689 lines
28 KiB
C++
689 lines
28 KiB
C++
#include "StarLuaGameConverters.hpp"
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namespace Star {
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LuaValue LuaConverter<InventorySlot>::from(LuaEngine& engine, InventorySlot k) {
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if (auto equipment = k.ptr<EquipmentSlot>())
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return engine.createString(EquipmentSlotNames.getRight(*equipment));
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else if (auto bag = k.ptr<BagSlot>()) {
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auto table = engine.createTable(2, 0);
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table.set(1, bag->first);
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table.set(2, bag->second);
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return table;
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}
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else if (k.is<SwapSlot>())
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return engine.createString("swap");
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else if (k.is<TrashSlot>())
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return engine.createString("trash");
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}
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Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const& v) {
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if (auto str = v.ptr<LuaString>()) {
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auto string = str->toString();
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if (string.equalsIgnoreCase("swap"))
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return SwapSlot();
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else if (string.equalsIgnoreCase("trash"))
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return TrashSlot();
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else if (auto equipment = EquipmentSlotNames.leftPtr(str->toString()))
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return *equipment;
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else
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return {};
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}
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else if (auto table = v.ptr<LuaTable>())
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return BagSlot(table->get<LuaString>(1).toString(), table->get<unsigned>(2));
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else
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return {};
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}
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LuaValue LuaConverter<CollisionKind>::from(LuaEngine& engine, CollisionKind k) {
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return engine.createString(CollisionKindNames.getRight(k));
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}
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Maybe<CollisionKind> LuaConverter<CollisionKind>::to(LuaEngine&, LuaValue const& v) {
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if (auto str = v.ptr<LuaString>())
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return CollisionKindNames.maybeLeft(str->ptr());
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return {};
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}
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LuaValue LuaConverter<CollisionSet>::from(LuaEngine& engine, CollisionSet const& s) {
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auto collisionTable = engine.createTable();
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int i = 1;
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for (auto const& v : CollisionKindNames) {
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if (s.contains(v.first)) {
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collisionTable.set(i++, v.second);
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}
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}
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return collisionTable;
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}
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Maybe<CollisionSet> LuaConverter<CollisionSet>::to(LuaEngine& engine, LuaValue const& v) {
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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CollisionSet result;
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bool failed = false;
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table->iterate([&result, &failed, &engine](LuaValue, LuaValue value) {
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if (auto k = engine.luaMaybeTo<CollisionKind>(move(value))) {
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result.insert(*k);
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return true;
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} else {
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failed = true;
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return false;
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}
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});
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if (failed)
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return {};
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return result;
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}
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LuaValue LuaConverter<PlatformerAStar::Path>::from(LuaEngine& engine, PlatformerAStar::Path const& path) {
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auto convertNode = [&engine](PlatformerAStar::Node const& node) {
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auto table = engine.createTable();
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table.set("position", node.position);
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table.set("velocity", node.velocity);
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return table;
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};
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LuaTable pathTable = engine.createTable();
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int pathTableIndex = 1;
