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OpenStarbound

This is a fork of Starbound. Contributions are welcome! You must own a copy of Starbound to use it. Base game assets are not provided for obvious reasons.

It is work-in-progress, so up-to-date compiled builds for all platforms are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future.

However, a manually compiled client build (5/09/2023) is available here. Extract it to a new win_opensb folder in your Starbound installation, adjacent to the win32 & win64 folders.

If you do decide to compile it anyways, you must also make sure it loads the game assets in /assets/opensb/.

Changes:

  • You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple.

  • Some Lua functions like getters and setters for player identity values, but not every function from StarExtensions has been ported yet.

  • Character swapping (rewrite from StarExtensions, currently command-only: /swap name case-insensitive, only substring required)

  • Custom user input support with a keybindings menu (rewrite from StarExtensions)

  • Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions)

    • Both menus are made available in the options menu in this fork rather than as a chat command.
  • Multiple font support (switch fonts inline with ^font=name;, .ttf assets are auto-detected)

  • World lightmap generation has been moved off the main thread

  • Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes

    • Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like generated clothing.
  • Client-side tile placement prediction (rewrite from StarExtensions)

    • You can also resize the placement area of tiles on the fly.
  • Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server)

    • Additionally, objects can be placed under non-solid foreground tiles.
  • Some minor polish to UI

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