8f0c327ffa
It no longer has that drift. The drift is caused by the controller, and this simply turns up the threshold of where the game actually accepts the input as a movement. |
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.. | ||
CMakeLists.txt | ||
starbound-circle.ico | ||
starbound.exe.manifest | ||
starbound.ico | ||
starbound.rc | ||
StarClientApplication.cpp | ||
StarClientApplication.hpp |