236 lines
11 KiB
Markdown
236 lines
11 KiB
Markdown
# Stardew Valley Multiplayer Docker Compose
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This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
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## Notes
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- Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
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intellectual property law, this will no longer be the case. Users will now be required to use their own copy of the game.
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- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, please put
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in an issue request and I will try to help.
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- Thanks printfuck for the base code.
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- @evert fork: Removed GOG version, tweaked configs a bit for personal use.
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<a href="https://www.buymeacoffee.com/norimicry" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-orange.png" alt="Buy Me A Coffee" height="41" width="174"></a>
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## Setup
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### Steam
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This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game. For that, it requires your Steam login.
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The credential variables are required only during building, not during game runtime.
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```
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## Set these variables only during the first build or during updates
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export STEAM_USER=<steamUsername>
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export STEAM_PASS=<steamPassword>
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export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected, don't set
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docker compose up
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```
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#### Steam Guard
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If your account is protected by Steam Guard, the build is a little time sensitive. You must open your app and
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export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
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**Note: the code lasts a little longer than shown but not much.**
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After starting build, pay attention to your app. Even with the code, it will request for authorization which must be granted.
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If the build fails or when you want to update with `docker compose build --no-cache`, you should set the newer `STEAM_GUARD` again.
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```
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## Remove env variables after build
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unset STEAM_USER STEAM_PASS STEAM_GUARD
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```
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### Configuration
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Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what
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they set.
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```
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environment:
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# VNC
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- VNC_PASSWORD=insecure
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- DISPLAY_HEIGHT=900
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- DISPLAY_WIDTH=1200
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# Always On Server mod
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## Removing this will probably defeat the point of ever using this?
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- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
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- ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9}
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- ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100}
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- ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0}
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- ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus}
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- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
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- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
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- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
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- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
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- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
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- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
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- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
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- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
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- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
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- ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900}
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- ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900}
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- ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120}
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- ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120}
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- ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 }
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# Auto Load Game mod
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## Removing this will mean you need to VNC in to manually start the game each boot
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- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
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- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
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- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
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- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
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# Unlimited Players Mod
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- ENABLE_UNLIMITEDPLAYERS_MOD=${ENABLE_UNLIMITEDPLAYERS-true}
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- UNLIMITED_PLAYERS_PLAYER_LIMIT=${UNLIMITED_PLAYERS_PLAYER_LIMIT-8}
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# Chat Commands mod
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- ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false}
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# Console Commands mod
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- ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false}
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# Time Speed mod
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- ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false}
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## Days are only 20 hours long
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## 7.0 = 14 mins per in game day (default)
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## 10.0 = 20 mins
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## 15.0 = 30 mins
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## 20.0 = 40 mins
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## 30.0 = 1 hour
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## 120.0 = 4 hours
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## 300.0 = 10 hours
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## 600.0 = 20 hours (realtime)
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- TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0}
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- TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false}
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- TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null}
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- TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false}
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- TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N}
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- TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod}
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- TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma}
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- TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B}
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# Crops Anytime Anywhere mod
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- ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true}
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- CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false}
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# Friends Forever mod
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- ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false}
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- FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false}
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- FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true}
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- FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true}
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- FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true}
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# No Fence Decay mod
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- ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false}
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# Non-destructive NPCs mod
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- ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false}
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```
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## Game Setup
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Initially, you have to create or load a game once via VNC or web interface. After that, the Autoload Mod jumps into the
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previously loaded game save everytime you restart or rebuild the container. The AutoLoad Mod config file is by default
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mounted as a volume, since it keeps the state of the ongoing game save, but you can also copy your existing game save to
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the `Saves` volume and define the game save's name in the environment variables. Once started, press the Always On
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Hotkey (default F9) to enter server mode.
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### VNC
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Use a VNC client like `TightVNC` on Windows or plain `vncviewer` on any Linux distribution to connect to the server. You
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can modify the VNC Port and IP address and Password in the `docker-compose.yml` file like this:
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Localhost:
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```
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# Server is only reachable on localhost on port 5902...
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ports:
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- 127.0.0.1:5902:5900
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# ... with the password "insecure"
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environment:
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- VNCPASS=insecure
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```
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### Web Interface
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On port 5800 (mapped to 5801 by default) inside the container is a web interface. This is a bit easier and more
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accessible than just the VNC interface. Although you will be asked for the vnc password, I wouldn't recommend exposing
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the port to the outside world.
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![img](https://store.eris.cc/uploads/859865e1ab5b23fb223923d9a7e4806b.PNG)
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## Accessing the server
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- Direct IP: You will need to set a up direct IP access over the internet "Join LAN Game" by opening (or forwarding)
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port 24642. Feel free to change this mapping in the compose file. People can then "Join LAN Game" via your external IP.
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(Taken from mod description. See [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677?tab=description)
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for more info.)
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## Mods
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- [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677) (Default: Required)
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- [Auto Load Game](https://www.nexusmods.com/stardewvalley/mods/2509) (Default: On)
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- [Crops Anytime Anywhere](https://www.nexusmods.com/stardewvalley/mods/3000) (Default: Off)
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- [Friends Forever](https://www.nexusmods.com/stardewvalley/mods/1738) (Default: Off)
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- [No Fence Decay](https://www.nexusmods.com/stardewvalley/mods/1180) (Default: Off)
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- [Non Destructive NPCs](https://www.nexusmods.com/stardewvalley/mods/5176) (Default: Off)
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- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
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- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
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- [Unlimited Players](https://www.nexusmods.com/stardewvalley/mods/2213) (Default: On)
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## Troubleshooting
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### Waiting for Day to End
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Check VNC just to make sure the host hasn't gotten stuck on a prompt.
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### Error Messages in Console
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Usually you should be able to ignore any message there. If the game doesn't start or any errors appear, you should look
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for messages like "cannot open display", which would most likely indicate permission errors.
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### VNC
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Access the game via VNC to initially load or start a pre-generated game save. You can control the server from there or
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edit the config.json files in the configs folder.
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