const& module) { return make_tuple(module, JsonObject()); }));
if (m_parentEntity)
initializeModules();
}
}
StringList TechController::loadedTech() const {
return transform<StringList>(m_techModules, [](TechModule const& tm) { return tm.config.name; });
}
void TechController::reloadTech() {
setLoadedTech(loadedTech(), true);
}
bool TechController::techOverridden() const {
return (bool)m_overriddenTech;
}
void TechController::setOverrideTech(StringList const& techModules) {
if (!m_overriddenTech)
m_overriddenTech = loadedTech();
setLoadedTech(techModules, true);
}
void TechController::clearOverrideTech() {
if (m_overriddenTech) {
setLoadedTech(*m_overriddenTech, true);
m_overriddenTech = {};
}
}
void TechController::setShouldRun(bool shouldRun) {
m_moveRun = shouldRun;
}
void TechController::beginPrimaryFire() {
m_movePrimaryFire = true;
}
void TechController::beginAltFire() {
m_moveAltFire = true;
}
void TechController::endPrimaryFire() {
m_movePrimaryFire = false;
}
void TechController::endAltFire() {
m_moveAltFire = false;
}
void TechController::moveUp() {
m_moveUp = true;
}
void TechController::moveDown() {
m_moveDown = true;
}
void TechController::moveLeft() {
m_moveLeft = true;
}
void TechController::moveRight() {
m_moveRight = true;
}
void TechController::jump() {
m_moveJump = true;
}
void TechController::special(int specialKey) {
if (specialKey == 1)
m_moveSpecial1 = true;
if (specialKey == 2)
m_moveSpecial2 = true;
if (specialKey == 3)
m_moveSpecial3 = true;
}
void TechController::setAimPosition(Vec2F const& aimPosition) {
m_aimPosition = aimPosition;
}
void TechController::tickMaster(float dt) {
// if there's no gravity, fly instead of walking
if (m_movementController->zeroG()) {
if (m_moveRight || m_moveLeft || m_moveUp || m_moveDown) {
Vec2F flightControl = {0, 0};
if (m_moveRight)
flightControl[0]++;
if (m_moveLeft)
flightControl[0]--;
if (m_moveUp)
flightControl[1]++;
if (m_moveDown)
flightControl[1]--;
m_movementController->controlFly(flightControl);
}
} else {
if (m_moveLeft != m_moveRight)
m_movementController->controlMove(m_moveLeft ? Direction::Left : Direction::Right, m_moveRun);
if (m_moveJump && !m_moveDown)
m_movementController->controlJump();
if (m_movementController->onGround() && m_moveDown && !m_moveJump)
m_movementController->controlCrouch();
else if (m_moveDown)
m_movementController->controlDown();
}
for (auto& module : m_techModules) {
JsonObject moves = {
{"run", m_moveRun},
{"up", m_moveUp},
{"down", m_moveDown},
{"left", m_moveLeft},
{"right", m_moveRight},
{"jump", m_moveJump},
{"primaryFire", m_movePrimaryFire},
{"altFire", m_moveAltFire},
{"special1", m_moveSpecial1},
{"special2", m_moveSpecial2},
{"special3", m_moveSpecial3}
};
module.scriptComponent.update(JsonObject{{"moves", moves}, {"dt", module.scriptComponent.updateDt(dt)}});
}
resetMoves();
updateAnimators(dt);
}
void TechController::tickSlave(float dt) {
resetMoves();
updateAnimators(dt);
}
Maybe<TechController::ParentState> TechController::parentState() const {
return m_parentState.get();
}
DirectivesGroup const& TechController::parentDirectives() const {
return m_parentDirectives.get();
}
Vec2F TechController::parentOffset() const {
return {m_xParentOffset.get(), m_yParentOffset.get()};
}
bool TechController::toolUsageSuppressed() const {
return m_toolUsageSuppressed.get();
}
bool TechController::parentHidden() const {
return m_parentHidden.get();
}
List<Drawable> TechController::backDrawables() {
List<Drawable> drawables;
for (auto const& animator : m_techAnimators.netElements()) {
if (animator->isVisible()) {
for (auto& piece : animator->animator.drawablesWithZLevel(m_movementController->position())) {
if (piece.second < 0.0f)
drawables.append(std::move(piece.first));
}
}
}
return drawables;
}
List<Drawable> TechController::frontDrawables() {
List<Drawable> drawables;
