osb/source
Kae d255328476 Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
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2024-03-25 12:49:18 +11:00
2024-03-08 20:09:27 +11:00
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2024-03-08 20:09:27 +11:00