Lowering requirements (needs more work)
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6997746c86
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@ -1,7 +1,7 @@
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#version 130
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out vec4 out_Color;
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in vec3 cardial_color;
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out vec4 out_Color; // Get rid of out keyword then set version to 110
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varying vec3 cardial_color;
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void main(void) {
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out_Color = vec4(cardial_color.xyz, 1.0f);
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@ -1,8 +1,8 @@
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#version 130
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#version 110
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in vec3 position;
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in vec3 color;
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out vec3 cardial_color;
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attribute vec3 position;
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attribute vec3 color;
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varying vec3 cardial_color;
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uniform mat4 projectionMatrix;
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uniform mat4 viewMatrix;
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@ -54,7 +54,7 @@ void Application::initialize()
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// Set GL Attributes
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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