for (auto const& animator : m_techAnimators.netElements()) {
if (animator->isVisible()) {
for (auto& piece : animator->animator.drawablesWithZLevel(m_movementController->position())) {
if (piece.second >= 0.0f)
drawables.append(std::move(piece.first));
}
}
}
return drawables;
}
List<LightSource> TechController::lightSources() const {
List<LightSource> lightSources;
for (auto const& animator : m_techAnimators.netElements()) {
if (animator->isVisible())
lightSources.appendAll(animator->animator.lightSources(m_movementController->position()));
}
return lightSources;
}
List<AudioInstancePtr> TechController::pullNewAudios() {
List<AudioInstancePtr> newAudios;
for (auto const& animator : m_techAnimators.netElements()) {
if (animator->isVisible())
newAudios.appendAll(animator->dynamicTarget.pullNewAudios());
else
animator->dynamicTarget.pullNewAudios();
}
return newAudios;
}
List<Particle> TechController::pullNewParticles() {
List<Particle> newParticles;
for (auto const& animator : m_techAnimators.netElements()) {
if (animator->isVisible())
newParticles.appendAll(animator->dynamicTarget.pullNewParticles());
else
animator->dynamicTarget.pullNewParticles();
}
return newParticles;
}
Maybe<Json> TechController::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
for (auto& module : m_techModules) {
if (auto res = module.scriptComponent.handleMessage(message, localMessage, args))
return res;
}
return {};
}
TechController::TechAnimator::TechAnimator(Maybe<String> ac) {
animationConfig = std::move(ac);
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
netGroup.addNetElement(&animator);
netGroup.addNetElement(&visible);
}
void TechController::TechAnimator::initNetVersion(NetElementVersion const* version) {
netGroup.initNetVersion(version);
}
void TechController::TechAnimator::netStore(DataStream& ds) const {
ds << animationConfig;
netGroup.netStore(ds);
}
void TechController::TechAnimator::netLoad(DataStream& ds) {
ds >> animationConfig;
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
netGroup.netLoad(ds);
}
void TechController::TechAnimator::enableNetInterpolation(float extrapolationHint) {
netGroup.enableNetInterpolation(extrapolationHint);
}
void TechController::TechAnimator::disableNetInterpolation() {
netGroup.disableNetInterpolation();
}
void TechController::TechAnimator::tickNetInterpolation(float dt) {
netGroup.tickNetInterpolation(dt);
}
bool TechController::TechAnimator::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
return netGroup.writeNetDelta(ds, fromVersion);
}
void TechController::TechAnimator::readNetDelta(DataStream& ds, float interpolationTime) {
netGroup.readNetDelta(ds, interpolationTime);
}
void TechController::TechAnimator::blankNetDelta(float interpolationTime) {
netGroup.blankNetDelta(interpolationTime);
}
void TechController::TechAnimator::setVisible(bool visible) {
this->visible.set(visible);
if (!visible)
dynamicTarget.stopAudio();
}
bool TechController::TechAnimator::isVisible() const {
return visible.get();
}
void TechController::setupTechModules(List<tuple<String, JsonObject>> const& moduleInits) {
for (auto& techModule : m_techModules)
unloadModule(techModule);
m_techModules.clear();
m_techAnimators.clearNetElements();
auto techDatabase = Root::singleton().techDatabase();
for (auto const& moduleInit : moduleInits) {
if (techDatabase->contains(get<0>(moduleInit))) {
auto& module = m_techModules.emplaceAppend();
module.config = techDatabase->tech(get<0>(moduleInit));
module.scriptComponent.setScripts(module.config.scripts);
module.scriptComponent.setScriptStorage(get<1>(moduleInit));
module.visible = module.config.parameters.getBool("visible", true);
module.toolUsageSuppressed = false;
auto moduleAnimator = make_shared<TechAnimator>(module.config.animationConfig);
for (auto const& pair : module.config.parameters.get("animationParts", JsonObject()).iterateObject())
