.. |
StarBehaviorLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarBehaviorLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarCelestialLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarCelestialLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarConfigLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarConfigLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarEntityLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarEntityLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarFireableItemLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarFireableItemLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarInputLuaBindings.cpp
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Removed some redundant std::move usages in return statements.
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2024-02-19 18:39:01 +01:00 |
StarInputLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarItemLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarItemLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarLuaActorMovementComponent.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarLuaAnimationComponent.hpp
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experiment: auto-conversion of object spread lights to hybrid spread/point lights
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2024-03-26 07:31:33 +11:00 |
StarLuaComponents.cpp
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Fixed a huge amount of Clang warnings
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2024-02-19 16:55:19 +01:00 |
StarLuaComponents.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarLuaGameConverters.cpp
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Fixed remaining compiler warnings
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2024-02-28 18:30:27 +01:00 |
StarLuaGameConverters.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarLuaRoot.cpp
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loadstring shouldn't accept bytecode
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2024-02-22 17:25:46 +11:00 |
StarLuaRoot.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarMovementControllerLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarMovementControllerLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarNetworkedAnimatorLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarNetworkedAnimatorLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarPlayerLuaBindings.cpp
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quick pickupToActionBar manipulation
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2023-11-01 15:10:34 -04:00 |
StarPlayerLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarRootLuaBindings.cpp
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Lua: new Image userdata (& cursor mod fix)
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2024-03-17 01:53:46 +11:00 |
StarRootLuaBindings.hpp
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Lua: new Image userdata (& cursor mod fix)
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2024-03-17 01:53:46 +11:00 |
StarScriptedAnimatorLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarScriptedAnimatorLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarStatusControllerLuaBindings.cpp
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everything everywhere
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2023-06-20 14:33:09 +10:00 |
StarStatusControllerLuaBindings.hpp
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Use "#pragma once" instead of include guards
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2024-02-25 15:46:47 +01:00 |
StarUniverseServerLuaBindings.cpp
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Add parseJson and clientWorld functions to LuaBindings
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2024-03-21 10:10:22 +08:00 |
StarUniverseServerLuaBindings.hpp
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Add parseJson and clientWorld functions to LuaBindings
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2024-03-21 10:10:22 +08:00 |
StarWorldLuaBindings.cpp
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add world.sendPacket and fixed deadlock
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2024-04-02 09:34:06 +08:00 |
StarWorldLuaBindings.hpp
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add world.sendPacket and fixed deadlock
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2024-04-02 09:34:06 +08:00 |