osb/source/game/StarStatusController.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

824 lines
31 KiB
C++

#include "StarStatusController.hpp"
#include "StarDataStreamExtra.hpp"
#include "StarJsonExtra.hpp"
#include "StarLuaGameConverters.hpp"
#include "StarWorld.hpp"
#include "StarWorldLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarNetworkedAnimatorLuaBindings.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarStatusEffectDatabase.hpp"
#include "StarStatusEffectEntity.hpp"
#include "StarLiquidsDatabase.hpp"
namespace Star {
StatusController::StatusController(Json const& config) : m_statCollection(config) {
m_parentEntity = nullptr;
m_movementController = nullptr;
m_statusProperties.set(config.getObject("statusProperties", {}));
m_minimumLiquidStatusEffectPercentage = config.getFloat("minimumLiquidStatusEffectPercentage");
m_appliesEnvironmentStatusEffects = config.getBool("appliesEnvironmentStatusEffects");
m_appliesWeatherStatusEffects = config.getBool("appliesWeatherStatusEffects");
m_environmentStatusEffectUpdateTimer = GameTimer(config.getFloat("environmentStatusEffectUpdateTimer", 0.15f));
m_primaryAnimationConfig = config.optString("primaryAnimationConfig");
m_primaryScript.setScripts(jsonToStringList(config.get("primaryScriptSources", JsonArray())));
m_primaryScript.setUpdateDelta(config.getUInt("primaryScriptDelta", 1));
m_primaryScript.setUpdateDelta(config.getUInt("primaryScriptDelta", 1));
uint64_t keepDamageSteps = config.getUInt("keepDamageNotificationSteps", 120);
m_recentHitsGiven.setHistoryLimit(keepDamageSteps);
m_recentDamageGiven.setHistoryLimit(keepDamageSteps);
m_recentDamageTaken.setHistoryLimit(keepDamageSteps);
m_netGroup.addNetElement(&m_statCollection);
m_netGroup.addNetElement(&m_statusProperties);
m_netGroup.addNetElement(&m_parentDirectives);
m_netGroup.addNetElement(&m_uniqueEffectMetadata);
m_netGroup.addNetElement(&m_effectAnimators);
if (m_primaryAnimationConfig)
m_primaryAnimatorId = m_effectAnimators.addNetElement(make_shared<EffectAnimator>(*m_primaryAnimationConfig));
else
m_primaryAnimatorId = EffectAnimatorGroup::NullElementId;
}
Json StatusController::diskStore() const {
JsonObject resourceValues;
JsonObject resourcesLocked;
for (auto const& resourceName : resourceNames()) {
resourceValues[resourceName] = resource(resourceName);
resourcesLocked[resourceName] = resourceLocked(resourceName);
}
JsonObject persistentEffectCategories;
for (auto const& pair : m_persistentEffects) {
List<PersistentStatusEffect> persistentEffects;
persistentEffects.appendAll(pair.second.statModifiers.transformed(construct<PersistentStatusEffect>()));
persistentEffects.appendAll(pair.second.uniqueEffects.values().transformed(construct<PersistentStatusEffect>()));
persistentEffectCategories[pair.first] = persistentEffects.transformed(jsonFromPersistentStatusEffect);
}
JsonArray ephemeralEffects;
for (auto const& pair : m_uniqueEffects) {
// Store ephemeral effects in the disk store based on remaining duration.