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for (auto const& edge : path) {
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auto edgeTable = engine.createTable();
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edgeTable.set("cost", edge.cost);
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edgeTable.set("action", PlatformerAStar::ActionNames.getRight(edge.action));
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edgeTable.set("jumpVelocity", edge.jumpVelocity);
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edgeTable.set("source", convertNode(edge.source));
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edgeTable.set("target", convertNode(edge.target));
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pathTable.set(pathTableIndex++, move(edgeTable));
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}
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return pathTable;
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}
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LuaMethods<PlatformerAStar::PathFinder> LuaUserDataMethods<PlatformerAStar::PathFinder>::make() {
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LuaMethods<PlatformerAStar::PathFinder> methods;
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methods.registerMethodWithSignature<Maybe<bool>, PlatformerAStar::PathFinder&, Maybe<unsigned>>(
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"explore", mem_fn(&PlatformerAStar::PathFinder::explore));
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methods.registerMethodWithSignature<Maybe<PlatformerAStar::Path>, PlatformerAStar::PathFinder&>(
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"result", mem_fn(&PlatformerAStar::PathFinder::result));
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return methods;
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}
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Maybe<PlatformerAStar::Parameters> LuaConverter<PlatformerAStar::Parameters>::to(LuaEngine&, LuaValue const& v) {
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PlatformerAStar::Parameters p;
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p.returnBest = false;
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p.mustEndOnGround = false;
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p.enableWalkSpeedJumps = false;
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p.enableVerticalJumpAirControl = false;
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if (v == LuaNil)
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return p;
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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try {
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p.maxDistance = table->get<Maybe<float>>("maxDistance");
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p.returnBest = table->get<Maybe<bool>>("returnBest").value(false);
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p.mustEndOnGround = table->get<Maybe<bool>>("mustEndOnGround").value(false);
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p.enableWalkSpeedJumps = table->get<Maybe<bool>>("enableWalkSpeedJumps").value(false);
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p.enableVerticalJumpAirControl = table->get<Maybe<bool>>("enableVerticalJumpAirControl").value(false);
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p.swimCost = table->get<Maybe<float>>("swimCost");
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p.jumpCost = table->get<Maybe<float>>("jumpCost");
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p.liquidJumpCost = table->get<Maybe<float>>("liquidJumpCost");
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p.dropCost = table->get<Maybe<float>>("dropCost");
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p.boundBox = table->get<RectF>("boundBox");
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p.standingBoundBox = table->get<RectF>("standingBoundBox");
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p.droppingBoundBox = table->get<RectF>("droppingBoundBox");
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p.smallJumpMultiplier = table->get<Maybe<float>>("smallJumpMultiplier");
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p.jumpDropXMultiplier = table->get<Maybe<float>>("jumpDropXMultiplier");
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p.maxFScore = table->get<double>("maxFScore");
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p.maxNodesToSearch = table->get<unsigned>("maxNodesToSearch");
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p.maxLandingVelocity = table->get<Maybe<float>>("maxLandingVelocity");
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} catch (LuaConversionException const&) {
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return {};
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}
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return p;
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}
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LuaValue LuaConverter<ActorJumpProfile>::from(LuaEngine& engine, ActorJumpProfile const& v) {
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auto table = engine.createTable();
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table.set("jumpSpeed", v.jumpSpeed);
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table.set("jumpControlForce", v.jumpControlForce);
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table.set("jumpInitialPercentage", v.jumpInitialPercentage);
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table.set("jumpHoldTime", v.jumpHoldTime);
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table.set("jumpTotalHoldTime", v.jumpTotalHoldTime);
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table.set("multiJump", v.multiJump);
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table.set("reJumpDelay", v.reJumpDelay);
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table.set("autoJump", v.autoJump);
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table.set("collisionCancelled", v.collisionCancelled);
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return table;
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}
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Maybe<ActorJumpProfile> LuaConverter<ActorJumpProfile>::to(LuaEngine&, LuaValue const& v) {
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if (v == LuaNil)
