Minor conveniences
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@ -224,7 +224,7 @@ void Application::run()
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glEnable(GL_DEPTH_TEST);
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Planet* pl = new Planet(glm::vec3(0.0f,0.0f,0.0f), 10);
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Planet* pl = new Planet(glm::vec3(0.0f,0.0f,0.0f), 4);
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// Create the shader and link them together
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Shader& chunkShader = Shader::createShader("data/shaders/chunk.vert", "data/shaders/chunk.frag");
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chunkShader.linkShaders();
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@ -32,7 +32,7 @@ enum Camera_Movement {
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const GLfloat YAW = -90.0f;
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const GLfloat PITCH = 0.0f;
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const GLfloat ROLL = 0.0f;
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const GLfloat SPEED = 3.0f;
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const GLfloat SPEED = 100.0f;
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const GLfloat SENSITIVTY = 0.25f;
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const GLfloat ZOOM = 45.0f;
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