// TODO: Need to store maximum duration as well in the store, otherwise the
// effect will always appear "full" on reload (but just last less time)
auto metadata = m_uniqueEffectMetadata.getNetElement(pair.second.metadataId);
if (metadata->duration)
ephemeralEffects.append(jsonFromEphemeralStatusEffect(EphemeralStatusEffect{pair.first, *metadata->duration}));
}
return JsonObject{
{"statusProperties", m_statusProperties.get()},
{"persistentEffectCategories", std::move(persistentEffectCategories)},
{"ephemeralEffects", std::move(ephemeralEffects)},
{"resourceValues", std::move(resourceValues)},
{"resourcesLocked", std::move(resourcesLocked)},
};
}
void StatusController::diskLoad(Json const& store) {
clearAllPersistentEffects();
clearEphemeralEffects();
m_statusProperties.set(store.getObject("statusProperties"));
for (auto const& p : store.getObject("persistentEffectCategories", {}))
addPersistentEffects(p.first, p.second.toArray().transformed(jsonToPersistentStatusEffect));
addEphemeralEffects(store.getArray("ephemeralEffects").transformed(jsonToEphemeralStatusEffect));
for (auto const& p : store.getObject("resourceValues", {})) {
if (isResource(p.first))
setResource(p.first, p.second.toFloat());
}
for (auto const& p : store.getObject("resourcesLocked", {})) {
if (isResource(p.first))
setResourceLocked(p.first, p.second.toBool());
}
}
Json StatusController::statusProperty(String const& name, Json const& def) const {
return m_statusProperties.get().value(name, def);
}
void StatusController::setStatusProperty(String const& name, Json value) {
m_statusProperties.update([&](JsonObject& statusProperties) {
if (statusProperties[name] != value) {
statusProperties[name] = std::move(value);
return true;
}
return false;
});
}
StringList StatusController::statNames() const {
return m_statCollection.statNames();
}
float StatusController::stat(String const& statName) const {
return m_statCollection.stat(statName);
}
bool StatusController::statPositive(String const& statName) const {
return m_statCollection.statPositive(statName);
}
StringList StatusController::resourceNames() const {
return m_statCollection.resourceNames();
}
bool StatusController::isResource(String const& resourceName) const {
return m_statCollection.isResource(resourceName);
}
float StatusController::resource(String const& resourceName) const {
return m_statCollection.resource(resourceName);
}
bool StatusController::resourcePositive(String const& resourceName) const {
return m_statCollection.resourcePositive(resourceName);
}
void StatusController::setResource(String const& resourceName, float value) {
m_statCollection.setResource(resourceName, value);
}
void StatusController::modifyResource(String const& resourceName, float amount) {
m_statCollection.modifyResource(resourceName, amount);
}
float StatusController::giveResource(String const& resourceName, float amount) {
return m_statCollection.giveResource(resourceName, amount);
}
bool StatusController::consumeResource(String const& resourceName, float amount) {
if (m_statCollection.consumeResource(resourceName, amount)) {
m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
return true;
}
return false;
}
bool StatusController::overConsumeResource(String const& resourceName, float amount) {
if (m_statCollection.overConsumeResource(resourceName, amount)) {
m_primaryScript.invoke("notifyResourceConsumed", resourceName, amount);
return true;
}
return false;
}
bool StatusController::resourceLocked(String const& resourceName) const {
return m_statCollection.resourceLocked(resourceName);
}
void StatusController::setResourceLocked(String const& resourceName, bool locked) {
m_statCollection.setResourceLocked(resourceName, locked);
}
void StatusController::resetResource(String const& resourceName) {
m_statCollection.resetResource(resourceName);
}
void StatusController::resetAllResources() {
m_statCollection.resetAllResources();
}
Maybe<float> StatusController::resourceMax(String const& resourceName) const {