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return ActorJumpProfile();
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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try {
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ActorJumpProfile ajp;
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ajp.jumpSpeed = table->get<Maybe<float>>("jumpSpeed");
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ajp.jumpControlForce = table->get<Maybe<float>>("jumpControlForce");
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ajp.jumpInitialPercentage = table->get<Maybe<float>>("jumpInitialPercentage");
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ajp.jumpHoldTime = table->get<Maybe<float>>("jumpHoldTime");
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ajp.jumpTotalHoldTime = table->get<Maybe<float>>("jumpTotalHoldTime");
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ajp.multiJump = table->get<Maybe<bool>>("multiJump");
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ajp.reJumpDelay = table->get<Maybe<float>>("reJumpDelay");
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ajp.autoJump = table->get<Maybe<bool>>("autoJump");
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ajp.collisionCancelled = table->get<Maybe<bool>>("collisionCancelled");
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return ajp;
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} catch (LuaConversionException const&) {
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return {};
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}
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}
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LuaValue LuaConverter<ActorMovementParameters>::from(LuaEngine& engine, ActorMovementParameters const& v) {
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auto table = engine.createTable();
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table.set("mass", v.mass);
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table.set("gravityMultiplier", v.gravityMultiplier);
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table.set("liquidBuoyancy", v.liquidBuoyancy);
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table.set("airBuoyancy", v.airBuoyancy);
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table.set("bounceFactor", v.bounceFactor);
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table.set("slopeSlidingFactor", v.slopeSlidingFactor);
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table.set("maxMovementPerStep", v.maxMovementPerStep);
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table.set("maximumCorrection", v.maximumCorrection);
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table.set("speedLimit", v.speedLimit);
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table.set("standingPoly", v.standingPoly);
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table.set("crouchingPoly", v.crouchingPoly);
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table.set("stickyCollision", v.stickyCollision);
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table.set("stickyForce", v.stickyForce);
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table.set("walkSpeed", v.walkSpeed);
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table.set("runSpeed", v.runSpeed);
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table.set("flySpeed", v.flySpeed);
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table.set("airFriction", v.airFriction);
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table.set("liquidFriction", v.liquidFriction);
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table.set("minimumLiquidPercentage", v.minimumLiquidPercentage);
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table.set("liquidImpedance", v.liquidImpedance);
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table.set("normalGroundFriction", v.normalGroundFriction);
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table.set("ambulatingGroundFriction", v.ambulatingGroundFriction);
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table.set("groundForce", v.groundForce);
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table.set("airForce", v.airForce);
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table.set("liquidForce", v.liquidForce);
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table.set("airJumpProfile", v.airJumpProfile);
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table.set("liquidJumpProfile", v.liquidJumpProfile);
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table.set("fallStatusSpeedMin", v.fallStatusSpeedMin);
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table.set("fallThroughSustainFrames", v.fallThroughSustainFrames);
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table.set("maximumPlatformCorrection", v.maximumPlatformCorrection);
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table.set("maximumPlatformCorrectionVelocityFactor", v.maximumPlatformCorrectionVelocityFactor);
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table.set("physicsEffectCategories", v.physicsEffectCategories);
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table.set("groundMovementMinimumSustain", v.groundMovementMinimumSustain);
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table.set("groundMovementMaximumSustain", v.groundMovementMaximumSustain);
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table.set("groundMovementCheckDistance", v.groundMovementCheckDistance);
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table.set("collisionEnabled", v.collisionEnabled);
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table.set("frictionEnabled", v.frictionEnabled);
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table.set("gravityEnabled", v.gravityEnabled);
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return table;
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}
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Maybe<ActorMovementParameters> LuaConverter<ActorMovementParameters>::to(LuaEngine&, LuaValue const& v) {
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if (v == LuaNil)
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return ActorMovementParameters();
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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try {
