stardew-multiplayer-docker/docker/Dockerfile-steam

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# Pull base image.
FROM jlesage/baseimage-gui:debian-11
ARG STEAM_USER
ARG STEAM_PASS
# Steam appId
ARG SRCDS_APPID
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# Set the name of the application.
ENV APP_NAME="StardewValley"
## Uses a distinct PATH from Stardew/game/ that GOG has.
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ENV GAME_PATH="/data/Stardew/game"
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## lib32gcc-s1 is required for steamcmd
RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps lib32gcc-s1 locales && apt-get clean
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# Game + ModLoader 1.6.2 4.0.1
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RUN mkdir -p ${GAME_PATH} && \
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mkdir -p /data/nexus && \
mkdir -p /data/steamcmd
## FOR STEAM VERSION
RUN wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -qO steamcmd.tar.gz && \
tar -xzvf steamcmd.tar.gz -C /data/steamcmd && \
cd /data/steamcmd
## Generate en_US.UTF-8 locale require by steam incase missing
RUN sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen && \
dpkg-reconfigure --frontend=noninteractive locales
## Update steam to prevent steamguard code timeout
RUN /data/steamcmd/steamcmd.sh +quit
## Don't set the arg earlier, if you need to rebuild the container
## it will cache up to here when you change the ENV VAR
ARG STEAM_GUARD
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RUN chown -R 1000:1000 /data && \
export HOME=/data && \
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/data/steamcmd/steamcmd.sh +force_install_dir ${GAME_PATH} +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit
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RUN mkdir -p /data/.steam/sdk32 && \
cp -v /data/steamcmd/linux32/steamclient.so /data/.steam/sdk32/steamclient.so && \
mkdir -p /data/.steam/sdk64 && \
cp -v /data/steamcmd/linux64/steamclient.so /data/.steam/sdk64/steamclient.so
## END STEAM VERSION
RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
rm dotnet.tar.gz &&\
ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.1.7/SMAPI-4.1.7-installer.zip -qO /data/nexus.zip && \
unzip /data/nexus.zip -d /data/nexus/ && \
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SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || :
# Add Mods & Scripts
COPY ["mods/", "$GAME_PATH/Mods/"]
COPY scripts/ /opt/
RUN chmod +x $GAME_PATH/StardewValley && \
chmod -R 777 $GAME_PATH && \
chown -R 1000:1000 /data/Stardew && \
chmod +x /opt/*.sh
RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep
COPY run /etc/services.d/utils/run
RUN chmod +x /etc/services.d/utils/run
COPY start.sh $GAME_PATH/start.sh
RUN chmod +x $GAME_PATH/start.sh
COPY docker-entrypoint-steam.sh /startapp.sh
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RUN chmod +x /startapp.sh