elepower/elepower_dynamics/dusts.lua

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----------------------
-- Ground materials --
----------------------
elepd.registered_dusts = {}
function elepd.register_dust(mat, data)
local mod = minetest.get_current_modname()
local itemname = mod..":"..mat.."_dust"
data.item = itemname
elepd.registered_dusts[mat] = data
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-- Make descriptions overridable
local description = "Pulverized " .. data.description
if data.force_description then
description = data.description
end
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minetest.register_craftitem(itemname, {
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description = description,
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inventory_image = "elepower_dust.png^[multiply:" .. data.color,
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groups = {
["dust_" .. mat] = 1,
dust = 1
}
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})
end
-- Default dust list
local dusts = {
{"bronze", "Bronze", "#fa7b26"},
{"copper", "Copper", "#fcb15f"},
{"gold", "Gold", "#ffff47"},
{"steel", "Steel", "#ffffff"},
{"tin", "Tin", "#c1c1c1"},
{"mithril", "Mithril", "#8686df"},
{"silver", "Silver", "#d7e2e8"},
{"lead", "Lead", "#aeaedc"},
{"iron", "Iron", "#dddddd"},
{"coal", "Coal", "#222222"},
{"diamond", "Diamond", "#02c1e8"},
{"nickel", "Nickel", "#d6d5ab"},
{"invar", "Invar", "#9fa5b2"},
{"electrum", "Electrum", "#ebeb90"},
{"viridisium", "Viridisium", "#5b9751"},
{"wood", "Sawdust", "#847454", true}
}
for _,dust in ipairs(dusts) do
elepd.register_dust(dust[1], {
description = dust[2],
color = dust[3],
force_description = dust[4],
})
end