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ActorMovementParameters amp;
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amp.mass = table->get<Maybe<float>>("mass");
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amp.gravityMultiplier = table->get<Maybe<float>>("gravityMultiplier");
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amp.liquidBuoyancy = table->get<Maybe<float>>("liquidBuoyancy");
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amp.airBuoyancy = table->get<Maybe<float>>("airBuoyancy");
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amp.bounceFactor = table->get<Maybe<float>>("bounceFactor");
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amp.slopeSlidingFactor = table->get<Maybe<float>>("slopeSlidingFactor");
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amp.maxMovementPerStep = table->get<Maybe<float>>("maxMovementPerStep");
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amp.maximumCorrection = table->get<Maybe<float>>("maximumCorrection");
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amp.speedLimit = table->get<Maybe<float>>("speedLimit");
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amp.standingPoly = table->get<Maybe<PolyF>>("standingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
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amp.crouchingPoly = table->get<Maybe<PolyF>>("crouchingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
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amp.stickyCollision = table->get<Maybe<bool>>("stickyCollision");
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amp.stickyForce = table->get<Maybe<float>>("stickyForce");
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amp.walkSpeed = table->get<Maybe<float>>("walkSpeed");
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amp.runSpeed = table->get<Maybe<float>>("runSpeed");
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amp.flySpeed = table->get<Maybe<float>>("flySpeed");
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amp.airFriction = table->get<Maybe<float>>("airFriction");
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amp.liquidFriction = table->get<Maybe<float>>("liquidFriction");
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amp.minimumLiquidPercentage = table->get<Maybe<float>>("minimumLiquidPercentage");
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amp.liquidImpedance = table->get<Maybe<float>>("liquidImpedance");
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amp.normalGroundFriction = table->get<Maybe<float>>("normalGroundFriction");
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amp.ambulatingGroundFriction = table->get<Maybe<float>>("ambulatingGroundFriction");
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amp.groundForce = table->get<Maybe<float>>("groundForce");
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amp.airForce = table->get<Maybe<float>>("airForce");
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amp.liquidForce = table->get<Maybe<float>>("liquidForce");
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amp.airJumpProfile = table->get<ActorJumpProfile>("airJumpProfile");
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amp.liquidJumpProfile = table->get<ActorJumpProfile>("liquidJumpProfile");
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amp.fallStatusSpeedMin = table->get<Maybe<float>>("fallStatusSpeedMin");
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amp.fallThroughSustainFrames = table->get<Maybe<int>>("fallThroughSustainFrames");
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amp.maximumPlatformCorrection = table->get<Maybe<float>>("maximumPlatformCorrection");
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amp.maximumPlatformCorrectionVelocityFactor = table->get<Maybe<float>>("maximumPlatformCorrectionVelocityFactor");
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amp.physicsEffectCategories = table->get<Maybe<StringSet>>("physicsEffectCategories");
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amp.groundMovementMinimumSustain = table->get<Maybe<float>>("groundMovementMinimumSustain");
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amp.groundMovementMaximumSustain = table->get<Maybe<float>>("groundMovementMaximumSustain");
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amp.groundMovementCheckDistance = table->get<Maybe<float>>("groundMovementCheckDistance");
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amp.collisionEnabled = table->get<Maybe<bool>>("collisionEnabled");
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amp.frictionEnabled = table->get<Maybe<bool>>("frictionEnabled");
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amp.gravityEnabled = table->get<Maybe<bool>>("gravityEnabled");
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return amp;
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} catch (LuaConversionException const&) {
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return {};
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}
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}
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LuaValue LuaConverter<ActorMovementModifiers>::from(LuaEngine& engine, ActorMovementModifiers const& v) {
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auto table = engine.createTable();
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table.set("groundMovementModifier", v.groundMovementModifier);
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table.set("liquidMovementModifier", v.liquidMovementModifier);
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table.set("speedModifier", v.speedModifier);
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table.set("airJumpModifier", v.airJumpModifier);
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table.set("liquidJumpModifier", v.liquidJumpModifier);
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table.set("runningSuppressed", v.runningSuppressed);
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table.set("jumpingSuppressed", v.jumpingSuppressed);
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table.set("facingSuppressed", v.facingSuppressed);
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table.set("movementSuppressed", v.movementSuppressed);
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return table;
