148 lines
2.9 KiB
JavaScript
148 lines
2.9 KiB
JavaScript
/* global requestAnimationFrame */
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import { canvas, ctx } from './canvas'
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import { TileMap, World } from './tiles'
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import { HeightMap } from './heightmap'
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import Debug from './debug'
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import Input from './input'
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import Viewport from './viewport'
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import RES from './resource'
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let playing = false
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let frameTime = 0
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let frameCount = 0
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let fps = 0
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let vp = new Viewport(0, 0)
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let height = new HeightMap(0, 32, 16, 0)
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let map = new TileMap('assets/ground.png', 32)
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const chunkSize = 32
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const tileSize = 12
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// Define dirt tiles
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map.define({
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'DIRT_CORNER_TOP_LEFT': 0,
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'DIRT_TOP': 1,
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'DIRT_CORNER_TOP_RIGHT': 2,
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'DIRT_INNER_BOTTOM_RIGHT': 3,
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'DIRT_INNER_BOTTOM_LEFT': 4,
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'DIRT_LEFT': 32,
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'DIRT': 33,
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'DIRT_RIGHT': 34,
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'DIRT_INNER_TOP_RIGHT': 35,
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'DIRT_INNER_TOP_LEFT': 36,
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'DIRT_CORNER_BOTTOM_LEFT': 64,
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'DIRT_BOTTOM': 65,
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'DIRT_CORNER_BOTTOM_RIGHT': 66
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})
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// Define grass tiles
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map.define({
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'GRASS_CORNER_TOP_LEFT': 5,
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'GRASS_TOP': 6,
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'GRASS_CORNER_TOP_RIGHT': 7,
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'GRASS_INNER_BOTTOM_RIGHT': 8,
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'GRASS_INNER_BOTTOM_LEFT': 9,
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'GRASS_LEFT': 37,
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'GRASS_MID': 38,
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'GRASS_RIGHT': 39,
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'GRASS_INNER_TOP_RIGHT': 40,
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'GRASS_INNER_TOP_LEFT': 41,
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'GRASS_CORNER_BOTTOM_LEFT': 69,
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'GRASS_BOTTOM': 70,
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'GRASS_CORNER_BOTTOM_RIGHT': 71
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})
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map.define({
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'AIR': -1,
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'STONE': 10
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})
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let world = new World(height, { GROUND: map }, chunkSize, tileSize, 32, 64)
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function update (dt) {
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world.update(dt, vp)
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if (Input.isDown('w')) {
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vp.y -= 15
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} else if (Input.isDown('s')) {
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vp.y += 15
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}
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if (Input.isDown('a')) {
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vp.x -= 15
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} else if (Input.isDown('d')) {
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vp.x += 15
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}
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let full = world.chunkSize * world.tileSize
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if (vp.x < 0) {
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vp.x = 0
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} else if (vp.x + vp.width > world.width * full) {
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vp.x = (full * world.width) - vp.width
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}
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if (vp.y < 0) {
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vp.y = 0
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} else if (vp.y + vp.height > world.height * full) {
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vp.y = (full * world.height) - vp.height
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}
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}
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function draw () {
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world.draw(vp)
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Debug.draw(vp, world, fps)
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}
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function step () {
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draw()
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let ts = window.performance.now()
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let timeDiff = ts - frameTime // time difference in milliseconds
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frameCount++
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if (timeDiff > 0) {
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fps = Math.floor(frameCount / timeDiff * 1000)
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frameCount = 0
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frameTime = ts
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}
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update(timeDiff / 1000)
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}
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function gameLoop () {
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playing && requestAnimationFrame(gameLoop)
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ctx.fillStyle = '#111'
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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step()
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Input.update()
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}
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function start () {
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Debug.createSliders(height, {
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amplitude: [0, 100, 1],
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persistence: [0.1, 5, 0.1],
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octaves: [1, 16, 1],
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period: [1, 100, 1],
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lacunarity: [1, 5, 1]
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}, function (key, val) {
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world.chunks = []
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})
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Debug.addCheckbox(Debug, 'drawGrid', function (argument) {
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world.chunks = []
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})
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playing = true
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gameLoop()
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}
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async function loadAll () {
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let images = ['assets/ground.png']
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for (let i in images) {
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await RES.loadImage(images[i])
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}
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}
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loadAll().then(start)
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