modifyable tiles
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395d69d2c1
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16
src/debug.js
16
src/debug.js
@ -1,4 +1,5 @@
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import { ctx } from './canvas'
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import Input from './input'
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class Debugging {
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constructor () {
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@ -6,9 +7,12 @@ class Debugging {
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this.overlay.style = 'color:#fff;position:absolute;top:15px;right:15px;background-color:hsla(0,0%,47%,0.5);padding:10px;display:flex;flex-direction:column;'
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document.body.appendChild(this.overlay)
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this.drawGrid = false
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this.infotext = true
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this.addCheckbox(this, 'infotext')
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}
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draw (vp, world, fps) {
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if (!this.infotext) return
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let p = vp.chunkIn(world.chunkSize * world.tileSize)
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ctx.fillStyle = '#fff'
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ctx.fillText(fps + ' fps', 4, 16)
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@ -17,6 +21,14 @@ class Debugging {
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ctx.fillText('loaded ' + world.chunks.length, 4, 16 * 4)
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ctx.fillText('drawn ' + world._lastDrawCount, 4, 16 * 5)
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ctx.fillText('updates ' + world._lastUpdateCount, 4, 16 * 6)
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// Mouse
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let mpos = Input.mouse.pos
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let mpin = world.pickMouse(vp, mpos)
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ctx.fillText('mouse (x: ' + mpos.x + '; y: ' + mpos.y + ')', 4, 16 * 8)
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if (mpin.chunk) {
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ctx.fillText('mouse-in-chunk (x: ' + mpin.chunk.x + '; y: ' + mpin.chunk.y + ')', 4, 16 * 9)
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ctx.fillText('mouse-in-tile (x: ' + mpin.tile.x + '; y: ' + mpin.tile.y + ')', 4, 16 * 10)
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}
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}
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createSliders (obj, args, fn) {
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@ -40,7 +52,7 @@ class Debugging {
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slider.addEventListener('input', function (e) {
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obj[a] = parseFloat(slider.value)
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value.innerHTML = slider.value
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fn(a, slider.value)
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fn && fn(a, slider.value)
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})
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div.appendChild(name)
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div.appendChild(slider)
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@ -60,7 +72,7 @@ class Debugging {
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checkbox.checked = obj[arg] === true
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checkbox.addEventListener('change', function (e) {
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obj[arg] = checkbox.checked
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fn(arg, obj[arg])
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fn && fn(arg, obj[arg])
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})
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div.appendChild(checkbox)
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div.appendChild(name)
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14
src/index.js
14
src/index.js
@ -12,7 +12,7 @@ let frameTime = 0
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let frameCount = 0
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let fps = 0
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let vp = new Viewport(0, 0)
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let vp = new Viewport(1111, 900)
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let height = new HeightMap(0, 32, 16, 0)
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let map = new TileMap('assets/ground.png', 32)
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@ -87,6 +87,18 @@ function update (dt) {
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} else if (vp.y + vp.height > world.height * full) {
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vp.y = (full * world.height) - vp.height
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}
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if (Input.mouse['btn0']) {
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let mpin = world.pickMouse(vp, Input.mouse.pos)
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if (mpin.chunk) {
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mpin.chunk.setTile('fg', mpin.tile, map.indexOf('DIRT'))
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}
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} else if (Input.mouse['btn2']) {
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let mpin = world.pickMouse(vp, Input.mouse.pos)
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if (mpin.chunk) {
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mpin.chunk.setTile('fg', mpin.tile, map.indexOf('AIR'))
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}
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}
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}
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function draw () {
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10
src/input.js
10
src/input.js
@ -73,7 +73,6 @@ class Input {
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this.mouse = {
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pos: { x: 0, y: 0 },
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frame: { x: 0, y: 0 },
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previous: { x: 0, y: 0 }
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}
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@ -103,8 +102,8 @@ class Input {
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x -= canvas.offsetLeft
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y -= canvas.offsetTop
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this.mouse.frame.x = x
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this.mouse.frame.y = y
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this.mouse.pos.x = x
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this.mouse.pos.y = y
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}, false)
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canvas.addEventListener('mousedown', (e) => {
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@ -212,11 +211,6 @@ class Input {
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// Mouse positions in the previous frame
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this.mouse.previous.x = this.mouse.pos.x
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this.mouse.previous.y = this.mouse.pos.y
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// Mouse positions in the current frame
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// Convert to OpenGL coordinate system
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this.mouse.pos.x = this.mouse.frame.x / this.canvas.width * 2 - 1
