f7d2303fe0
Suggested by Bott
276 lines
8.5 KiB
C++
276 lines
8.5 KiB
C++
#pragma once
|
|
|
|
#include "StarPeriodic.hpp"
|
|
#include "StarPeriodicFunction.hpp"
|
|
#include "StarNetElementSystem.hpp"
|
|
#include "StarLuaComponents.hpp"
|
|
#include "StarLuaAnimationComponent.hpp"
|
|
#include "StarTileEntity.hpp"
|
|
#include "StarStatusEffectEntity.hpp"
|
|
#include "StarSet.hpp"
|
|
#include "StarColor.hpp"
|
|
#include "StarScriptedEntity.hpp"
|
|
#include "StarChattyEntity.hpp"
|
|
#include "StarWireEntity.hpp"
|
|
#include "StarInspectableEntity.hpp"
|
|
#include "StarNetworkedAnimator.hpp"
|
|
#include "StarDamageTypes.hpp"
|
|
#include "StarEntityRendering.hpp"
|
|
|
|
namespace Star {
|
|
|
|
STAR_CLASS(AudioInstance);
|
|
STAR_CLASS(ObjectDatabase);
|
|
STAR_STRUCT(ObjectConfig);
|
|
STAR_STRUCT(ObjectOrientation);
|
|
STAR_CLASS(Object);
|
|
|
|
class Object
|
|
: public virtual TileEntity,
|
|
public virtual StatusEffectEntity,
|
|
public virtual ScriptedEntity,
|
|
public virtual ChattyEntity,
|
|
public virtual InspectableEntity,
|
|
public virtual WireEntity {
|
|
public:
|
|
|
|
Object(ObjectConfigConstPtr config, Json const& parameters = JsonObject());
|
|
|
|
Json diskStore() const;
|
|
ByteArray netStore();
|
|
|
|
virtual EntityType entityType() const override;
|
|
virtual ClientEntityMode clientEntityMode() const override;
|
|
|
|
virtual void init(World* world, EntityId entityId, EntityMode mode) override;
|
|
virtual void uninit() override;
|
|
|
|
virtual Vec2F position() const override;
|
|
virtual RectF metaBoundBox() const override;
|
|
|
|
virtual pair<ByteArray, uint64_t> writeNetState(uint64_t fromVersion = 0) override;
|
|
virtual void readNetState(ByteArray data, float interpolationTime = 0.0f) override;
|
|
|
|
virtual String description() const override;
|
|
|
|
virtual bool inspectable() const override;
|
|
virtual Maybe<String> inspectionLogName() const override;
|
|
virtual Maybe<String> inspectionDescription(String const& species) const override;
|
|
|
|
virtual List<LightSource> lightSources() const override;
|
|
|
|
virtual bool shouldDestroy() const override;
|
|
virtual void destroy(RenderCallback* renderCallback) override;
|
|
|
|
virtual void update(float dt, uint64_t currentStep) override;
|
|
|
|
virtual void render(RenderCallback* renderCallback) override;
|
|
|
|
virtual void renderLightSources(RenderCallback* renderCallback) override;
|
|
|
|
virtual bool checkBroken() override;
|
|
|
|
virtual Vec2I tilePosition() const override;
|
|
|
|
virtual List<Vec2I> spaces() const override;
|
|
virtual List<MaterialSpace> materialSpaces() const override;
|
|
virtual List<Vec2I> roots() const override;
|
|
|
|
Direction direction() const;
|
|
void setDirection(Direction direction);
|
|
|
|
// Updates tile position and calls updateOrientation
|
|
void setTilePosition(Vec2I const& pos) override;
|
|
|
|
// Find a new valid orientation for the object
|
|
void updateOrientation();
|
|
List<Vec2I> anchorPositions() const;
|
|
|
|
virtual List<Drawable> cursorHintDrawables() const;
|
|
|
|
String name() const;
|
|
String shortDescription() const;
|
|
String category() const;
|
|
|
|
virtual ObjectOrientationPtr currentOrientation() const;
|
|
|
|
virtual List<PersistentStatusEffect> statusEffects() const override;
|
|
virtual PolyF statusEffectArea() const override;
|
|
|
|
virtual List<DamageSource> damageSources() const override;
|
|
|
|
virtual Maybe<HitType> queryHit(DamageSource const& source) const override;
|
|
Maybe<PolyF> hitPoly() const override;
|
|
|
|
virtual List<DamageNotification> applyDamage(DamageRequest const& damage) override;
|
|
|
|
