towny/towny_nations/init.lua

57 lines
1.2 KiB
Lua

-- A township system for Minetest servers.
-- The MIT License - 2019 Evert "Diamond" Prants <evert@lunasqu.ee>
local modpath = minetest.get_modpath(minetest.get_current_modname())
towny.nations = {
modpath = modpath,
nations = {},
levels = {
{
king_tag = 'Leader',
members = 0,
tag = '(Nation)',
block_bonus = 10,
prefix = 'Land of',
}, {
king_tag = 'Count',
members = 10,
tag = '(Nation)',
block_bonus = 20,
prefix = 'Federation of',
}, {
king_tag = 'Duke',
members = 20,
tag = '(Nation)',
block_bonus = 40,
prefix = 'Dominion of',
}, {
king_tag = 'King',
members = 30,
tag = '(Nation)',
block_bonus = 60,
prefix = 'Kingdom of',
}, {
king_tag = 'Emperor',
members = 40,
tag = 'Empire',
block_bonus = 100,
prefix = 'The',
}, {
king_tag = 'God Emperor',
members = 60,
tag = 'Realm',
block_bonus = 140,
prefix = 'The',
}
},
}
towny.flags.nation = {
['tax'] = {"number", "how much each town has to pay each day to stay in the nation"},
['capital'] = {"member", "nation's capital town"},
['bank'] = {"number", "nation's treasury", false},
}
dofile(modpath.."/nation.lua")
dofile(modpath.."/commands.lua")