svgcanvas/README.md

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# SVGCanvas
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Draw on SVG using Canvas's 2D Context API. A maintained fork of
[gliffy's canvas2svg](https://github.com/gliffy/canvas2svg).
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## Demo
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https://zenozeng.github.io/svgcanvas/test/
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## How it works
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We create a mock 2d canvas context. Use the canvas context like you would on a
normal canvas. As you call methods, we build up a scene graph in SVG.
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## Usage
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```javascript
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import { Context } from "svgcanvas";
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const ctx = new Context(500, 500);
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// draw your canvas like you would normally
ctx.fillStyle = "red";
ctx.fillRect(100, 100, 100, 100);
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// serialize your SVG
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const mySerializedSVG = ctx.getSerializedSvg();
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```
Wrapping canvas elements:
```javascript
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import { Context, Element } from "svgcanvas";
const canvas = document.createElement("canvas");
const context2D = canvas.getContext("2d");
// more options to pass into constructor:
const options = {
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height: 2000, // falsy values get converted to 500
width: 0 / 0, // falsy values get converted to 500
ctx: context2D, // existing Context2D to wrap around
enableMirroring: false, // whether canvas mirroring (get image data) is enabled (defaults to false)
document: undefined, // overrides default document object
};
// Creates a mock canvas context (mocks `context2D` above)
const ctx = new Context(options);
// draw your canvas like you would normally
ctx.fillStyle = "red";
ctx.fillRect(100, 100, 100, 100);
ctx.getSerializedSvg(); // returns the serialized SVG
ctx.getSvg(); // returns the inline svg element
// Creates a mock canvas element (mocks `canvas` above)
const dom = new Element(options);
dom.ctx; // the internal context, via `new Context(options)`
dom.wrapper; // a div with the svg as a child
dom.svg; // the inline svg element
```
## Tests
https://zenozeng.github.io/p5.js-svg/test/
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## License
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This library is licensed under the MIT license.