431a9c00a5
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
#include "StarPhysicsObject.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarInterpolation.hpp"
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#include "StarRoot.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarLuaConverters.hpp"
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namespace Star {
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PhysicsObject::PhysicsObject(ObjectConfigConstPtr config, Json const& parameters) : Object(std::move(config), parameters) {
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for (auto const& p : configValue("physicsForces", JsonObject()).iterateObject()) {
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auto& forceConfig = m_physicsForces[p.first];
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forceConfig.forceRegion = jsonToPhysicsForceRegion(p.second);
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forceConfig.enabled.set(p.second.getBool("enabled", true));
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}
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for (auto const& p : configValue("physicsCollisions", JsonObject()).iterateObject()) {
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auto& collisionConfig = m_physicsCollisions[p.first];
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collisionConfig.movingCollision = PhysicsMovingCollision::fromJson(p.second);
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collisionConfig.xPosition.set(take(collisionConfig.movingCollision.position[0]));
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collisionConfig.yPosition.set(take(collisionConfig.movingCollision.position[1]));
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collisionConfig.enabled.set(p.second.getBool("enabled", true));
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}
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m_physicsForces.sortByKey();
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for (auto& p : m_physicsForces)
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m_netGroup.addNetElement(&p.second.enabled);
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m_physicsCollisions.sortByKey();
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for (auto& p : m_physicsCollisions) {
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m_netGroup.addNetElement(&p.second.xPosition);
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m_netGroup.addNetElement(&p.second.yPosition);
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p.second.xPosition.setInterpolator(lerp<float, float>);
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p.second.yPosition.setInterpolator(lerp<float, float>);
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m_netGroup.addNetElement(&p.second.enabled);
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}
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}
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void PhysicsObject::enableInterpolation(float extrapolationHint) {
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m_netGroup.enableNetInterpolation(extrapolationHint);
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}
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void PhysicsObject::disableInterpolation() {
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m_netGroup.disableNetInterpolation();
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}
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void PhysicsObject::init(World* world, EntityId entityId, EntityMode mode) {
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if (mode == EntityMode::Master) {
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LuaCallbacks physicsCallbacks;
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physicsCallbacks.registerCallback("setForceEnabled", [this](String const& force, bool enabled) {
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m_physicsForces.get(force).enabled.set(enabled);
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});
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physicsCallbacks.registerCallback("setCollisionPosition", [this](String const& collision, Vec2F const& pos) {
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auto& collisionConfig = m_physicsCollisions.get(collision);
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collisionConfig.xPosition.set(pos[0]);
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collisionConfig.yPosition.set(pos[1]);
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});
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physicsCallbacks.registerCallback("setCollisionEnabled", [this](String const& collision, bool const& enabled) {
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auto& collisionConfig = m_physicsCollisions.get(collision);
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collisionConfig.enabled.set(enabled);
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});
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m_scriptComponent.addCallbacks("physics", std::move(physicsCallbacks));
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}
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Object::init(world, entityId, mode);
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m_metaBoundBox = Object::metaBoundBox();
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for (auto const& p : m_physicsForces) {
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PhysicsForceRegion forceRegion = p.second.forceRegion;
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forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); });
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m_metaBoundBox.combine(forceRegion.call([](auto& fr) { return fr.boundBox(); }));
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}
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}
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void PhysicsObject::uninit() {
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m_scriptComponent.removeCallbacks("physics");
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Object::uninit();
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}
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void PhysicsObject::update(float dt, uint64_t currentStep) {
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Object::update(dt, currentStep);
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if (isSlave())
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m_netGroup.tickNetInterpolation(GlobalTimestep);
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}
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RectF PhysicsObject::metaBoundBox() const {
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return m_metaBoundBox;
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}
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List<PhysicsForceRegion> PhysicsObject::forceRegions() const {
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List<PhysicsForceRegion> forces;
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for (auto const& p : m_physicsForces) {
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if (p.second.enabled.get()) {
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PhysicsForceRegion forceRegion = p.second.forceRegion;
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forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); });
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forces.append(std::move(forceRegion));
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}
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}
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return forces;
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}
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size_t PhysicsObject::movingCollisionCount() const {
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return m_physicsCollisions.size();
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}
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Maybe<PhysicsMovingCollision> PhysicsObject::movingCollision(size_t positionIndex) const {
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auto const& collisionConfig = m_physicsCollisions.valueAt(positionIndex);
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if (!collisionConfig.enabled.get())
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return {};
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PhysicsMovingCollision collision = collisionConfig.movingCollision;
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collision.translate(position() + Vec2F(collisionConfig.xPosition.get(), collisionConfig.yPosition.get()));
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return collision;
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}
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}
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