osb/source/game
Kae 888cde79ef feat: middle click objects in the inventory to open their interface
makes carrying around shop objects easier

might need to restrict the allowed interaction types more, as some may break due to the source entity being the player
2024-03-27 16:00:13 +11:00
..
interfaces experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
items experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
objects InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
scripting experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
terrain Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
CMakeLists.txt experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarActorMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarActorMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarAiDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarAiTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAmbient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarAmbient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAnimation.cpp Fix animated particle discrepancies vs vanilla 2024-03-25 15:01:23 +11:00
StarAnimation.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarArmorWearer.cpp Add player Lua functions from SE 2023-10-25 15:30:31 +11:00
StarArmorWearer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBehaviorDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorState.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBehaviorState.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiome.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarBiome.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBiomeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomePlacement.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBiomePlacement.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialCoordinate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialCoordinate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialDatabase.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialGraphics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialGraphics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialParameters.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialParameters.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatAction.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarChatAction.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarChatProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatTypes.cpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarChatTypes.hpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarClientContext.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarClientContext.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCodex.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarCodex.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCodexDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCodexDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollectionDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCollectionDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollisionBlock.cpp Add binds to modify material radius 2023-08-20 13:57:27 +10:00
StarCollisionBlock.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollisionGenerator.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCollisionGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCommandProcessor.cpp Update StarCommandProcessor.cpp 2024-03-19 14:44:21 +11:00
StarCommandProcessor.hpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarDamage.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDamageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamageManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarDamageTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDanceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDanceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDrawable.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarDrawable.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonGenerator.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDungeonGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonImagePart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonImagePart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonTMXPart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonTMXPart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectEmitter.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEffectEmitter.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectSourceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarEffectSourceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEmoteProcessor.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEmoteProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityFactory.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarEntityFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityMap.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityMap.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRendering.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRendering.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRenderingTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRenderingTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntitySplash.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEntitySplash.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFallingBlocksAgent.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarFallingBlocksAgent.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarForceRegions.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarForceRegions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTimers.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarGameTimers.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTypes.cpp Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
StarGameTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarHumanoid.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarHumanoid.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarImageMetadataDatabase.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarImageMetadataDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInput.cpp Removed some redundant std::move usages in return statements. 2024-02-19 18:39:01 +01:00
StarInput.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInteractionTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarInteractionTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInterpolationTracker.cpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInterpolationTracker.hpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInventoryTypes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarInventoryTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItem.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemBag.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemBag.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarItemDatabase.hpp Perfectly Generic Item improvements 2024-03-08 18:14:40 -05:00
StarItemDescriptor.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDrop.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarItemDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemRecipe.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarItemRecipe.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLightSource.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLightSource.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLiquidsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarLiquidsDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLiquidTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarLiquidTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMaterialDatabase.cpp feat: middle click objects in the inventory to open their interface 2024-03-27 16:00:13 +11:00
StarMaterialDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMaterialRenderProfile.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarMaterialRenderProfile.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMaterialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMicroDungeon.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarMicroDungeon.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonster.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarMonster.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonsterDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarMonsterDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNameGenerator.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNameGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNetPackets.cpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarNetPackets.hpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarNetPacketSocket.cpp change net debug logging to kB/s 2024-03-15 16:00:56 +11:00
StarNetPacketSocket.hpp Initial commit of experimental zstd network compression 2024-03-14 21:41:53 +11:00
StarNetworkedAnimator.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarNetworkedAnimator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNpc.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarNpc.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarNpcDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNpcDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarObject.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarObject.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarObjectDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarObjectDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarParallax.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarParallax.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticle.cpp Fix particles finally 2023-06-26 16:09:40 +10:00
