..
interfaces
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
items
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
objects
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
scripting
improvements to universe.sendPacket and world.sendPacket
2024-04-02 13:39:34 +11:00
terrain
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
CMakeLists.txt
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarActorMovementController.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarActorMovementController.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarAiDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarAiDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarAiTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarAiTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarAmbient.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarAmbient.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarAnimation.cpp
Fix animated particle discrepancies vs vanilla
2024-03-25 15:01:23 +11:00
StarAnimation.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarArmorWearer.cpp
Add player Lua functions from SE
2023-10-25 15:30:31 +11:00
StarArmorWearer.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBehaviorDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarBehaviorDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBehaviorState.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarBehaviorState.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBiome.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarBiome.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBiomeDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarBiomeDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarBiomePlacement.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarBiomePlacement.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCelestialCoordinate.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCelestialCoordinate.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCelestialDatabase.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCelestialDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCelestialGraphics.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCelestialGraphics.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCelestialParameters.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCelestialParameters.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCelestialTypes.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCelestialTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarChatAction.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarChatAction.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarChatProcessor.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarChatProcessor.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarChatTypes.cpp
Add readJson and writeJson for some packets
2024-03-22 20:59:02 +11:00
StarChatTypes.hpp
Add readJson and writeJson for some packets
2024-03-22 20:59:02 +11:00
StarClientContext.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarClientContext.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCodex.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarCodex.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCodexDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarCodexDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCollectionDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarCollectionDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCollisionBlock.cpp
Add binds to modify material radius
2023-08-20 13:57:27 +10:00
StarCollisionBlock.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCollisionGenerator.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarCollisionGenerator.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarCommandProcessor.cpp
Update StarCommandProcessor.cpp
2024-03-19 14:44:21 +11:00
StarCommandProcessor.hpp
make timescale a server command and add a tickrate command
2024-03-19 13:35:55 +11:00
StarDamage.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarDamage.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDamageDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarDamageDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDamageManager.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarDamageManager.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDamageTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarDamageTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDanceDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarDanceDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDrawable.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarDrawable.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDungeonGenerator.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarDungeonGenerator.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDungeonImagePart.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarDungeonImagePart.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarDungeonTMXPart.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarDungeonTMXPart.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEffectEmitter.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarEffectEmitter.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEffectSourceDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarEffectSourceDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEmoteProcessor.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarEmoteProcessor.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEntityFactory.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarEntityFactory.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEntityMap.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarEntityMap.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEntityRendering.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarEntityRendering.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEntityRenderingTypes.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarEntityRenderingTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarEntitySplash.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarEntitySplash.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarFallingBlocksAgent.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarFallingBlocksAgent.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarForceRegions.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarForceRegions.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarGameTimers.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarGameTimers.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarGameTypes.cpp
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
StarGameTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarHumanoid.cpp
Humanoid: apply globalOffset *before* rotation
2024-04-11 16:27:46 +10:00
StarHumanoid.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarImageMetadataDatabase.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarImageMetadataDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarInput.cpp
Removed some redundant std::move usages in return statements.
