lol, its a sphere now
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@ -50,7 +50,7 @@ void PlanetFaceNode::draw(Camera* camera, Shader* shader)
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shader->use();
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camera->shaderViewProjection(*shader);
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shader->setUniform("modelMatrix", glm::translate(glm::mat4(1.0f), this->getAbsolutePosition()));
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shader->setUniform("modelMatrix", glm::translate(glm::mat4(1.0f), m_planet->getPosition()));
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glDrawElements(GL_TRIANGLES, m_indices, GL_UNSIGNED_INT, nullptr);
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}
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