return m_statCollection.resourceMax(resourceName);
}
Maybe<float> StatusController::resourcePercentage(String const& resourceName) const {
return m_statCollection.resourcePercentage(resourceName);
}
float StatusController::setResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_statCollection.setResourcePercentage(resourceName, resourcePercentage);
}
float StatusController::modifyResourcePercentage(String const& resourceName, float resourcePercentage) {
return m_statCollection.modifyResourcePercentage(resourceName, resourcePercentage);
}
List<PersistentStatusEffect> StatusController::getPersistentEffects(String const& statEffectCategory) const {
auto category = m_persistentEffects.maybe(statEffectCategory).value();
List<PersistentStatusEffect> persistentEffects =
category.statModifiers.transformed(construct<PersistentStatusEffect>());
persistentEffects.appendAll(
List<UniqueStatusEffect>::from(category.uniqueEffects).transformed(construct<PersistentStatusEffect>()));
return persistentEffects;
}
void StatusController::addPersistentEffect(
String const& statusEffectCategory, PersistentStatusEffect const& persistentEffect) {
addPersistentEffects(statusEffectCategory, {persistentEffect});
}
void StatusController::addPersistentEffects(
String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
if (!persistentEffectCategory.modifierEffectsGroupId)
persistentEffectCategory.modifierEffectsGroupId = m_statCollection.addStatModifierGroup();
for (auto const& effect : effectList) {
if (effect.is<StatModifier>())
persistentEffectCategory.statModifiers.append(effect.get<StatModifier>());
else if (effect.is<UniqueStatusEffect>())
persistentEffectCategory.uniqueEffects.add(effect.get<UniqueStatusEffect>());
}
m_statCollection.setStatModifierGroup(
*persistentEffectCategory.modifierEffectsGroupId, persistentEffectCategory.statModifiers);
updatePersistentUniqueEffects();
}
void StatusController::setPersistentEffects(
String const& statusEffectCategory, List<PersistentStatusEffect> const& effectList) {
if (effectList.empty()) {
if (auto groupId = m_persistentEffects[statusEffectCategory].modifierEffectsGroupId)
m_statCollection.removeStatModifierGroup(*groupId);
m_persistentEffects.remove(statusEffectCategory);
updatePersistentUniqueEffects();
} else {
auto& persistentEffectCategory = m_persistentEffects[statusEffectCategory];
persistentEffectCategory.statModifiers.clear();
persistentEffectCategory.uniqueEffects.clear();
addPersistentEffects(statusEffectCategory, effectList);
}
}
void StatusController::clearPersistentEffects(String const& statusEffectCategory) {
setPersistentEffects(statusEffectCategory, {});
}
void StatusController::clearAllPersistentEffects() {
for (auto const& effectCategory : m_persistentEffects.keys())
clearPersistentEffects(effectCategory);
}
void StatusController::addEphemeralEffect(EphemeralStatusEffect const& effect, Maybe<EntityId> sourceEntityId) {
addEphemeralEffects({effect}, sourceEntityId);
}
void StatusController::addEphemeralEffects(
List<EphemeralStatusEffect> const& effectList, Maybe<EntityId> sourceEntityId) {
for (auto const& effect : effectList) {
if (auto existingEffect = m_uniqueEffects.ptr(effect.uniqueEffect)) {
auto metadata = m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId);
// If the effect exists and does not have a null duration, then refresh
// the
// duration to the max
if (metadata->duration) {
auto newDuration = effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect));
if (newDuration > *metadata->duration) {
// Only overwrite the sourceEntityId if the duration is *extended*
metadata->sourceEntityId.set(sourceEntityId);
metadata->duration = newDuration;
}
metadata->maxDuration.set(max(metadata->maxDuration.get(), newDuration));
}
} else {
addUniqueEffect(
effect.uniqueEffect, effect.duration.value(defaultUniqueEffectDuration(effect.uniqueEffect)), sourceEntityId);
}
}
}
bool StatusController::removeEphemeralEffect(UniqueStatusEffect const& effect) {