moduleAnimator->animator.setPartTag(pair.first, "partImage", pair.second.toString());
module.animatorId = m_techAnimators.addNetElement(moduleAnimator);
} else {
Logger::warn("Tech module '{}' not found in tech database", get<0>(moduleInit));
}
}
}
void TechController::unloadModule(TechModule& techModule) {
techModule.scriptComponent.uninit();
techModule.scriptComponent.removeCallbacks("tech");
techModule.scriptComponent.removeCallbacks("config");
techModule.scriptComponent.removeCallbacks("entity");
techModule.scriptComponent.removeCallbacks("animator");
techModule.scriptComponent.removeCallbacks("status");
techModule.scriptComponent.removeCallbacks("player");
techModule.scriptComponent.removeActorMovementCallbacks();
}
void TechController::initializeModules() {
for (auto& module : m_techModules) {
module.scriptComponent.addCallbacks("tech", makeTechCallbacks(module));
module.scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks([&module](String const& name, Json const& def) {
return module.config.parameters.query(name, def);
}));
module.scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
module.scriptComponent.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&m_techAnimators.getNetElement(module.animatorId)->animator));
module.scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_statusController));
if (auto player = as<Player>(m_parentEntity))
module.scriptComponent.addCallbacks("player", LuaBindings::makePlayerCallbacks(player));
module.scriptComponent.addActorMovementCallbacks(m_movementController);
module.scriptComponent.init(m_parentEntity->world());
}
}
void TechController::resetMoves() {
m_moveRun = false;
m_moveUp = false;
m_moveDown = false;
m_moveLeft = false;
m_moveRight = false;
m_moveJump = false;
m_moveSpecial1 = false;
m_moveSpecial2 = false;
m_moveSpecial3 = false;
}
void TechController::updateAnimators(float dt) {
for (auto const& module : m_techModules)
m_techAnimators.getNetElement(module.animatorId)->setVisible(module.visible);
for (auto const& animator : m_techAnimators.netElements()) {
if (m_parentEntity->world()->isServer() || !animator->isVisible()) {
animator->animator.update(dt, nullptr);
} else {
animator->animator.update(dt, &animator->dynamicTarget);
animator->dynamicTarget.updatePosition(m_movementController->position());
}
}
}
LuaCallbacks TechController::makeTechCallbacks(TechModule& techModule) {
LuaCallbacks callbacks;
callbacks.registerCallback("aimPosition", [this]() {
return m_aimPosition;
});
callbacks.registerCallback("setVisible", [&techModule](bool visible) {
techModule.visible = visible;
});
callbacks.registerCallback("setParentState", [this](Maybe<String> const& state) {
if (state)
m_parentState.set(ParentStateNames.getLeft(*state));
else
m_parentState.set({});
});
callbacks.registerCallback("setParentDirectives", [this, &techModule](Maybe<String> const& directives) {
techModule.parentDirectives = directives.value();
DirectivesGroup newParentDirectives;
for (auto& module : m_techModules)
newParentDirectives.append(module.parentDirectives);
m_parentDirectives.set(std::move(newParentDirectives));
});
callbacks.registerCallback("setParentHidden", [this](bool hidden) {
m_parentHidden.set(hidden);
});
callbacks.registerCallback("setParentOffset", [this](Vec2F const& po) {
m_xParentOffset.set(po[0]);
m_yParentOffset.set(po[1]);
});
callbacks.registerCallback("parentLounging", [this]() {
if (auto loungingEntity = as<LoungingEntity>(m_parentEntity))
return loungingEntity->loungingIn().isValid();
return false;
});
callbacks.registerCallback("setToolUsageSuppressed", [this, &techModule](bool suppressed) {
techModule.toolUsageSuppressed = suppressed;
bool anySuppressed = false;
for (auto& module : m_techModules)
anySuppressed = anySuppressed || module.toolUsageSuppressed;
m_toolUsageSuppressed.set(anySuppressed);
});
return callbacks;
}
}