virtual bool damageTiles(List<Vec2I> const& position, Vec2F const& sourcePosition, TileDamage const& tileDamage) override;
|
|
|
|
RectF interactiveBoundBox() const override;
|
|
|
|
bool isInteractive() const override;
|
|
virtual InteractAction interact(InteractRequest const& request) override;
|
|
List<Vec2I> interactiveSpaces() const override;
|
|
|
|
Maybe<LuaValue> callScript(String const& func, LuaVariadic<LuaValue> const& args) override;
|
|
Maybe<LuaValue> evalScript(String const& code) override;
|
|
|
|
virtual Vec2F mouthPosition() const override;
|
|
virtual Vec2F mouthPosition(bool ignoreAdjustments) const override;
|
|
virtual List<ChatAction> pullPendingChatActions() override;
|
|
|
|
void breakObject(bool smash = true);
|
|
|
|
virtual size_t nodeCount(WireDirection direction) const override;
|
|
virtual Vec2I nodePosition(WireNode wireNode) const override;
|
|
virtual List<WireConnection> connectionsForNode(WireNode wireNode) const override;
|
|
virtual bool nodeState(WireNode wireNode) const override;
|
|
|
|
virtual void addNodeConnection(WireNode wireNode, WireConnection nodeConnection) override;
|
|
virtual void removeNodeConnection(WireNode wireNode, WireConnection nodeConnection) override;
|
|
|
|
virtual void evaluate(WireCoordinator* coordinator) override;
|
|
|
|
virtual List<QuestArcDescriptor> offeredQuests() const override;
|
|
virtual StringSet turnInQuests() const override;
|
|
virtual Vec2F questIndicatorPosition() const override;
|
|
|
|
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args = {}) override;
|
|
|
|
// Check, in order, the passed in object parameters, the config parameters,
|
|
// and then the orientation parameters for the given key. Returns 'def' if
|
|
// no value is found.
|
|
Json configValue(String const& name, Json const& def = Json()) const;
|
|
|
|
ObjectConfigConstPtr config() const;
|
|
|
|
float liquidFillLevel() const;
|
|
|
|
bool biomePlaced() const;
|
|
|
|
using Entity::setUniqueId;
|
|
|
|
protected:
|
|
friend class ObjectDatabase;
|
|
|
|
// Will be automatically called at appropriate times. Derived classes must
|
|
// call base class versions.
|
|
virtual void getNetStates(bool initial);
|
|
virtual void setNetStates();
|
|
|
|
virtual void readStoredData(Json const& diskStore);
|
|
virtual Json writeStoredData() const;
|
|
|
|
void setImageKey(String const& name, String const& value);
|
|
|
|
size_t orientationIndex() const;
|
|
virtual void setOrientationIndex(size_t orientationIndex);
|
|
|
|
PolyF volume() const;
|
|
|
|
LuaMessageHandlingComponent<LuaStorableComponent<LuaUpdatableComponent<LuaWorldComponent<LuaBaseComponent>>>> m_scriptComponent;
|
|
mutable LuaAnimationComponent<LuaUpdatableComponent<LuaWorldComponent<LuaBaseComponent>>> m_scriptedAnimator;
|
|
|
|
NetElementTopGroup m_netGroup;
|
|
NetElementBool m_interactive;
|
|
NetElementData<List<MaterialSpace>> m_materialSpaces;
|
|
|
|
private:
|
|
struct InputNode {
|
|
Vec2I position;
|
|
NetElementData<List<WireConnection>> connections;
|
|
NetElementBool state;
|
|
};
|
|
|
|
struct OutputNode {
|
|
Vec2I position;
|
|
NetElementData<List<WireConnection>> connections;
|
|
NetElementBool state;
|
|
};
|
|
|
|
LuaCallbacks makeObjectCallbacks();
|
|
LuaCallbacks makeAnimatorObjectCallbacks();
|
|
|
|
void ensureNetSetup();
|
|
List<Drawable> orientationDrawables(size_t orientationIndex) const;
|
|
|
|
void addChatMessage(String const& message, Json const& config, String const& portrait = "");
|
|
|
|
void writeOutboundNode(Vec2I outboundNode, bool state);
|
|
|
|
EntityRenderLayer renderLayer() const;
|
|
|
|
// Base class render() simply calls all of these in turn.