if (auto uniqueEffect = m_uniqueEffects.ptr(effect)) {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect->metadataId);
if (metadata->duration) {
removeUniqueEffect(effect);
return true;
}
}
return false;
}
void StatusController::clearEphemeralEffects() {
for (auto const& key : m_uniqueEffects.keys())
removeEphemeralEffect(key);
}
bool StatusController::appliesEnvironmentStatusEffects() const {
return m_appliesEnvironmentStatusEffects;
}
void StatusController::setAppliesEnvironmentStatusEffects(bool appliesEnvironmentStatusEffects) {
m_appliesEnvironmentStatusEffects = appliesEnvironmentStatusEffects;
}
ActiveUniqueStatusEffectSummary StatusController::activeUniqueStatusEffectSummary() const {
ActiveUniqueStatusEffectSummary summary;
for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
if (metadata->duration)
summary.append({metadata->effect, *metadata->duration / metadata->maxDuration.get()});
else
summary.append({metadata->effect, 1.0f});
}
return summary;
}
bool StatusController::uniqueStatusEffectActive(String const& effectName) const {
for (auto const& metadata : m_uniqueEffectMetadata.netElements()) {
if (metadata->effect == effectName)
return true;
}
return false;
}
const Directives& StatusController::primaryDirectives() const {
return m_primaryDirectives;
}
void StatusController::setPrimaryDirectives(Directives const& directives) {
m_primaryDirectives = directives;
}
List<DamageNotification> StatusController::applyDamageRequest(DamageRequest const& damageRequest) {
if (auto damageNotifications = m_primaryScript.invoke<List<DamageNotification>>("applyDamageRequest", damageRequest)) {
for (auto const& dn : *damageNotifications)
m_recentDamageTaken.add(dn);
return damageNotifications.take();
}
return {};
}
void StatusController::hitOther(EntityId targetEntityId, DamageRequest damageRequest) {
m_recentHitsGiven.add({targetEntityId, std::move(damageRequest)});
}
void StatusController::damagedOther(DamageNotification damageNotification) {
m_recentDamageGiven.add(std::move(damageNotification));
}
List<DamageNotification> StatusController::pullSelfDamageNotifications() {
return take(m_pendingSelfDamageNotifications);
}
void StatusController::applySelfDamageRequest(DamageRequest dr) {
auto damageNotifications = applyDamageRequest(std::move(dr));
for (auto const& dn : damageNotifications)
m_recentDamageTaken.add(dn);
m_pendingSelfDamageNotifications.appendAll(std::move(damageNotifications));
}
pair<List<DamageNotification>, uint64_t> StatusController::damageTakenSince(uint64_t since) const {
return m_recentDamageTaken.query(since);
}
pair<List<pair<EntityId, DamageRequest>>, uint64_t> StatusController::inflictedHitsSince(uint64_t since) const {
return m_recentHitsGiven.query(since);
}
pair<List<DamageNotification>, uint64_t> StatusController::inflictedDamageSince(uint64_t since) const {
return m_recentDamageGiven.query(since);
}
void StatusController::init(Entity* parentEntity, ActorMovementController* movementController) {
uninit();
m_parentEntity = parentEntity;
m_movementController = movementController;
if (m_parentEntity->isMaster()) {
initPrimaryScript();
for (auto& p : m_uniqueEffects)
initUniqueEffectScript(p.second);
}
m_environmentStatusEffectUpdateTimer.reset();
}
void StatusController::uninit() {
m_parentEntity = nullptr;
m_movementController = nullptr;
for (auto& p : m_uniqueEffects)
uninitUniqueEffectScript(p.second);
uninitPrimaryScript();
m_recentHitsGiven.reset();
m_recentDamageGiven.reset();
m_recentDamageTaken.reset();
}
void StatusController::initNetVersion(NetElementVersion const* version) {
m_netGroup.initNetVersion(version);
}
void StatusController::netStore(DataStream& ds) const {
m_netGroup.netStore(ds);
}
void StatusController::netLoad(DataStream& ds) {
clearAllPersistentEffects();
clearEphemeralEffects();
m_netGroup.netLoad(ds);
}
void StatusController::enableNetInterpolation(float extrapolationHint) {
m_netGroup.enableNetInterpolation(extrapolationHint);