2024-02-19 18:39:01 +01:00
StarInput.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarInteractionTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarInteractionTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarInterpolationTracker.cpp
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
StarInterpolationTracker.hpp
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
StarInventoryTypes.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarInventoryTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarItem.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarItem.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarItemBag.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarItemBag.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarItemDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarItemDatabase.hpp
Perfectly Generic Item improvements
2024-03-08 18:14:40 -05:00
StarItemDescriptor.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarItemDescriptor.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarItemDrop.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarItemDrop.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarItemRecipe.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarItemRecipe.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarLightSource.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarLightSource.hpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarLiquidsDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarLiquidsDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarLiquidTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarLiquidTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMaterialDatabase.cpp
feat: middle click objects in the inventory to open their interface
2024-03-27 16:00:13 +11:00
StarMaterialDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMaterialRenderProfile.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarMaterialRenderProfile.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMaterialTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMicroDungeon.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarMicroDungeon.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMonster.cpp
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
StarMonster.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMonsterDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarMonsterDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarMovementController.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarMovementController.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarNameGenerator.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarNameGenerator.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarNetPackets.cpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarNetPackets.hpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarNetPacketSocket.cpp
change net debug logging to kB/s
2024-03-15 16:00:56 +11:00
StarNetPacketSocket.hpp
Initial commit of experimental zstd network compression
2024-03-14 21:41:53 +11:00
StarNetworkedAnimator.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarNetworkedAnimator.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarNpc.cpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarNpc.hpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarNpcDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarNpcDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarObject.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarObject.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarObjectDatabase.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarObjectDatabase.hpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarParallax.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarParallax.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarParticle.cpp
Fix particles finally
2023-06-26 16:09:40 +10:00
StarParticle.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarParticleDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarParticleDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarParticleManager.cpp
Fix more cases of tile collision not taking object material spaces into account
2024-04-01 10:30:03 +11:00
StarParticleManager.hpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarPlant.cpp
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
StarPlant.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlantDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarPlantDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlantDrop.cpp
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
StarPlantDrop.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlatformerAStar.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarPlatformerAStar.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlatformerAStarTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarPlatformerAStarTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayer.cpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarPlayer.hpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarPlayerBlueprints.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarPlayerBlueprints.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerCodexes.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarPlayerCodexes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerCompanions.cpp
Support for changing the game's timescale
2023-07-21 00:58:49 +10:00
StarPlayerCompanions.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerDeployment.cpp
Support for changing the game's timescale
2023-07-21 00:58:49 +10:00
StarPlayerDeployment.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerFactory.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarPlayerFactory.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerInventory.cpp
Tile Prediction: make refunds silent
2024-03-11 17:03:09 +11:00
StarPlayerInventory.hpp
minor code polish
2024-03-09 11:09:04 +11:00
StarPlayerLog.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarPlayerLog.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerStorage.cpp
Merge launcher branch
2024-03-08 20:09:27 +11:00
StarPlayerStorage.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerTech.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarPlayerTech.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarPlayerTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarPlayerUniverseMap.cpp
Update StarPlayerUniverseMap.cpp
2024-03-18 17:37:43 +11:00
StarPlayerUniverseMap.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarProjectile.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarProjectile.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarProjectileDatabase.cpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarProjectileDatabase.hpp
experiment: auto-conversion of object spread lights to hybrid spread/point lights
2024-03-26 07:31:33 +11:00
StarQuestDescriptor.cpp
Potential bugfix in quest coordinate matcher
2024-02-28 18:30:23 +01:00
StarQuestDescriptor.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarQuestManager.cpp
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
StarQuestManager.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarQuests.cpp
only decline offered quests if the player explicitly pressed the decline button
2024-04-05 23:09:57 +11:00
StarQuests.hpp
only decline offered quests if the player explicitly pressed the decline button
2024-04-05 23:09:57 +11:00
StarQuestTemplateDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarQuestTemplateDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarRadioMessageDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarRadioMessageDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarRoot.cpp
give logs their own directory
2024-03-25 15:23:37 +11:00
StarRoot.hpp
give logs their own directory
2024-03-25 15:23:37 +11:00
StarRootLoader.cpp
give logs their own directory
2024-03-25 15:23:37 +11:00
StarRootLoader.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarServerClientContext.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarServerClientContext.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSky.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarSky.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSkyParameters.cpp