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this.mouse.pos.y = this.mouse.frame.y / this.canvas.height * 2 - 1
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}
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}
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61
src/tiles.js
61
src/tiles.js
@ -59,6 +59,18 @@ class TileLayer {
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this.tiles = []
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}
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setTile (x, y, i) {
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if (typeof x === 'object') {
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if (!i && y) i = y
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y = x.y
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x = x.x
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}
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let t = this.tileAtXY(x, y)
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if (!t || t === i) return false
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this.tiles[x + this.size * y] = i
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return true
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}
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tileAt (i) {
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return this.tiles[i]
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}
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@ -95,6 +107,7 @@ class Chunk {
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this.tile = tileSize
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this.layers = []
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this.dirty = true
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this.modified = false
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this.img = null
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this._updated = false
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}
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@ -128,6 +141,28 @@ class Chunk {
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this.dirty = true
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}
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getLayer (name) {
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for (let i in this.layers) {
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let layer = this.layers[i]
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if (layer.name === name) return layer
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}
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return null
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}
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setTile (layer, x, y, tile) {
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if (!tile && typeof x !== 'object') {
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tile = y
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y = x.y
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x = x.x
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}
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let l = this.getLayer(layer)
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if (!l) return false
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if (!l.setTile(x, y, tile)) return false
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this.dirty = true
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this.modified = true
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return true
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}
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toAbs (x, y) {
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if (typeof x === 'object') {
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y = x.y
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@ -145,6 +180,12 @@ class Chunk {
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}
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draw (view, map) {
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if (this.img) {
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// Draw the cached image
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let p = this.absPos
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ctx.drawImage(this.img, p.x - view.x, p.y - view.y)
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}
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// Create a cached image of the chunk
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if (this.dirty || !this.img) {
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cacheFactory.prepare(this.size * this.tile, this.size * this.tile)
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@ -163,11 +204,7 @@ class Chunk {
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// Don't update again next tick
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this.dirty = false
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this._updated = true
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return
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}
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// Draw the cached image
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let p = this.absPos
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ctx.drawImage(this.img, p.x - view.x, p.y - view.y)
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}
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update (dt) {
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@ -241,15 +278,25 @@ class World {
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}
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}
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pickMouse (vp, mousePos) {
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let a = this.chunkSize * this.tileSize
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let abs = { x: mousePos.x + vp.x, y: mousePos.y + vp.y }
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let chunk = { x: Math.floor(abs.x / a), y: Math.floor(abs.y / a) }
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let tile = {
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x: Math.floor(abs.x / this.tileSize - chunk.x * this.chunkSize),
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y: Math.floor(abs.y / this.tileSize - chunk.y * this.chunkSize)
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}
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return { chunk: this.getChunk(chunk.x, chunk.y), tile }
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}
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draw (vp) {
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this._lastDrawCount = 0
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this._lastUpdateCount = 0
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const adj = this.tileSize
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for (let i in this.chunks) {
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let chunk = this.chunks[i]
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let absPos = chunk.absPos
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if (absPos.x > vp.x + vp.width + adj || absPos.x + chunk.fullSize < vp.x - adj ||
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absPos.y > vp.y + vp.height + adj || absPos.y + chunk.fullSize < vp.y - adj) continue
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if (absPos.x > vp.x + vp.width + this.tileSize || absPos.x + chunk.fullSize < vp.x - this.tileSize ||
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absPos.y > vp.y + vp.height + this.tileSize || absPos.y + chunk.fullSize < vp.y - this.tileSize) continue
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chunk._updated = false
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chunk.draw(vp, this.tileMaps.GROUND)
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if (chunk._updated) this._lastUpdateCount++
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