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}
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Maybe<ActorMovementModifiers> LuaConverter<ActorMovementModifiers>::to(LuaEngine&, LuaValue const& v) {
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if (v == LuaNil)
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return ActorMovementModifiers();
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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try {
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ActorMovementModifiers amm;
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amm.groundMovementModifier = table->get<Maybe<float>>("groundMovementModifier").value(1.0f);
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amm.liquidMovementModifier = table->get<Maybe<float>>("liquidMovementModifier").value(1.0f);
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amm.speedModifier = table->get<Maybe<float>>("speedModifier").value(1.0f);
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amm.airJumpModifier = table->get<Maybe<float>>("airJumpModifier").value(1.0f);
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amm.liquidJumpModifier = table->get<Maybe<float>>("liquidJumpModifier").value(1.0f);
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amm.runningSuppressed = table->get<Maybe<bool>>("runningSuppressed").value(false);
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amm.jumpingSuppressed = table->get<Maybe<bool>>("jumpingSuppressed").value(false);
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amm.facingSuppressed = table->get<Maybe<bool>>("facingSuppressed").value(false);
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amm.movementSuppressed = table->get<Maybe<bool>>("movementSuppressed").value(false);
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return amm;
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} catch (LuaConversionException const&) {
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return {};
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}
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}
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LuaValue LuaConverter<StatModifier>::from(LuaEngine& engine, StatModifier const& v) {
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return engine.luaFrom(jsonFromStatModifier(v));
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}
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Maybe<StatModifier> LuaConverter<StatModifier>::to(LuaEngine& engine, LuaValue v) {
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auto json = engine.luaMaybeTo<Json>(move(v));
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if (!json)
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return {};
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try {
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return jsonToStatModifier(json.take());
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} catch (JsonException const&) {
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return {};
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}
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}
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LuaValue LuaConverter<EphemeralStatusEffect>::from(LuaEngine& engine, EphemeralStatusEffect const& v) {
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auto table = engine.createTable();
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table.set("effect", v.uniqueEffect);
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table.set("duration", v.duration);
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return table;
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}
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Maybe<EphemeralStatusEffect> LuaConverter<EphemeralStatusEffect>::to(LuaEngine& engine, LuaValue const& v) {
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if (auto s = v.ptr<LuaString>()) {
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return EphemeralStatusEffect{UniqueStatusEffect(s->ptr()), {}};
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} else if (auto table = v.ptr<LuaTable>()) {
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auto effect = engine.luaMaybeTo<String>(table->get("effect"));
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auto duration = engine.luaMaybeTo<Maybe<float>>(table->get("duratino"));
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if (effect && duration)
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return EphemeralStatusEffect{effect.take(), duration.take()};
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}
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return {};
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}
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LuaValue LuaConverter<DamageRequest>::from(LuaEngine& engine, DamageRequest const& v) {
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auto table = engine.createTable();
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table.set("hitType", HitTypeNames.getRight(v.hitType));
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table.set("damageType", DamageTypeNames.getRight(v.damageType));
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table.set("damage", v.damage);
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table.set("knockbackMomentum", v.knockbackMomentum);
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table.set("sourceEntityId", v.sourceEntityId);
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table.set("damageSourceKind", v.damageSourceKind);
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table.set("statusEffects", v.statusEffects);
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return table;
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}
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Maybe<DamageRequest> LuaConverter<DamageRequest>::to(LuaEngine&, LuaValue const& v) {
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auto table = v.ptr<LuaTable>();
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if (!table)
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return {};
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try {
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DamageRequest dr;
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if (auto hitType = table->get<Maybe<String>>("hitType"))
