osb/source/game/scripting
Kae ac7577b4df Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00
..
StarBehaviorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarBehaviorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarCelestialLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarConfigLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarConfigLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEntityLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFireableItemLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarFireableItemLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInputLuaBindings.cpp Removed some redundant std::move usages in return statements. 2024-02-19 18:39:01 +01:00
StarInputLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarItemLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaActorMovementComponent.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaAnimationComponent.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLuaComponents.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarLuaComponents.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaGameConverters.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarLuaGameConverters.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarLuaRoot.cpp loadstring shouldn't accept bytecode 2024-02-22 17:25:46 +11:00
StarLuaRoot.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMovementControllerLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarMovementControllerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNetworkedAnimatorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarNetworkedAnimatorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerLuaBindings.cpp Rename Keypad enums 2024-09-02 22:17:26 +10:00
StarPlayerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRootLuaBindings.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarRootLuaBindings.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarScriptedAnimatorLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarScriptedAnimatorLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusControllerLuaBindings.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarStatusControllerLuaBindings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseServerLuaBindings.cpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarUniverseServerLuaBindings.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarWorldLuaBindings.cpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarWorldLuaBindings.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00