2020-01-08 20:07:58 +00:00
|
|
|
/* global requestAnimationFrame */
|
|
|
|
import { canvas, ctx } from './canvas'
|
|
|
|
import { TileMap, World } from './tiles'
|
|
|
|
import { HeightMap } from './heightmap'
|
|
|
|
import Debug from './debug'
|
|
|
|
import Input from './input'
|
|
|
|
import Viewport from './viewport'
|
|
|
|
import RES from './resource'
|
|
|
|
|
|
|
|
let playing = false
|
|
|
|
let frameTime = 0
|
|
|
|
let frameCount = 0
|
|
|
|
let fps = 0
|
|
|
|
|
|
|
|
let vp = new Viewport(0, 0)
|
|
|
|
|
2020-01-08 22:01:07 +00:00
|
|
|
let height = new HeightMap(0, 32, 16, 0)
|
2020-01-08 20:07:58 +00:00
|
|
|
let map = new TileMap('assets/ground.png', 32)
|
|
|
|
|
|
|
|
const chunkSize = 32
|
|
|
|
const tileSize = 12
|
|
|
|
|
|
|
|
// Define dirt tiles
|
|
|
|
map.define({
|
|
|
|
'DIRT_CORNER_TOP_LEFT': 0,
|
|
|
|
'DIRT_TOP': 1,
|
|
|
|
'DIRT_CORNER_TOP_RIGHT': 2,
|
|
|
|
'DIRT_INNER_BOTTOM_RIGHT': 3,
|
|
|
|
'DIRT_INNER_BOTTOM_LEFT': 4,
|
|
|
|
'DIRT_LEFT': 32,
|
|
|
|
'DIRT': 33,
|
|
|
|
'DIRT_RIGHT': 34,
|
|
|
|
'DIRT_INNER_TOP_RIGHT': 35,
|
|
|
|
'DIRT_INNER_TOP_LEFT': 36,
|
|
|
|
'DIRT_CORNER_BOTTOM_LEFT': 64,
|
|
|
|
'DIRT_BOTTOM': 65,
|
|
|
|
'DIRT_CORNER_BOTTOM_RIGHT': 66
|
|
|
|
})
|
|
|
|
|
|
|
|
// Define grass tiles
|
|
|
|
map.define({
|
|
|
|
'GRASS_CORNER_TOP_LEFT': 5,
|
|
|
|
'GRASS_TOP': 6,
|
|
|
|
'GRASS_CORNER_TOP_RIGHT': 7,
|
|
|
|
'GRASS_INNER_BOTTOM_RIGHT': 8,
|
|
|
|
'GRASS_INNER_BOTTOM_LEFT': 9,
|
|
|
|
'GRASS_LEFT': 37,
|
|
|
|
'GRASS_MID': 38,
|
|
|
|
'GRASS_RIGHT': 39,
|
|
|
|
'GRASS_INNER_TOP_RIGHT': 40,
|
|
|
|
'GRASS_INNER_TOP_LEFT': 41,
|
|
|
|
'GRASS_CORNER_BOTTOM_LEFT': 69,
|
|
|
|
'GRASS_BOTTOM': 70,
|
|
|
|
'GRASS_CORNER_BOTTOM_RIGHT': 71
|
|
|
|
})
|
|
|
|
|
|
|
|
map.define({
|
|
|
|
'AIR': -1,
|
|
|
|
'STONE': 10
|
|
|
|
})
|
|
|
|
|
2020-01-08 22:01:07 +00:00
|
|
|
let world = new World(height, { GROUND: map }, chunkSize, tileSize, 32, 64)
|
2020-01-08 20:07:58 +00:00
|
|
|
|
|
|
|
function update (dt) {
|
2020-01-08 22:01:07 +00:00
|
|
|
world.update(dt, vp)
|
2020-01-08 20:07:58 +00:00
|
|
|
if (Input.isDown('w')) {
|
2020-01-08 22:01:07 +00:00
|
|
|
vp.y -= 15
|
2020-01-08 20:07:58 +00:00
|
|
|
} else if (Input.isDown('s')) {
|
2020-01-08 22:01:07 +00:00
|
|
|
vp.y += 15
|
2020-01-08 20:07:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (Input.isDown('a')) {
|
2020-01-08 22:01:07 +00:00
|
|
|
vp.x -= 15
|
2020-01-08 20:07:58 +00:00
|
|
|
} else if (Input.isDown('d')) {
|
2020-01-08 22:01:07 +00:00
|
|
|
vp.x += 15
|
|
|
|
}
|
|
|
|
|
|
|
|
let full = world.chunkSize * world.tileSize
|
|
|
|
if (vp.x < 0) {
|
|
|
|
vp.x = 0
|
|
|
|
} else if (vp.x + vp.width > world.width * full) {
|
|
|
|
vp.x = (full * world.width) - vp.width
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vp.y < 0) {
|
|
|
|
vp.y = 0
|
|
|
|
} else if (vp.y + vp.height > world.height * full) {
|
|
|
|
vp.y = (full * world.height) - vp.height
|
2020-01-08 20:07:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function draw () {
|
2020-01-08 22:01:07 +00:00
|
|
|
world.draw(vp)
|
|
|
|
Debug.draw(vp, world, fps)
|
2020-01-08 20:07:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function step () {
|
|
|
|
draw()
|
|
|
|
|
|
|
|
let ts = window.performance.now()
|
|
|
|
let timeDiff = ts - frameTime // time difference in milliseconds
|
|
|
|
frameCount++
|
|
|
|
|
|
|
|
if (timeDiff > 0) {
|
|
|
|
fps = Math.floor(frameCount / timeDiff * 1000)
|
|
|
|
frameCount = 0
|
|
|
|
frameTime = ts
|
|
|
|
}
|
|
|
|
|
|
|
|
update(timeDiff / 1000)
|
|
|
|
}
|
|
|
|
|
|
|
|
function gameLoop () {
|
|
|
|
playing && requestAnimationFrame(gameLoop)
|
|
|
|
ctx.fillStyle = '#111'
|
|
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
|
|
|
|
|
|
|
step()
|
|
|
|
|
|
|
|
Input.update()
|
|
|
|
}
|
|
|
|
|
|
|
|
function start () {
|
|
|
|
Debug.createSliders(height, {
|
|
|
|
amplitude: [0, 100, 1],
|
|
|
|
persistence: [0.1, 5, 0.1],
|
|
|
|
octaves: [1, 16, 1],
|
|
|
|
period: [1, 100, 1],
|
|
|
|
lacunarity: [1, 5, 1]
|
|
|
|
}, function (key, val) {
|
2020-01-08 22:01:07 +00:00
|
|
|
world.chunks = []
|
|
|
|
})
|
|
|
|
Debug.addCheckbox(Debug, 'drawGrid', function (argument) {
|
|
|
|
world.chunks = []
|
2020-01-08 20:07:58 +00:00
|
|
|
})
|
|
|
|
playing = true
|
|
|
|
gameLoop()
|
|
|
|
}
|
|
|
|
|
|
|
|
async function loadAll () {
|
|
|
|
let images = ['assets/ground.png']
|
|
|
|
for (let i in images) {
|
|
|
|
await RES.loadImage(images[i])
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
loadAll().then(start)
|