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dr.hitType = HitTypeNames.getLeft(*hitType);
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if (auto damageType = table->get<Maybe<String>>("damageType"))
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dr.damageType = DamageTypeNames.getLeft(*damageType);
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dr.damage = table->get<float>("damage");
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if (auto knockbackMomentum = table->get<Maybe<Vec2F>>("knockbackMomentum"))
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dr.knockbackMomentum = *knockbackMomentum;
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if (auto sourceEntityId = table->get<Maybe<EntityId>>("sourceEntityId"))
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dr.sourceEntityId = *sourceEntityId;
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if (auto damageSourceKind = table->get<Maybe<String>>("damageSourceKind"))
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dr.damageSourceKind = damageSourceKind.take();
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if (auto statusEffects = table->get<Maybe<List<EphemeralStatusEffect>>>("statusEffects"))
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dr.statusEffects = statusEffects.take();
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return dr;
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} catch (LuaConversionException const&) {
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return {};
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} catch (MapException const&) {
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return {};
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}
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}
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LuaValue LuaConverter<DamageNotification>::from(LuaEngine& engine, DamageNotification const& v) {
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auto table = engine.createTable();
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table.set("sourceEntityId", v.sourceEntityId);
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table.set("targetEntityId", v.targetEntityId);
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table.set("position", v.position);
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table.set("damageDealt", v.damageDealt);
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table.set("healthLost", v.healthLost);
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table.set("hitType", HitTypeNames.getRight(v.hitType));
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table.set("damageSourceKind", v.damageSourceKind);
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table.set("targetMaterialKind", v.targetMaterialKind);
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return table;
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}
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Maybe<DamageNotification> LuaConverter<DamageNotification>::to(LuaEngine&, LuaValue const& v) {
|
|
auto table = v.ptr<LuaTable>();
|
|
if (!table)
|
|
return {};
|
|
try {
|
|
DamageNotification dn;
|
|
dn.sourceEntityId = table->get<EntityId>("sourceEntityId");
|
|
dn.targetEntityId = table->get<EntityId>("targetEntityId");
|
|
dn.position = table->get<Vec2F>("position");
|
|
dn.damageDealt = table->get<float>("damageDealt");
|
|
dn.healthLost = table->get<float>("healthLost");
|
|
dn.hitType = HitTypeNames.getLeft(table->get<String>("hitType"));
|
|
dn.damageSourceKind = table->get<String>("damageSourceKind");
|
|
dn.targetMaterialKind = table->get<String>("targetMaterialKind");
|
|
return dn;
|
|
} catch (LuaConversionException const&) {
|
|
return {};
|
|
} catch (MapException const&) {
|
|
return {};
|
|
}
|
|
}
|
|
|
|
LuaValue LuaConverter<LiquidLevel>::from(LuaEngine& engine, LiquidLevel const& v) {
|
|
auto table = engine.createTable();
|
|
table.set(1, v.liquid);
|
|
table.set(2, v.level);
|
|
return table;
|
|
}
|
|
|
|
Maybe<LiquidLevel> LuaConverter<LiquidLevel>::to(LuaEngine& engine, LuaValue const& v) {
|
|
if (auto table = v.ptr<LuaTable>()) {
|
|
auto liquid = engine.luaMaybeTo<LiquidId>(table->get(1));
|
|
auto level = engine.luaMaybeTo<uint8_t>(table->get(2));
|
|
if (liquid && level)
|
|
return LiquidLevel(liquid.take(), level.take());
|
|
}
|
|
return {};
|
|
}
|
|
|
|
LuaValue LuaConverter<Drawable>::from(LuaEngine& engine, Drawable const& v) {
|
|
auto table = engine.createTable();
|
|
if (auto line = v.part.ptr<Drawable::LinePart>()) {
|
|
table.set("line", line->line);
|
|
table.set("width", line->width);
|
|
} else if (auto poly = v.part.ptr<Drawable::PolyPart>()) {
|
|
table.set("poly", poly->poly);
|
|
} else if (auto image = v.part.ptr<Drawable::ImagePart>()) {
|
|
table.set("image", AssetPath::join(image->image));
|
|
table.set("transformation", image->transformation);
|
|
}
|
|
|
|
table.set("position", v.position);
|
|
table.set("color", v.color);
|
|
table.set("fullbright", v.fullbright);
|
|
|
|
return table;
|
|
}
|
|
|
|
Maybe<Drawable> LuaConverter<Drawable>::to(LuaEngine& engine, LuaValue const& v) {
|
|
if (auto table = v.ptr<LuaTable>()) {
|
|
Maybe<Drawable> result;
|
|
result.emplace();
|
|
Drawable& drawable = result.get();
|
|
|
|
Color color = table->get<Maybe<Color>>("color").value(Color::White);
|
|
|
|
if (auto line = table->get<Maybe<Line2F>>("line"))
|
|
drawable = Drawable::makeLine(line.take(), table->get<float>("width"), color);
|
|
else if (auto poly = table->get<Maybe<PolyF>>("poly"))
|
|
drawable = Drawable::makePoly(poly.take(), color);
|
|
else if (auto image = table->get<Maybe<String>>("image"))
|
|
drawable = Drawable::makeImage(image.take(), 1.0f, table->get<Maybe<bool>>("centered").value(true), Vec2F(), color);
|
|
else
|
|
return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");
|
|
|
|
if (auto transformation = table->get<Maybe<Mat3F>>("transformation"))
|
|
drawable.transform(*transformation);
|
|
if (auto rotation = table->get<Maybe<float>>("rotation"))
|
|
drawable.rotate(*rotation);
|
|
if (table->get<bool>("mirrored"))
|
|
drawable.scale(Vec2F(-1, 1));
|
|
if (auto scale = table->get<Maybe<float>>("scale"))
|
|
drawable.scale(*scale);
|
|
if (auto position = table->get<Maybe<Vec2F>>("position"))
|
|
drawable.translate(*position);
|
|
|
|
drawable.fullbright = table->get<bool>("fullbright");
|
|
|