StarParticle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarParticleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleManager.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarParticleManager.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarPlant.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlant.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarPlantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDrop.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlantDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStar.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarPlatformerAStar.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStarTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlatformerAStarTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayer.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarPlayer.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarPlayerBlueprints.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerBlueprints.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCodexes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarPlayerCodexes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCompanions.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerCompanions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerDeployment.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerDeployment.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerFactory.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerInventory.cpp Tile Prediction: make refunds silent 2024-03-11 17:03:09 +11:00
StarPlayerInventory.hpp minor code polish 2024-03-09 11:09:04 +11:00
StarPlayerLog.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerLog.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerStorage.cpp Merge launcher branch 2024-03-08 20:09:27 +11:00
StarPlayerStorage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTech.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarPlayerTech.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerUniverseMap.cpp Update StarPlayerUniverseMap.cpp 2024-03-18 17:37:43 +11:00
StarPlayerUniverseMap.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarProjectile.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarProjectile.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarProjectileDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarProjectileDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarQuestDescriptor.cpp Potential bugfix in quest coordinate matcher 2024-02-28 18:30:23 +01:00
StarQuestDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuestManager.cpp Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
StarQuestManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuests.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarQuests.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuestTemplateDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarQuestTemplateDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRadioMessageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarRadioMessageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRoot.cpp give logs their own directory 2024-03-25 15:23:37 +11:00
StarRoot.hpp give logs their own directory 2024-03-25 15:23:37 +11:00
StarRootLoader.cpp give logs their own directory 2024-03-25 15:23:37 +11:00
StarRootLoader.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarServerClientContext.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarServerClientContext.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSky.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSky.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyParameters.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyParameters.hpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarSkyTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSongbook.cpp Fix up and add options menu slider 2024-01-03 20:08:57 +11:00
StarSongbook.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawner.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSpawner.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawnTypeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpawnTypeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpeciesDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpeciesDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehand.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStagehand.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehandDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStagehandDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatCollection.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarStatCollection.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatistics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatistics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatisticsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatisticsDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatSet.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatSet.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusController.cpp whoops 2024-03-09 18:58:25 -05:00
StarStatusController.hpp remove missing persistent effects 2024-03-09 16:26:13 -05:00
StarStatusEffectDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatusEffectDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarStatusTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStoredFunctions.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStoredFunctions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorld.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorld.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldClient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorldClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServer.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorldServer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServerThread.cpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarSystemWorldServerThread.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamClient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechController.cpp make tech parentOffset interpolated 2024-03-25 06:29:13 +11:00
StarTechController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTechDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTenantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTenantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTerrainDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTerrainDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDamage.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarTileDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDrawer.cpp Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
StarTileDrawer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileModification.cpp Allow overriding placed collision kind ("""overground""") from world.placeMaterial 2023-08-19 18:26:52 +10:00
StarTileModification.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileSectorArray.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTilesetDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarTilesetDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarToolUser.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarToolUser.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarTreasure.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTreasure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseClient.cpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarUniverseClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseConnection.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarUniverseConnection.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseServer.cpp feat: middle click objects in the inventory to open their interface 2024-03-27 16:00:13 +11:00
StarUniverseServer.hpp add sendPacket lua context 2024-03-19 12:46:50 +08:00
StarUniverseSettings.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarUniverseSettings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicle.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarVehicle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarVehicleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVersioningDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarVersioningDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWarping.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWarping.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeather.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeather.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeatherTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeatherTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWireProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarWireProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWiring.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarWiring.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldClient.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarWorldClient.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarWorldClientState.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldClientState.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldGeneration.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldGeneration.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldImpl.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarWorldLayout.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldLayout.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldParameters.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldParameters.hpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldRenderData.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarWorldServer.cpp Update StarWorldServer.cpp 2024-03-18 23:25:44 +11:00
StarWorldServer.hpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarWorldServerThread.cpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarWorldServerThread.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldStorage.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldStorage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldStructure.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldStructure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTemplate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldTemplate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTiles.cpp fix some server-side collision calls not including object collision 2024-03-25 11:20:11 +11:00
StarWorldTiles.hpp fix some server-side collision calls not including object collision 2024-03-25 11:20:11 +11:00