|
|
void renderLights(RenderCallback* renderCallback) const;
|
|
void renderParticles(RenderCallback* renderCallback);
|
|
void renderSounds(RenderCallback* renderCallback);
|
|
|
|
Vec2F damageShake() const;
|
|
|
|
void checkLiquidBroken();
|
|
GameTimer m_liquidCheckTimer;
|
|
|
|
ObjectConfigConstPtr m_config;
|
|
NetElementHashMap<String, Json> m_parameters;
|
|
|
|
NetElementData<Maybe<String>> m_uniqueIdNetState;
|
|
|
|
NetElementInt m_xTilePosition;
|
|
NetElementInt m_yTilePosition;
|
|
NetElementEnum<Direction> m_direction;
|
|
float m_animationTimer;
|
|
int m_currentFrame;
|
|
|
|
Directives m_directives;
|
|
Directives m_colorDirectives;
|
|
String m_colorSuffix;
|
|
|
|
Maybe<PeriodicFunction<float>> m_lightFlickering;
|
|
|
|
EntityTileDamageStatusPtr m_tileDamageStatus;
|
|
|
|
bool m_broken;
|
|
bool m_unbreakable;
|
|
NetElementFloat m_health;
|
|
|
|
size_t m_orientationIndex;
|
|
NetElementSize m_orientationIndexNetState;
|
|
NetElementHashMap<String, String> m_netImageKeys;
|
|
mutable StringMap<String> m_imageKeys;
|
|
|
|
void resetEmissionTimers();
|
|
List<GameTimer> m_emissionTimers;
|
|
|
|
NetElementBool m_soundEffectEnabled;
|
|
AudioInstancePtr m_soundEffect;
|
|
|
|
NetElementData<Color> m_lightSourceColor;
|
|
|
|
Vec2F m_animationPosition;
|
|
float m_animationCenterLine;
|
|
NetworkedAnimatorPtr m_networkedAnimator;
|
|
NetworkedAnimator::DynamicTarget m_networkedAnimatorDynamicTarget;
|
|
|
|
List<ChatAction> m_pendingChatActions;
|
|
NetElementEvent m_newChatMessageEvent;
|
|
NetElementString m_chatMessage;
|
|
NetElementString m_chatPortrait;
|
|
NetElementData<Json> m_chatConfig;
|
|
|
|
mutable Maybe<pair<size_t, List<Drawable>>> m_orientationDrawablesCache;
|
|
|
|
List<InputNode> m_inputNodes;
|
|
List<OutputNode> m_outputNodes;
|
|
|
|
NetElementData<List<QuestArcDescriptor>> m_offeredQuests;
|
|
NetElementData<StringSet> m_turnInQuests;
|
|
|
|
NetElementHashMap<String, Json> m_scriptedAnimationParameters;
|
|
|
|
NetElementData<List<DamageSource>> m_damageSources;
|
|
|
|
ClientEntityMode m_clientEntityMode;
|
|
};
|
|
|
|
}
|