115e79f240
Docker-related files have been renamed and updated to better suit the GOG and Steam versions of the game. The README.md has been significantly expanded, improving explanation of server setup and usage details for each version.
241 lines
12 KiB
Markdown
241 lines
12 KiB
Markdown
# Stardew Valley Multiplayer Docker Compose
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This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
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## Notes
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- Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
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intellectual property law, this will no longer be the case. Users will now be required to use their own copy of the game.
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- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, please put
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in an issue request and I will try to help.
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- Thanks printfuck for the base code.
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<a href="https://www.buymeacoffee.com/norimicry" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-orange.png" alt="Buy Me A Coffee" height="41" width="174"></a>
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## Setup
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### Steam
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This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game. For that, it requires your Steam login.
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The credential variables are required only during building, not during game runtime.
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```
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## Set these variables only during the first build or during updates
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export STEAM_USER=<steamUsername>
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export STEAM_PASS=<steamPassword>
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export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected, don't set
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docker compose -f docker-compose-steam.yml up
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```
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#### Steam Guard
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If your account is protected by Steam Guard, the build is a little time sensitive. You must open your app and
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export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
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**Note: the code lasts a little longer than shown but not much.**
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After starting build, pay attention to your app. Even with the code, it will request for authorization which must be granted.
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If the build fails or when you want to update with `docker compose -f docker-compose-steam.yml build --no-cache`, you should set the newer `STEAM_GUARD` again.
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```
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## Remove env variables after build
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unset STEAM_USER STEAM_PASS STEAM_GUARD
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```
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### GOG
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To my knowledge there is no way to automate this. To use game files from GOG, you will need to download the Linux installer.
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Sign in, go to Games, find Stardew, change the system to Linux, and download the game installer. The file will look something
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like `stardew_valley_x.x.x.xxx.sh`. Unzip this file (using Git Bash if you are on Windows), and copy the files within the
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`data/noarch/` directory to `docker/game_data/`. Start the container using `docker compose -f docker-compose-gog.yml up`. To
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rebuild the container after updating the files, use `docker compose -f docker-compose-gog.yml build --no-cache`.
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### Configuration
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Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what
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they set.
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```
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environment:
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# VNC
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- VNC_PASSWORD=insecure
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- DISPLAY_HEIGHT=900
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- DISPLAY_WIDTH=1200
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# Always On Server mod
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## Removing this will probably defeat the point of ever using this?
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- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
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- ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9}
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- ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100}
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- ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0}
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- ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus}
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- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
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- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
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- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
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- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
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- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
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- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
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- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
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- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
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- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
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- ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900}
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- ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900}
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- ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120}
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- ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120}
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- ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 }
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# Auto Load Game mod
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## Removing this will mean you need to VNC in to manually start the game each boot
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- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
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- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
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- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
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- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
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# Save Backup mod
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## Disabling this will stop saves being backed up
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- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
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# Chat Commands mod
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- ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false}
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# Console Commands mod
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- ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false}
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# Time Speed mod
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- ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false}
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## Days are only 20 hours long
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## 7.0 = 14 mins per in game day (default)
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## 10.0 = 20 mins
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## 15.0 = 30 mins
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## 20.0 = 40 mins
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## 30.0 = 1 hour
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## 120.0 = 4 hours
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## 300.0 = 10 hours
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## 600.0 = 20 hours (realtime)
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- TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0}
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- TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false}
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- TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null}
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- TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false}
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- TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N}
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- TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod}
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- TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma}
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- TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B}
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# Crops Anytime Anywhere mod
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- ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true}
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- CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false}
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# Friends Forever mod
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- ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false}
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- FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false}
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- FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true}
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- FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true}
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- FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true}
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# No Fence Decay mod
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- ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false}
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# Non-destructive NPCs mod
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- ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false}
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```
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## Game Setup
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Initially, you have to create or load a game once via VNC or web interface. After that, the Autoload Mod jumps into the
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previously loaded game save everytime you restart or rebuild the container. The AutoLoad Mod config file is by default
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mounted as a volume, since it keeps the state of the ongoing game save, but you can also copy your existing game save to
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the `Saves` volume and define the game save's name in the environment variables. Once started, press the Always On
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Hotkey (default F9) to enter server mode.
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### VNC
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Use a VNC client like `TightVNC` on Windows or plain `vncviewer` on any Linux distribution to connect to the server. You
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can modify the VNC Port and IP address and Password in the `docker-compose.yml` file like this:
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Localhost:
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```
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# Server is only reachable on localhost on port 5902...
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ports:
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- 127.0.0.1:5902:5900
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# ... with the password "insecure"
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environment:
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- VNCPASS=insecure
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```
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### Web Interface
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On port 5800 (mapped to 5801 by default) inside the container is a web interface. This is a bit easier and more
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accessible than just the VNC interface. Although you will be asked for the vnc password, I wouldn't recommend exposing
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the port to the outside world.
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![img](https://store.eris.cc/uploads/859865e1ab5b23fb223923d9a7e4806b.PNG)
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## Accessing the server
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- Direct IP: You will need to set a up direct IP access over the internet "Join LAN Game" by opening (or forwarding)
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port 24642. Feel free to change this mapping in the compose file. People can then "Join LAN Game" via your external IP.
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(Taken from mod description. See [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677?tab=description)
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for more info.)
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## Mods
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- [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677) (Default: Required)
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- [Auto Load Game](https://www.nexusmods.com/stardewvalley/mods/2509) (Default: On)
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- [Crops Anytime Anywhere](https://www.nexusmods.com/stardewvalley/mods/3000) (Default: Off)
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- [Friends Forever](https://www.nexusmods.com/stardewvalley/mods/1738) (Default: Off)
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- [No Fence Decay](https://www.nexusmods.com/stardewvalley/mods/1180) (Default: Off)
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- [Non Destructive NPCs](https://www.nexusmods.com/stardewvalley/mods/5176) (Default: Off)
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- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
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- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
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## Troubleshooting
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### Waiting for Day to End
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Check VNC just to make sure the host hasn't gotten stuck on a prompt.
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### Error Messages in Console
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Usually you should be able to ignore any message there. If the game doesn't start or any errors appear, you should look
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for messages like "cannot open display", which would most likely indicate permission errors.
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### VNC
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Access the game via VNC to initially load or start a pre-generated game save. You can control the server from there or
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edit the config.json files in the configs folder.
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