..
CMakeLists.txt
Merge launcher branch
2024-03-08 20:09:27 +11:00
StarAnimatedPartSet.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarAnimatedPartSet.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarAssets.cpp
hopefully fix #33
2024-03-09 12:18:22 +11:00
StarAssets.hpp
improvement to iterating through patch arrays
2024-03-07 18:06:30 -05:00
StarAssetSource.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBlocksAlongLine.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCellularLightArray.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCellularLighting.cpp
Fixed some uninitialized members
2024-02-19 23:44:59 +01:00
StarCellularLighting.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCellularLiquid.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarConfiguration.cpp
Setting a configuration value to nil should actually erase it
2023-11-02 08:23:36 +11:00
StarConfiguration.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDirectoryAssetSource.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarDirectoryAssetSource.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMixer.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarMixer.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPackedAssetSource.cpp
Log file path in libpng errors & warnings properly
2023-08-01 20:23:48 +10:00
StarPackedAssetSource.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarVersion.cpp.in
everything everywhere
2023-06-20 14:33:09 +10:00
StarVersion.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarVersionOptionParser.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarVersionOptionParser.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldGeometry.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarWorldGeometry.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00