|
return result;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
LuaValue LuaConverter<Collection>::from(LuaEngine& engine, Collection const& c) {
|
|
auto table = engine.createTable();
|
|
table.set("name", c.name);
|
|
table.set("type", CollectionTypeNames.getRight(c.type));
|
|
table.set("title", c.title);
|
|
return table;
|
|
}
|
|
|
|
Maybe<Collection> LuaConverter<Collection>::to(LuaEngine& engine, LuaValue const& v) {
|
|
if (auto table = v.ptr<LuaTable>()) {
|
|
auto name = engine.luaMaybeTo<String>(table->get("name"));
|
|
auto type = engine.luaMaybeTo<String>(table->get("type"));
|
|
auto title = engine.luaMaybeTo<String>(table->get("title"));
|
|
if (name && type && CollectionTypeNames.hasRightValue(*type) && title)
|
|
return Collection(*name, CollectionTypeNames.getLeft(*type), *title);
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
LuaValue LuaConverter<Collectable>::from(LuaEngine& engine, Collectable const& c) {
|
|
auto table = engine.createTable();
|
|
table.set("name", c.name);
|
|
table.set("order", c.order);
|
|
table.set("title", c.title);
|
|
table.set("description", c.description);
|
|
table.set("icon", c.icon);
|
|
return table;
|
|
}
|
|
|
|
Maybe<Collectable> LuaConverter<Collectable>::to(LuaEngine& engine, LuaValue const& v) {
|
|
if (auto table = v.ptr<LuaTable>()) {
|
|
auto name = engine.luaMaybeTo<String>(table->get("name"));
|
|
if (name) {
|
|
return Collectable(*name,
|
|
engine.luaMaybeTo<int>(table->get("order")).value(0),
|
|
engine.luaMaybeTo<String>(table->get("title")).value(""),
|
|
engine.luaMaybeTo<String>(table->get("description")).value(""),
|
|
engine.luaMaybeTo<String>(table->get("icon")).value(""));
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
LuaMethods<BehaviorStateWeakPtr> LuaUserDataMethods<BehaviorStateWeakPtr>::make() {
|
|
LuaMethods<BehaviorStateWeakPtr> methods;
|
|
methods.registerMethodWithSignature<NodeStatus, BehaviorStateWeakPtr, float>(
|
|
"run", [](BehaviorStateWeakPtr const& behavior, float dt) -> NodeStatus {
|
|
if (behavior.expired())
|
|
throw StarException("Use of expired blackboard");
|
|
|
|
return behavior.lock()->run(dt);
|
|
});
|
|
methods.registerMethodWithSignature<void, BehaviorStateWeakPtr>(
|
|
"clear", [](BehaviorStateWeakPtr const& behavior) {
|
|
if (behavior.expired())
|
|
throw StarException("Use of expired blackboard");
|
|
|
|
behavior.lock()->clear();
|
|
});
|
|
methods.registerMethodWithSignature<BlackboardWeakPtr, BehaviorStateWeakPtr>(
|
|
"blackboard", [](BehaviorStateWeakPtr const& behavior) -> BlackboardWeakPtr {
|
|
if (behavior.expired())
|
|
throw StarException("Use of expired blackboard");
|
|
|
|
return behavior.lock()->blackboardPtr();
|
|
});
|
|
return methods;
|
|
}
|
|
|
|
LuaValue LuaConverter<NodeStatus>::from(LuaEngine&, NodeStatus const& status) {
|
|
if (status == NodeStatus::Success)
|
|
return true;
|
|
else if (status == NodeStatus::Failure)
|
|
return false;
|
|
else
|
|
return {};
|
|
}
|
|
|
|
NodeStatus LuaConverter<NodeStatus>::to(LuaEngine&, LuaValue const& v) {
|
|
if (v.is<LuaBoolean>())
|
|
return v.get<LuaBoolean>() == true ? NodeStatus::Success : NodeStatus::Failure;
|
|
else
|
|
return NodeStatus::Running;
|
|
}
|
|
|
|
LuaMethods<BlackboardWeakPtr> LuaUserDataMethods<BlackboardWeakPtr>::make() {
|
|
LuaMethods<BlackboardWeakPtr> methods;
|
|
|
|
auto get =[](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key) -> LuaValue {
|
|
if (board.expired())
|
|
throw StarException("Use of expired blackboard");
|
|
|
|
return board.lock()->get(type, key);
|
|
};
|
|
auto set = [](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key, LuaValue const& value) {
|
|
if (board.expired())
|
|
throw StarException("Use of expired blackboard");
|
|
|
|
board.lock()->set(type, key, value);
|
|
};
|
|
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String, String>("get",
|
|
[&](BlackboardWeakPtr const& board, String const& type, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterTypeNames.getLeft(type), key);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, String, LuaValue>("set",
|
|
[&](BlackboardWeakPtr const& board, String const& type, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterTypeNames.getLeft(type), key, value);
|
|
});
|
|
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getEntity", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Entity, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getPosition", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Position, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getVec2", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Vec2, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getNumber", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Number, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getBool", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Bool, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getList", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::List, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getTable", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::Table, key);
|
|
});
|
|
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
|
|
"getString", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
|
|
return get(board, NodeParameterType::String, key);
|
|
});
|
|
|
|
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setEntity", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Entity, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setPosition", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Position, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setVec2", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Vec2, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setNumber", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Number, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setBool", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Bool, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setList", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::List, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setTable", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::Table, key, value);
|
|
});
|
|
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
|
|
"setString", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
|
|
set(board, NodeParameterType::String, key, value);
|
|
});
|
|
return methods;
|
|
}
|
|
|
|
}
|