}
void StatusController::disableNetInterpolation() {
m_netGroup.disableNetInterpolation();
}
void StatusController::tickNetInterpolation(float dt) {
m_netGroup.tickNetInterpolation(dt);
}
bool StatusController::writeNetDelta(DataStream& ds, uint64_t fromStep) const {
return m_netGroup.writeNetDelta(ds, fromStep);
}
void StatusController::readNetDelta(DataStream& ds, float interpolationTime) {
m_netGroup.readNetDelta(ds, interpolationTime);
}
void StatusController::blankNetDelta(float interpolationTime) {
m_netGroup.blankNetDelta(interpolationTime);
}
void StatusController::tickMaster(float dt) {
m_statCollection.tickMaster(dt);
m_recentHitsGiven.tick(1);
m_recentDamageGiven.tick(1);
m_recentDamageTaken.tick(1);
bool statusImmune = statPositive("statusImmunity");
if (!statusImmune && m_movementController->liquidPercentage() > m_minimumLiquidStatusEffectPercentage) {
auto liquidsDatabase = Root::singleton().liquidsDatabase();
if (auto liquidSettings = liquidsDatabase->liquidSettings(m_movementController->liquidId())) {
for (auto const& effect : liquidSettings->statusEffects)
addEphemeralEffect(jsonToEphemeralStatusEffect(effect));
}
}
if (m_environmentStatusEffectUpdateTimer.wrapTick()) {
PolyF collisionBody = m_movementController->collisionBody();
List<PersistentStatusEffect> entityEffects;
if (!statusImmune) {
m_parentEntity->world()->forEachEntity(collisionBody.boundBox(),
[this, collisionBody, &entityEffects](EntityPtr const& e) {
if (auto entity = as<StatusEffectEntity>(e)) {
auto statusEffectArea = entity->statusEffectArea();
statusEffectArea.translate(entity->position());
if (m_parentEntity->world()->geometry().polyIntersectsPoly(statusEffectArea, collisionBody))
entityEffects.appendAll(entity->statusEffects());
}
});
}
setPersistentEffects("entities", entityEffects);
if (!statusImmune && m_appliesEnvironmentStatusEffects)
setPersistentEffects("environment", m_parentEntity->world()->environmentStatusEffects(m_parentEntity->position()).transformed(jsonToPersistentStatusEffect));
if (!statusImmune && m_appliesWeatherStatusEffects)
addEphemeralEffects(m_parentEntity->world()->weatherStatusEffects(m_parentEntity->position()).transformed(jsonToEphemeralStatusEffect));
}
m_primaryScript.update(m_primaryScript.updateDt(dt));
for (auto& p : m_uniqueEffects) {
p.second.script.update(p.second.script.updateDt(dt));
auto metadata = m_uniqueEffectMetadata.getNetElement(p.second.metadataId);
if (metadata->duration)
*metadata->duration -= dt;
}
for (auto const& key : m_uniqueEffects.keys()) {
auto& uniqueEffect = m_uniqueEffects[key];
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration && *metadata->duration <= 0.0f)
removeUniqueEffect(key);
else if ((metadata->duration && statPositive("statusImmunity")) || (uniqueEffect.effectConfig.blockingStat && statPositive(*uniqueEffect.effectConfig.blockingStat)))
removeUniqueEffect(key);
}
DirectivesGroup parentDirectives;
parentDirectives.append(m_primaryDirectives);
for (auto const& pair : m_uniqueEffects)
parentDirectives.append(pair.second.parentDirectives);
m_parentDirectives.set(std::move(parentDirectives));
updateAnimators(dt);
}
void StatusController::tickSlave(float dt) {
m_statCollection.tickSlave(dt);
updateAnimators(dt);
}
const DirectivesGroup& StatusController::parentDirectives() const {
return m_parentDirectives.get();
}
List<Drawable> StatusController::drawables() const {
List<Drawable> drawables;
for (auto const& animator : m_effectAnimators.netElements())
drawables.appendAll(animator->animator.drawables(m_movementController->position()));
return drawables;
}
List<LightSource> StatusController::lightSources() const {
List<LightSource> lightSources;
for (auto const& animator : m_effectAnimators.netElements())
lightSources.appendAll(animator->animator.lightSources(m_movementController->position()));
return lightSources;
}
List<OverheadBar> StatusController::overheadBars() {
if (auto bars = m_primaryScript.invoke<JsonArray>("overheadBars"))
