osb/source/game/StarAiDatabase.hpp
2023-06-20 14:33:09 +10:00

63 lines
1.5 KiB
C++

#ifndef STAR_AI_DATABASE_HPP
#define STAR_AI_DATABASE_HPP
#include "StarAiTypes.hpp"
namespace Star {
class AiDatabase {
public:
AiDatabase();
AiMission mission(String const& missionName) const;
AiSpeech shipStatus(unsigned shipLevel) const;
AiSpeech noMissionsSpeech() const;
AiSpeech noCrewSpeech() const;
String portraitImage(String const& species, String const& frame = "idle.0") const;
Animation animation(String const& species, String const& animationName) const;
Animation staticAnimation(String const& species) const;
Animation scanlineAnimation() const;
float charactersPerSecond() const;
String defaultAnimation() const;
private:
struct AiAnimationConfig {
StringMap<Animation> aiAnimations;
String defaultAnimation;
float charactersPerSecond;
Animation staticAnimation;
float staticOpacity;
Animation scanlineAnimation;
float scanlineOpacity;
};
struct AiSpeciesParameters {
String aiFrames;
String portraitFrames;
String staticFrames;
};
static AiSpeech parseSpeech(Json const& v);
static AiSpeciesParameters parseSpeciesParameters(Json const& vm);
static AiSpeciesMissionText parseSpeciesMissionText(Json const& vm);
static AiMission parseMission(Json const& vm);
StringMap<AiMission> m_missions;
StringMap<AiSpeciesParameters> m_speciesParameters;
Map<unsigned, AiSpeech> m_shipStatus;
AiSpeech m_noMissionsSpeech;
AiSpeech m_noCrewSpeech;
AiAnimationConfig m_animationConfig;
};
}
#endif