osb/source/game/StarForceRegions.hpp
2023-06-20 14:33:09 +10:00

96 lines
2.4 KiB
C++

#ifndef STAR_FORCE_REGIONS_HPP
#define STAR_FORCE_REGIONS_HPP
#include "StarPoly.hpp"
#include "StarVariant.hpp"
#include "StarJson.hpp"
namespace Star {
struct PhysicsCategoryFilter {
enum Type { Whitelist, Blacklist };
static PhysicsCategoryFilter whitelist(StringSet categories);
static PhysicsCategoryFilter blacklist(StringSet categories);
PhysicsCategoryFilter(Type type = Blacklist, StringSet categories = {});
bool check(StringSet const& categories) const;
bool operator==(PhysicsCategoryFilter const& rhs) const;
Type type;
StringSet categories;
};
DataStream& operator>>(DataStream& ds, PhysicsCategoryFilter& rfr);
DataStream& operator<<(DataStream& ds, PhysicsCategoryFilter const& rfr);
PhysicsCategoryFilter jsonToPhysicsCategoryFilter(Json const& json);
struct DirectionalForceRegion {
static DirectionalForceRegion fromJson(Json const& json);
RectF boundBox() const;
void translate(Vec2F const& pos);
bool operator==(DirectionalForceRegion const& rhs) const;
PolyF region;
Maybe<float> xTargetVelocity;
Maybe<float> yTargetVelocity;
float controlForce;
PhysicsCategoryFilter categoryFilter;
};
DataStream& operator>>(DataStream& ds, DirectionalForceRegion& rfr);
DataStream& operator<<(DataStream& ds, DirectionalForceRegion const& rfr);
struct RadialForceRegion {
static RadialForceRegion fromJson(Json const& json);
RectF boundBox() const;
void translate(Vec2F const& pos);
bool operator==(RadialForceRegion const& rhs) const;
Vec2F center;
float outerRadius;
float innerRadius;
float targetRadialVelocity;
float controlForce;
PhysicsCategoryFilter categoryFilter;
};
DataStream& operator>>(DataStream& ds, RadialForceRegion& rfr);
DataStream& operator<<(DataStream& ds, RadialForceRegion const& rfr);
struct GradientForceRegion {
static GradientForceRegion fromJson(Json const& json);
RectF boundBox() const;
void translate(Vec2F const& pos);
bool operator==(GradientForceRegion const& rhs) const;
PolyF region;
Line2F gradient;
float baseTargetVelocity;
float baseControlForce;
PhysicsCategoryFilter categoryFilter;
};
DataStream& operator>>(DataStream& ds, GradientForceRegion& rfr);
DataStream& operator<<(DataStream& ds, GradientForceRegion const& rfr);
typedef Variant<DirectionalForceRegion, RadialForceRegion, GradientForceRegion> PhysicsForceRegion;
PhysicsForceRegion jsonToPhysicsForceRegion(Json const& json);
}
#endif