return bars->transformed(construct<OverheadBar>());
return {};
}
List<AudioInstancePtr> StatusController::pullNewAudios() {
List<AudioInstancePtr> newAudios;
for (auto const& animator : m_effectAnimators.netElements())
newAudios.appendAll(animator->dynamicTarget.pullNewAudios());
return newAudios;
}
List<Particle> StatusController::pullNewParticles() {
List<Particle> newParticles;
for (auto const& animator : m_effectAnimators.netElements())
newParticles.appendAll(animator->dynamicTarget.pullNewParticles());
return newParticles;
}
Maybe<Json> StatusController::receiveMessage(String const& message, bool localMessage, JsonArray const& args) {
Maybe<Json> result = m_primaryScript.handleMessage(message, localMessage, args);
for (auto& p : m_uniqueEffects)
result = result.orMaybe(p.second.script.handleMessage(message, localMessage, args));
return result;
}
StatusController::EffectAnimator::EffectAnimator(Maybe<String> config) {
animationConfig = std::move(config);
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
}
void StatusController::EffectAnimator::initNetVersion(NetElementVersion const* version) {
animator.initNetVersion(version);
}
void StatusController::EffectAnimator::netStore(DataStream& ds) const {
ds.write(animationConfig);
animator.netStore(ds);
}
void StatusController::EffectAnimator::netLoad(DataStream& ds) {
ds.read(animationConfig);
animator = animationConfig ? NetworkedAnimator(*animationConfig) : NetworkedAnimator();
animator.netLoad(ds);
}
void StatusController::EffectAnimator::enableNetInterpolation(float extrapolationHint) {
animator.enableNetInterpolation(extrapolationHint);
}
void StatusController::EffectAnimator::disableNetInterpolation() {
animator.disableNetInterpolation();
}
void StatusController::EffectAnimator::tickNetInterpolation(float dt) {
animator.tickNetInterpolation(dt);
}
bool StatusController::EffectAnimator::writeNetDelta(DataStream& ds, uint64_t fromVersion) const {
return animator.writeNetDelta(ds, fromVersion);
}
void StatusController::EffectAnimator::readNetDelta(DataStream& ds, float interpolationTime) {
animator.readNetDelta(ds, interpolationTime);
}
void StatusController::EffectAnimator::blankNetDelta(float interpolationTime) {
animator.blankNetDelta(interpolationTime);
}
StatusController::UniqueEffectMetadata::UniqueEffectMetadata() {
addNetElement(&durationNetState);
addNetElement(&maxDuration);
addNetElement(&sourceEntityId);
durationNetState.setFixedPointBase(0.01f);
durationNetState.setInterpolator(lerp<float, float>);
}
StatusController::UniqueEffectMetadata::UniqueEffectMetadata(UniqueStatusEffect effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId)
: UniqueEffectMetadata() {
this->effect = std::move(effect);
this->duration = std::move(duration);
this->maxDuration.set(this->duration.value());
this->sourceEntityId.set(sourceEntityId);
}
void StatusController::UniqueEffectMetadata::netElementsNeedLoad(bool) {
duration = durationNetState.get() >= 0.0f ? Maybe<float>(durationNetState.get()) : Maybe<float>();
}
void StatusController::UniqueEffectMetadata::netElementsNeedStore() {
durationNetState.set(duration ? *duration : -1.0f);
}
void StatusController::updateAnimators(float dt) {
for (auto const& animator : m_effectAnimators.netElements()) {
if (m_parentEntity->world()->isServer()) {
animator->animator.update(dt, nullptr);
} else {
animator->animator.update(dt, &animator->dynamicTarget);
animator->dynamicTarget.updatePosition(m_movementController->position());
}
}
}
void StatusController::updatePersistentUniqueEffects() {
Set<UniqueStatusEffect> activePersistentUniqueEffects;
for (auto const& categoryPair : m_persistentEffects)
activePersistentUniqueEffects.addAll(categoryPair.second.uniqueEffects);
for (auto const& uniqueEffectName : activePersistentUniqueEffects) {
// It is important to note here that if a unique effect exists, it *may*
// not come from a persistent effect, it *may* be from an ephemeral effect.
