6352e8e319
all at once
101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
#include "StarDamageTypes.hpp"
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namespace Star {
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EnumMap<DamageType> const DamageTypeNames{{DamageType::NoDamage, "NoDamage"},
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{DamageType::Damage, "Damage"},
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{DamageType::IgnoresDef, "IgnoresDef"},
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{DamageType::Knockback, "Knockback"},
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{DamageType::Environment, "Environment"},
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{DamageType::Status, "Status"}};
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EnumMap<HitType> const HitTypeNames{
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{HitType::Hit, "Hit"},
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{HitType::StrongHit, "StrongHit"},
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{HitType::WeakHit, "WeakHit"},
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{HitType::ShieldHit, "ShieldHit"},
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{HitType::Kill, "Kill"}};
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EnumMap<TeamType> const TeamTypeNames{{TeamType::Null, "null"},
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{TeamType::Friendly, "friendly"},
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{TeamType::Enemy, "enemy"},
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{TeamType::PVP, "pvp"},
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{TeamType::Passive, "passive"},
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{TeamType::Ghostly, "ghostly"},
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{TeamType::Environment, "environment"},
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{TeamType::Indiscriminate, "indiscriminate"},
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{TeamType::Assistant, "assistant"}};
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EntityDamageTeam::EntityDamageTeam() : type(TeamType::Null), team(0) {}
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EntityDamageTeam::EntityDamageTeam(TeamType type, TeamNumber team) : type(type), team(team) {}
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EntityDamageTeam::EntityDamageTeam(Json const& json) {
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type = TeamTypeNames.getLeft(json.getString("type"));
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team = json.getUInt("team", 0);
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}
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Json EntityDamageTeam::toJson() const {
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return JsonObject{{"type", TeamTypeNames.getRight(type)}, {"team", team}};
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}
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bool EntityDamageTeam::canDamage(EntityDamageTeam victim, bool victimIsSelf) const {
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if (victimIsSelf) {
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if (type == TeamType::Indiscriminate)
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return true;
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} else if (type == TeamType::Friendly) {
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if (victim.type == TeamType::Enemy || victim.type == TeamType::Passive || victim.type == TeamType::Environment || victim.type == TeamType::Indiscriminate)
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return true;
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} else if (type == TeamType::Enemy) {
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if (victim.type == TeamType::Friendly || victim.type == TeamType::PVP || victim.type == TeamType::Indiscriminate)
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return true;
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else if (victim.type == TeamType::Enemy && team != victim.team)
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return true;
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} else if (type == TeamType::PVP) {
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if (victim.type == TeamType::Enemy || victim.type == TeamType::Passive || victim.type == TeamType::Environment || victim.type == TeamType::Indiscriminate)
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return true;
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else if (victim.type == TeamType::PVP && (team == 0 || team != victim.team))
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return true;
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} else if (type == TeamType::Passive) {
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// never deal damage
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} else if (type == TeamType::Ghostly) {
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// never deal damage
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} else if (type == TeamType::Environment) {
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if (victim.type == TeamType::Friendly || victim.type == TeamType::PVP || victim.type == TeamType::Indiscriminate)
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return true;
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} else if (type == TeamType::Indiscriminate) {
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if (victim.type == TeamType::Friendly || victim.type == TeamType::Enemy || victim.type == TeamType::PVP
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|| victim.type == TeamType::Passive
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|| victim.type == TeamType::Environment
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|| victim.type == TeamType::Indiscriminate)
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return true;
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} else if (type == TeamType::Assistant) {
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if (victim.type == TeamType::Enemy || victim.type == TeamType::Passive || victim.type == TeamType::Environment || victim.type == TeamType::Indiscriminate)
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return true;
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}
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return false;
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}
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bool EntityDamageTeam::operator==(EntityDamageTeam const& rhs) const {
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return tie(type, team) == tie(rhs.type, rhs.team);
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}
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DataStream& operator<<(DataStream& ds, EntityDamageTeam const& team) {
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ds.write(team.type);
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ds.write(team.team);
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return ds;
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}
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DataStream& operator>>(DataStream& ds, EntityDamageTeam& team) {
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ds.read(team.type);
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ds.read(team.team);
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return ds;
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}
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TeamNumber soloPvpTeam(ConnectionId clientId) {
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return (TeamNumber)clientId;
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}
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}
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