osb/source/game/StarPlayerBlueprints.cpp
2023-06-20 14:33:09 +10:00

38 lines
1.3 KiB
C++

#include "StarPlayerBlueprints.hpp"
#include "StarItemDescriptor.hpp"
namespace Star {
PlayerBlueprints::PlayerBlueprints() {}
PlayerBlueprints::PlayerBlueprints(Json const& variant) {
m_knownBlueprints =
transform<HashSet<ItemDescriptor>>(variant.get("knownBlueprints").toArray(), construct<ItemDescriptor>());
m_newBlueprints =
transform<HashSet<ItemDescriptor>>(variant.get("newBlueprints").toArray(), construct<ItemDescriptor>());
}
Json PlayerBlueprints::toJson() const {
return JsonObject{{"knownBlueprints", transform<JsonArray>(m_knownBlueprints, mem_fn(&ItemDescriptor::toJson))},
{"newBlueprints", transform<JsonArray>(m_newBlueprints, mem_fn(&ItemDescriptor::toJson))}};
}
bool PlayerBlueprints::isKnown(ItemDescriptor const& itemDescriptor) const {
return m_knownBlueprints.contains(itemDescriptor.singular());
}
bool PlayerBlueprints::isNew(ItemDescriptor const& itemDescriptor) const {
return m_newBlueprints.contains(itemDescriptor.singular());
}
void PlayerBlueprints::add(ItemDescriptor const& itemDescriptor) {
if (m_knownBlueprints.add(itemDescriptor.singular()))
m_newBlueprints.add(itemDescriptor.singular());
}
void PlayerBlueprints::markAsRead(ItemDescriptor const& itemDescriptor) {
m_newBlueprints.remove(itemDescriptor.singular());
}
}