// Here, when a persistent effect overrides an ephemeral effect, it is
// clearing the duration making it into a solely persistent effect. This
// means that by applying a persistent effect and then clearing it, you can
// remove an ephemeral effect.
if (auto existingEffect = m_uniqueEffects.ptr(uniqueEffectName))
m_uniqueEffectMetadata.getNetElement(existingEffect->metadataId)->duration.reset();
else
addUniqueEffect(uniqueEffectName, {}, {});
}
// Again, here we are using "durationless" to mean "persistent"
for (auto const& key : m_uniqueEffects.keys()) {
auto metadata = m_uniqueEffectMetadata.getNetElement(m_uniqueEffects[key].metadataId);
if (!metadata->duration && !activePersistentUniqueEffects.contains(key))
removeUniqueEffect(key);
}
}
float StatusController::defaultUniqueEffectDuration(UniqueStatusEffect const& effect) const {
return Root::singleton().statusEffectDatabase()->uniqueEffectConfig(effect).defaultDuration;
}
void StatusController::addUniqueEffect(
UniqueStatusEffect const& effect, Maybe<float> duration, Maybe<EntityId> sourceEntityId) {
auto statusEffectDatabase = Root::singleton().statusEffectDatabase();
if (statusEffectDatabase->isUniqueEffect(effect)) {
auto effectConfig = statusEffectDatabase->uniqueEffectConfig(effect);
if ((duration && statPositive("statusImmunity")) || (effectConfig.blockingStat && statPositive(*effectConfig.blockingStat)))
return;
auto& uniqueEffect = m_uniqueEffects[effect];
uniqueEffect.effectConfig = effectConfig;
uniqueEffect.script.setScripts(uniqueEffect.effectConfig.scripts);
uniqueEffect.script.setUpdateDelta(uniqueEffect.effectConfig.scriptDelta);
uniqueEffect.metadataId =
m_uniqueEffectMetadata.addNetElement(make_shared<UniqueEffectMetadata>(effect, duration, sourceEntityId));
uniqueEffect.animatorId = UniqueEffectMetadataGroup::NullElementId;
if (uniqueEffect.effectConfig.animationConfig)
uniqueEffect.animatorId =
m_effectAnimators.addNetElement(make_shared<EffectAnimator>(uniqueEffect.effectConfig.animationConfig));
if (m_parentEntity)
initUniqueEffectScript(uniqueEffect);
} else {
Logger::warn("Unique status effect '{}' not found in status effect database", effect);
}
}
void StatusController::removeUniqueEffect(UniqueStatusEffect const& effect) {
auto& uniqueEffect = m_uniqueEffects[effect];
uniqueEffect.script.invoke("onExpire");
uninitUniqueEffectScript(uniqueEffect);
m_uniqueEffectMetadata.removeNetElement(uniqueEffect.metadataId);
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId)
m_effectAnimators.removeNetElement(uniqueEffect.animatorId);
m_uniqueEffects.remove(effect);
}
void StatusController::initPrimaryScript() {
m_primaryScript.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
m_primaryScript.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
if (m_primaryAnimatorId != EffectAnimatorGroup::NullElementId) {
auto animator = m_effectAnimators.getNetElement(m_primaryAnimatorId);
m_primaryScript.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
}
m_primaryScript.addActorMovementCallbacks(m_movementController);
m_primaryScript.init(m_parentEntity->world());
}
void StatusController::uninitPrimaryScript() {
m_primaryScript.uninit();
m_primaryScript.removeCallbacks("status");
m_primaryScript.removeCallbacks("entity");
m_primaryScript.removeCallbacks("animator");
m_primaryScript.removeActorMovementCallbacks();
}
void StatusController::initUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
uniqueEffect.script.addCallbacks("effect", makeUniqueEffectCallbacks(uniqueEffect));