Dynamic sun image
2024-03-01 18:28:13 +02:00
StarSkyParameters.hpp
Dynamic sun image
2024-03-01 18:28:13 +02:00
StarSkyRenderData.cpp
Dynamic sun image
2024-03-01 18:28:13 +02:00
StarSkyRenderData.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSkyTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarSkyTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSongbook.cpp
Fix up and add options menu slider
2024-01-03 20:08:57 +11:00
StarSongbook.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSpawner.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarSpawner.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSpawnTypeDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarSpawnTypeDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSpeciesDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarSpeciesDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStagehand.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarStagehand.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStagehandDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarStagehandDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatCollection.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarStatCollection.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatistics.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarStatistics.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatisticsDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarStatisticsDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatSet.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarStatSet.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatusController.cpp
whoops
2024-03-09 18:58:25 -05:00
StarStatusController.hpp
remove missing persistent effects
2024-03-09 16:26:13 -05:00
StarStatusEffectDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarStatusEffectDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStatusTypes.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarStatusTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarStoredFunctions.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarStoredFunctions.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSystemWorld.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarSystemWorld.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSystemWorldClient.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarSystemWorldClient.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSystemWorldServer.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarSystemWorldServer.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarSystemWorldServerThread.cpp
make timescale a server command and add a tickrate command
2024-03-19 13:35:55 +11:00
StarSystemWorldServerThread.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTeamClient.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarTeamClient.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTeamManager.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarTeamManager.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTechController.cpp
make tech parentOffset interpolated
2024-03-25 06:29:13 +11:00
StarTechController.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTechDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarTechDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTenantDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarTenantDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTerrainDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarTerrainDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTileDamage.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarTileDamage.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTileDrawer.cpp
Hook tile meshing up to Material Item drop and preview
2023-08-20 18:56:50 +10:00
StarTileDrawer.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTileModification.cpp
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
StarTileModification.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTileSectorArray.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarTilesetDatabase.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarTilesetDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarToolUser.cpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarToolUser.hpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarTreasure.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarTreasure.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarUniverseClient.cpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarUniverseClient.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarUniverseConnection.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarUniverseConnection.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarUniverseServer.cpp
improvements to universe.sendPacket and world.sendPacket
2024-04-02 13:39:34 +11:00
StarUniverseServer.hpp
improvements to universe.sendPacket and world.sendPacket
2024-04-02 13:39:34 +11:00
StarUniverseSettings.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarUniverseSettings.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarVehicle.cpp
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
StarVehicle.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarVehicleDatabase.cpp
experimental asset load scripts
2024-03-15 21:28:11 +11:00
StarVehicleDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarVersioningDatabase.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarVersioningDatabase.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWarping.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarWarping.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWeather.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarWeather.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWeatherTypes.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarWeatherTypes.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWireProcessor.cpp
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
StarWireProcessor.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWiring.cpp
everything everywhere
2023-06-20 14:33:09 +10:00
StarWiring.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldClient.cpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarWorldClient.hpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarWorldClientState.cpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarWorldClientState.hpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarWorldGeneration.cpp
Fix more cases of tile collision not taking object material spaces into account
2024-04-01 10:30:03 +11:00
StarWorldGeneration.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldImpl.hpp
Fix more cases of tile collision not taking object material spaces into account
2024-04-01 10:30:03 +11:00
StarWorldLayout.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarWorldLayout.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldParameters.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarWorldParameters.hpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarWorldRenderData.hpp
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
StarWorldServer.cpp
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
StarWorldServer.hpp
improvements to universe.sendPacket and world.sendPacket
2024-04-02 13:39:34 +11:00
StarWorldServerThread.cpp
make timescale a server command and add a tickrate command
2024-03-19 13:35:55 +11:00
StarWorldServerThread.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldStorage.cpp
Fixed remaining compiler warnings
2024-02-28 18:30:27 +01:00
StarWorldStorage.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldStructure.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarWorldStructure.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldTemplate.cpp
Fixed a huge amount of Clang warnings
2024-02-19 16:55:19 +01:00
StarWorldTemplate.hpp
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
StarWorldTiles.cpp
fix some server-side collision calls not including object collision
2024-03-25 11:20:11 +11:00
StarWorldTiles.hpp
Fix more cases of tile collision not taking object material spaces into account
2024-04-01 10:30:03 +11:00