osb/source
Kae ddab1db73f Server: Log TCP error and carry on
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
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application Fixes for other compilers 2023-07-21 12:22:26 +10:00
base Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
client Move MainInterface destruction on disconnect to fix Lua binding crash 2023-07-23 22:49:23 +10:00
core Update StarLua.hpp 2023-07-25 17:37:32 +10:00
extern Fixes for other compilers 2023-07-21 12:22:26 +10:00
frontend Add default crafting config values 2023-07-24 22:11:45 +10:00
game Server: Log TCP error and carry on 2023-07-26 18:47:23 +10:00
json_tool The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
mod_uploader The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
platform everything everywhere 2023-06-20 14:33:09 +10:00
rendering Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
server Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
test Update gtests 2023-07-14 21:45:11 +10:00
utility The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
windowing Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
CMakeLists.txt Ensure NONTHREADSAFE_PSUEDOSTACK is never used 2023-07-14 21:44:13 +10:00
CMakeSettings.json Throw away 32-bit support 2023-07-01 08:39:38 +10:00