uniqueEffect.script.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(this));
uniqueEffect.script.addCallbacks("config", LuaBindings::makeConfigCallbacks([&uniqueEffect](String const& name, Json const& def) {
return uniqueEffect.effectConfig.effectConfig.query(name, def);
}));
uniqueEffect.script.addCallbacks("entity", LuaBindings::makeEntityCallbacks(m_parentEntity));
if (uniqueEffect.animatorId != EffectAnimatorGroup::NullElementId) {
auto animator = m_effectAnimators.getNetElement(uniqueEffect.animatorId);
uniqueEffect.script.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&animator->animator));
}
uniqueEffect.script.addActorMovementCallbacks(m_movementController);
uniqueEffect.script.init(m_parentEntity->world());
}
void StatusController::uninitUniqueEffectScript(UniqueEffectInstance& uniqueEffect) {
uniqueEffect.script.uninit();
uniqueEffect.script.removeCallbacks("effect");
uniqueEffect.script.removeCallbacks("status");
uniqueEffect.script.removeCallbacks("config");
uniqueEffect.script.removeCallbacks("entity");
uniqueEffect.script.removeCallbacks("animator");
uniqueEffect.script.removeActorMovementCallbacks();
for (auto modifierGroup : uniqueEffect.modifierGroups)
m_statCollection.removeStatModifierGroup(modifierGroup);
uniqueEffect.modifierGroups.clear();
}
LuaCallbacks StatusController::makeUniqueEffectCallbacks(UniqueEffectInstance& uniqueEffect) {
LuaCallbacks callbacks;
callbacks.registerCallback("duration", [this, &uniqueEffect]() {
return m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId)->duration;
});
callbacks.registerCallback("modifyDuration", [this, &uniqueEffect](float duration) {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration)
*metadata->duration += duration;
});
callbacks.registerCallback("expire", [this, &uniqueEffect]() {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
if (metadata->duration)
metadata->duration = 0.0f;
});
callbacks.registerCallback("sourceEntity", [this, &uniqueEffect]() -> Maybe<EntityId> {
auto metadata = m_uniqueEffectMetadata.getNetElement(uniqueEffect.metadataId);
auto sourceEntityId = metadata->sourceEntityId.get();
if (!sourceEntityId)
return m_parentEntity->entityId();
if (sourceEntityId == NullEntityId)
return {};
return sourceEntityId;
});
callbacks.registerCallback("setParentDirectives", [&uniqueEffect](Maybe<String> const& directives) {
uniqueEffect.parentDirectives = directives.value();
});
callbacks.registerCallback("getParameter", [&uniqueEffect](String const& name, Json const& def) -> Json {
return uniqueEffect.effectConfig.effectConfig.query(name, def);
});
callbacks.registerCallback("addStatModifierGroup", [this, &uniqueEffect](List<StatModifier> const& modifiers) -> StatModifierGroupId {
auto newGroupId = m_statCollection.addStatModifierGroup(modifiers);
uniqueEffect.modifierGroups.add(newGroupId);
return newGroupId;
});
callbacks.registerCallback("setStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId, List<StatModifier> const& modifiers) {
if (!uniqueEffect.modifierGroups.contains(groupId))
throw StatusException("Cannot set stat modifier group that was not added from this effect");
m_statCollection.setStatModifierGroup(groupId, modifiers);
});
callbacks.registerCallback("removeStatModifierGroup", [this, &uniqueEffect](StatModifierGroupId groupId) {
if (!uniqueEffect.modifierGroups.contains(groupId))
throw StatusException("Cannot remove stat modifier group that was not added from this effect");
m_statCollection.removeStatModifierGroup(groupId);
uniqueEffect.modifierGroups.remove(groupId);
});
return callbacks;
}
}